Charcoal Kiln is getting filled up to full stack of fuel by any inserter, instead of "just a few fuel items" as usually.
This might be a bug.
I use it to convert spare wood chips from rubber production to carbon, since I see no other use for those chips, if not to burn them directly in incinerator.
Search found 210 matches
- Mon Dec 28, 2020 11:27 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 68690
- Mon Dec 28, 2020 8:29 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 68690
Re: Industrial Revolution 2 discussion
you could write a custom migration script to move the machines to new recipes, and then fix the inputs?
If just smelters were absent I would try to do so, but since technology tree changed a lot, I decided to start a new map. Also 1k SPM at maximum (dropping to 650 SPM when something is missing ...
- Sat Dec 26, 2020 10:07 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 68690
Industrial Revolution 2 discussion
Primary I'd like to say many thanks to Deadlock989 for this new version of IR.
New IR-2 have a lot of technology changes, compared to old IR. Initially I tried to load old IR save to continue playing it. But a lot of buildings vanished, primary - all smelters. :o After some investigation I found ...
New IR-2 have a lot of technology changes, compared to old IR. Initially I tried to load old IR save to continue playing it. But a lot of buildings vanished, primary - all smelters. :o After some investigation I found ...
- Fri Jul 03, 2020 9:09 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 50927
Re: Friday Facts #352 - New website
New web site design is bad, but it could be done much worse.
Old one was much better.
Can you be more specific?
I'm not a web designer, so it might be a little hard to explain, but I try.
For sample, here a good site. https://mmos.com/news
mmorpg.com, before redesign a few months ago was ...
- Fri Jun 26, 2020 11:21 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 50927
Re: Friday Facts #352 - New website
New web site design is bad, but it could be done much worse.
Old one was much better.
Old one was much better.
- Sat Mar 14, 2020 4:14 pm
- Forum: Modding help
- Topic: How to change amount of preloaded resources into lab or assembler?
- Replies: 3
- Views: 1768
Re: How to change amount of preloaded resources into lab or assembler?
You can get quantum labs working without interruption with vanilla stack inserters, even if they are beaconed with speed modules, but it requires one of a set of specific set-ups, and most likely completed stack inserter bonus research as well. Another workaround is to use loaders instead of ...
- Sat Mar 14, 2020 7:48 am
- Forum: Modding help
- Topic: How to change amount of preloaded resources into lab or assembler?
- Replies: 3
- Views: 1768
How to change amount of preloaded resources into lab or assembler?
Industrial Revolution mod, Quantum Labs stops a lot because inserters do not start inserting until one or zero resources left inside. At that time lab consume resources faster then new arrives, so it stops, until new stack is loaded.
I'm not sure, since it's less noticeable, but in some other modded ...
I'm not sure, since it's less noticeable, but in some other modded ...
- Thu Feb 13, 2020 11:49 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 17881
Re: Question: what settings are used to start game to make mega base?
I think all settings are personal preference. There are no strict rules.
Some people want more challenge - they can build megabase on default settings, or using death world.
While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe infinite ...
Some people want more challenge - they can build megabase on default settings, or using death world.
While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe infinite ...
- Thu Feb 13, 2020 11:36 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 270377
Re: Parrallel processing in games & applications
Calculate game tick in one thread and same time use another cpu core to visualize previous tick calculations? This will give extra 1 tick delay in visualization, but those calculations can be done independently on at least two cpu cores.
As I see on F5 diagnostics, Render takes about 1.5ms, while ...
As I see on F5 diagnostics, Render takes about 1.5ms, while ...
- Sat Jan 25, 2020 12:13 pm
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 23207
Re: IR in 0.18
The license text does not contain the text you quote.
I took the text from a short form of Licence.
I still think minor modifications, to be compatible with a new version, is closer to "format", then to "adaptation".
In case that we decide that it's an adaptation, one still free to publish his ...
- Sat Jan 25, 2020 9:37 am
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 23207
Re: IR in 0.18
Short answer: Merely changing the format never creates a derivative.
Changing format to be compatible with 0.18 is not a forbidden change.
"no derivatives" means you can't publish after changing something in his mod gameplay features or balance, like allowing productivity modules for many ...
Changing format to be compatible with 0.18 is not a forbidden change.
"no derivatives" means you can't publish after changing something in his mod gameplay features or balance, like allowing productivity modules for many ...
- Sat Jan 18, 2020 11:06 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 51051
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Continue will be a nice menu option.
About data storage. I was using cheap old PC (with windows storage server %-) with some HDDs. Then I switched to more compact DLink Dir-320L. Soon I found that it like to corrupt my files... :-( So I returned to my old small PC, just changed it's case so more ...
About data storage. I was using cheap old PC (with windows storage server %-) with some HDDs. Then I switched to more compact DLink Dir-320L. Soon I found that it like to corrupt my files... :-( So I returned to my old small PC, just changed it's case so more ...
- Sun Dec 22, 2019 10:11 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 492711
Re: [MOD 0.17] Industrial Revolution
All chip production - green, red, blue, do not allow productivity modules, so in IR mod those chips are not intermediate product, while in original Factorio the are.
wiki ref
Also some other items, like Reinforced Iron Plate, also is not an Intermediate product. Why?
In Factorio it's quite ...
wiki ref
Also some other items, like Reinforced Iron Plate, also is not an Intermediate product. Why?
In Factorio it's quite ...
- Thu Nov 28, 2019 9:01 am
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 15097
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
I build 2xN "in line" with any mod for ground water, so it can be build endlessly until you have space, using simple copy-paste.
I tried to use different builds before, but they are more complicated to copy when you need more power.
Building some structure and installing it in a big lake, on a ...
I tried to use different builds before, but they are more complicated to copy when you need more power.
Building some structure and installing it in a big lake, on a ...
- Fri Aug 23, 2019 5:04 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 172884
Re: Friday Facts #309 - Controversial opinions
You prolly should put a survey, with questions and typical answers.
Inserters should not chase items
Miners shouldn't output directly to belts
Leave them as is.
I love the idea that miners can output to wagons directly, and that gives me a goal to chase!
Boilers shouldn't have a water output ...
Inserters should not chase items
Miners shouldn't output directly to belts
Leave them as is.
I love the idea that miners can output to wagons directly, and that gives me a goal to chase!
Boilers shouldn't have a water output ...
- Fri Aug 16, 2019 4:39 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 20281
Re: Friday Facts #308 - Not stable quite yet
I'm also very surprised that in a game, where you can change or fine tune almost anything without problems, using console, LUA or mod, someone using Cheat Engine. Maybe they are too lazy or do not understand that in Factorio, one can change almost everything from a console?
- Tue Aug 13, 2019 6:16 am
- Forum: Ideas and Requests For Mods
- Topic: Changing effects on evolution / changing pollution spread
- Replies: 8
- Views: 4114
Re: Changing effects on evolution / changing pollution spread
OKay, I can read and print it, but can not change.
/c local t1 = game.tile_prototypes["water"]
game.player.print( t1.emissions_per_second )
t1.emissions_per_second = 0.001
Print displays 5e-06, that looks realistic, since I saw 0.000005 number related to water tiles before.
But ...
/c local t1 = game.tile_prototypes["water"]
game.player.print( t1.emissions_per_second )
t1.emissions_per_second = 0.001
Print displays 5e-06, that looks realistic, since I saw 0.000005 number related to water tiles before.
But ...
- Mon Aug 12, 2019 1:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Changing effects on evolution / changing pollution spread
- Replies: 8
- Views: 4114
Re: Changing effects on evolution / changing pollution spread
/c game.player.print( Data.raw.tile.water.ageing )
Does not work for me, from console.
Says attempt to index global data - nil value. Data.raw.tile.water.ageing also do not works.
Seems should be some prefix before data. ?
Does not work for me, from console.
Says attempt to index global data - nil value. Data.raw.tile.water.ageing also do not works.
Seems should be some prefix before data. ?
- Sun Aug 11, 2019 5:54 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 47017
Re: Friday Facts #307 - 0.17 stable candidate
I believe I have already thought about every proposed change to oil
I afraid, you got us wrong way.
We asking about liquids flow in pipes , that works kinda bad now. We see a pipe of a good diameter (I'd say about one meter+ visually, and it performs so badly. :-(
About oil redesign - it's ...
- Sun Aug 11, 2019 8:40 am
- Forum: Ideas and Requests For Mods
- Topic: Revert toolbar to old behavior (with auto link new items)
- Replies: 1
- Views: 894
Revert toolbar to old behavior (with auto link new items)
Old toolbar behavior was much better. I craft a new item, it instantly appear on a 1st free slot of toolbar (I don't care is it item or link). Then I place it, and it's gone from a toolbar.
Is it possible to impenitent by mod?
I searched but found none. Is it impossible to do?
Is it possible to impenitent by mod?
I searched but found none. Is it impossible to do?