Search found 141 matches

by Dixi
Mon Dec 31, 2018 2:56 pm
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Re: Regenerate map under existing factory, any ideas?

Yes this code works. But it does not moves whole player made structures to a new map. It only replacing old terrain types with new, without any changes to geography and ore deposits. As staviq correctly mentioned, new copied terrain will looks really flat and lifeless, since we do not copy foliage a...
by Dixi
Mon Dec 31, 2018 11:16 am
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Re: Regenerate map under existing factory, any ideas?

I was thinking at some point about adding a "cleanup" function to NiceFill, that would traverse chunks and fix inconsistent ground texture, and i might actually do it now that somebody actually has use for it. There is however a problem of foliage, aka decorations that NiceFill currently ...
by Dixi
Mon Dec 31, 2018 11:05 am
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Re: Regenerate map under existing factory, any ideas?

I've checked NiceFill mod LUA code. I understand how he creates a new surface and calls map generator to create terrain chunks there, but I don't understand how to copy chunks (or tiles) from there to primary surface. In NiceFill that method might be a little complicated since he wants to copy only ...
by Dixi
Mon Dec 31, 2018 10:55 am
Forum: Mods
Topic: [MOD 0.16.x] NiceFill
Replies: 68
Views: 26419

Re: [MOD 0.16.x] NiceFill

I'm trying to regenerate map under existing factory (because it was created long ago with an old version of map generator). https://forums.factorio.com/viewtopic.php?p=391813 Seems you know how to "ask" map generator to create new tiles/chunks. Maybe you could say something useful in above...
by Dixi
Mon Dec 31, 2018 9:07 am
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Re: Regenerate map under existing factory, any ideas?

You are need https://mods.factorio.com/mod/NewGamePlus That is an interesting option but not the thing I'm looking for. I want to keep existing base, not to get in a new world, while keeping research and full pockets. Does anyone know if it would be possible to store the contents of a chunk, delete...
by Dixi
Sun Dec 30, 2018 2:04 pm
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Re: Regenerate map under existing factory, any ideas?

Yes I know about that and another similar but older mods. But question is about replacing whole map. I suppose it might be done in LUA, by telling to engine that map need to be regenerated chunk by chunk. Mentioned above mod also iterate all chunks, checking some conditions, and in the end deleting ...
by Dixi
Sun Dec 30, 2018 10:08 am
Forum: Technical Help
Topic: Regenerate map under existing factory, any ideas?
Replies: 22
Views: 7498

Regenerate map under existing factory, any ideas?

I have reasonably sized base (360 hours playtime, 1k SPM, 1 rocket/min, ~8000 rockets launched) started on 0.15 map. Biters present on a map, normal settings. Since change to 0.16 new chunks are generated by different algorithm so map looks inconsistent. But I used to it, to some degree. In 0.17 map...
by Dixi
Sun Dec 30, 2018 9:41 am
Forum: General discussion
Topic: What about a subscription model for Factorio starting with 0.18?
Replies: 43
Views: 10323

Re: What about a subscription model for Factorio starting with 0.18?

Subscription like $15/month is the best model for MMORPG. And it's the only place where is fits perfectly. Factorio is a normal "box kind" single/several players multiplayer game. And price per box is good here. I paid once - I play forever. Expansions/DLC is another story, but since the g...
by Dixi
Sat Dec 22, 2018 2:06 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998019

Re: Factorio Roadmap for 0.17 & 0.18

So we should assume that 0.17 will be available for download around 31 of January? Or earlier? Asking, because it's about a month left, and the date might be more predictable.
by Dixi
Sat Dec 22, 2018 8:47 am
Forum: General discussion
Topic: Steam Awards 2018
Replies: 4
Views: 2275

Re: Steam Awards 2018

Yes, we can vote for our beloved game now!
by Dixi
Sun Nov 25, 2018 10:57 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 38937

Re: Friday Facts #270 - HR Substation & Save/Load overview

I always thought that "Entities", if biters fit in there, takes much more space in a save file. Because, when everything is calm, my save file is around 40Mb. If I start to expand and clear a new map piece, even not so big one, or do some manual artillery shooting (both actions leads to in...
by Dixi
Sat Sep 01, 2018 8:43 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60391

Re: Friday Facts #258 - New autoplace

Could we hope to have other options then endless swamp, for large water % maps?

Continents with oceans, big and small islands in a water - those are all valid and interesting options.
by Dixi
Tue Aug 21, 2018 7:29 pm
Forum: General discussion
Topic: [Poll] "No research queue for you"
Replies: 27
Views: 8243

Re: [Poll] "No research queue for you"

I'd say NO if they change Mining Productivity to x2 every next research like other infinite techs.
Until it changed I'd say we need queue only for Mining Productivity since it's most useful tech to research endlessly, and it require to much clicking. :-(
by Dixi
Thu Aug 09, 2018 9:49 am
Forum: Ideas and Suggestions
Topic: Railroad Nerf
Replies: 16
Views: 4357

Re: Railroad Nerf

Currently there are enough in game challenges related to trains: 1. They stop if not fueled and blocks rail line, usually cause major traffic stop. 2. They move not so fast when multi-wagon. 3. Rail network need a lot of space. 4. They like to make traffic jams on line crosses. I'm not complaining a...
by Dixi
Thu Aug 09, 2018 9:13 am
Forum: Ideas and Suggestions
Topic: Small islands map [need resources not covered by water]
Replies: 4
Views: 1919

Re: Small islands map [need resources not covered by water]

I saw those posts. They propose more significant changes to the game. Those changes need new game mechanics, or/and new graphics and will likely be implemented much later or as addons. I'm proposing only a change to resource generation. If deposits will be generated after water (not before, as in cu...
by Dixi
Tue Aug 07, 2018 5:51 pm
Forum: Ideas and Suggestions
Topic: Small islands map [need resources not covered by water]
Replies: 4
Views: 1919

Small islands map [need resources not covered by water]

I was looking for ideas about differently generated map, that has water as a base, not a solid terrain. Currently, as I understand, whole map is generated as a solid terrain of different biomes, after that resources are generated, and as a last step water lakes are placed. (I know it made of chunks)...
by Dixi
Sat Jun 30, 2018 7:06 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70143

Re: Friday Facts #249 - Dead end exploration

I vote Proposal 3 . And it will be better if will be an option to move blueprint toolbar to the side of main toolbar (on the left / on the right). I play MMORPGs a lot. They all have many different toolbars, and ways to switch them. Me, and, as I know, many other players never use an ability to swit...
by Dixi
Mon Jun 25, 2018 8:51 pm
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 7641

Re: Game Save File and -Speed Related Suggestions

So what are you suggesting the game do? Start deleting biters ... No. But I'm sure that save file data is very ineffectively optimized and a lot of unnecessary data saved. Because almost none of games has 100+MB saves. Lets speak about same biters. Biter is a mob. X,Y, mob kind, HP, link to current...
by Dixi
Mon Jun 25, 2018 4:34 pm
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 7641

Re: Game Save File and -Speed Related Suggestions

Well the more you build and explore the more data there is to save. But I'm speaking about data, probably related to biters. Recent sample. I have two autosaves, one 18:04 - 31Mb size, and next 18:12 22Mb size. That's extra 9Mb, or 40% more of save size. I assume bigger one has some data related to...
by Dixi
Sun Jun 24, 2018 10:56 am
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 7641

Re: Game Save File and -Speed Related Suggestions

Any progress on this topic? I think save files are quite large compared to possible amount of info stored inside. If I start exploring around and shooting manually from artillery my safe file grows to 200+Mb very rapidly. This size takes a lot of time to autosave even on fast SSD. I think biters dat...

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