Search found 141 matches
- Mon Dec 31, 2018 2:56 pm
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Re: Regenerate map under existing factory, any ideas?
Yes this code works. But it does not moves whole player made structures to a new map. It only replacing old terrain types with new, without any changes to geography and ore deposits. As staviq correctly mentioned, new copied terrain will looks really flat and lifeless, since we do not copy foliage a...
- Mon Dec 31, 2018 11:16 am
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Re: Regenerate map under existing factory, any ideas?
I was thinking at some point about adding a "cleanup" function to NiceFill, that would traverse chunks and fix inconsistent ground texture, and i might actually do it now that somebody actually has use for it. There is however a problem of foliage, aka decorations that NiceFill currently ...
- Mon Dec 31, 2018 11:05 am
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Re: Regenerate map under existing factory, any ideas?
I've checked NiceFill mod LUA code. I understand how he creates a new surface and calls map generator to create terrain chunks there, but I don't understand how to copy chunks (or tiles) from there to primary surface. In NiceFill that method might be a little complicated since he wants to copy only ...
- Mon Dec 31, 2018 10:55 am
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 26419
Re: [MOD 0.16.x] NiceFill
I'm trying to regenerate map under existing factory (because it was created long ago with an old version of map generator). https://forums.factorio.com/viewtopic.php?p=391813 Seems you know how to "ask" map generator to create new tiles/chunks. Maybe you could say something useful in above...
- Mon Dec 31, 2018 9:07 am
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Re: Regenerate map under existing factory, any ideas?
You are need https://mods.factorio.com/mod/NewGamePlus That is an interesting option but not the thing I'm looking for. I want to keep existing base, not to get in a new world, while keeping research and full pockets. Does anyone know if it would be possible to store the contents of a chunk, delete...
- Sun Dec 30, 2018 2:04 pm
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Re: Regenerate map under existing factory, any ideas?
Yes I know about that and another similar but older mods. But question is about replacing whole map. I suppose it might be done in LUA, by telling to engine that map need to be regenerated chunk by chunk. Mentioned above mod also iterate all chunks, checking some conditions, and in the end deleting ...
- Sun Dec 30, 2018 10:08 am
- Forum: Technical Help
- Topic: Regenerate map under existing factory, any ideas?
- Replies: 22
- Views: 7498
Regenerate map under existing factory, any ideas?
I have reasonably sized base (360 hours playtime, 1k SPM, 1 rocket/min, ~8000 rockets launched) started on 0.15 map. Biters present on a map, normal settings. Since change to 0.16 new chunks are generated by different algorithm so map looks inconsistent. But I used to it, to some degree. In 0.17 map...
- Sun Dec 30, 2018 9:41 am
- Forum: General discussion
- Topic: What about a subscription model for Factorio starting with 0.18?
- Replies: 43
- Views: 10323
Re: What about a subscription model for Factorio starting with 0.18?
Subscription like $15/month is the best model for MMORPG. And it's the only place where is fits perfectly. Factorio is a normal "box kind" single/several players multiplayer game. And price per box is good here. I paid once - I play forever. Expansions/DLC is another story, but since the g...
- Sat Dec 22, 2018 2:06 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998019
Re: Factorio Roadmap for 0.17 & 0.18
So we should assume that 0.17 will be available for download around 31 of January? Or earlier? Asking, because it's about a month left, and the date might be more predictable.
- Sat Dec 22, 2018 8:47 am
- Forum: General discussion
- Topic: Steam Awards 2018
- Replies: 4
- Views: 2275
Re: Steam Awards 2018
Yes, we can vote for our beloved game now!
- Sun Nov 25, 2018 10:57 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 38937
Re: Friday Facts #270 - HR Substation & Save/Load overview
I always thought that "Entities", if biters fit in there, takes much more space in a save file. Because, when everything is calm, my save file is around 40Mb. If I start to expand and clear a new map piece, even not so big one, or do some manual artillery shooting (both actions leads to in...
- Sat Sep 01, 2018 8:43 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 60391
Re: Friday Facts #258 - New autoplace
Could we hope to have other options then endless swamp, for large water % maps?
Continents with oceans, big and small islands in a water - those are all valid and interesting options.
Continents with oceans, big and small islands in a water - those are all valid and interesting options.
- Tue Aug 21, 2018 7:29 pm
- Forum: General discussion
- Topic: [Poll] "No research queue for you"
- Replies: 27
- Views: 8243
Re: [Poll] "No research queue for you"
I'd say NO if they change Mining Productivity to x2 every next research like other infinite techs.
Until it changed I'd say we need queue only for Mining Productivity since it's most useful tech to research endlessly, and it require to much clicking.
Until it changed I'd say we need queue only for Mining Productivity since it's most useful tech to research endlessly, and it require to much clicking.
- Thu Aug 09, 2018 9:49 am
- Forum: Ideas and Suggestions
- Topic: Railroad Nerf
- Replies: 16
- Views: 4357
Re: Railroad Nerf
Currently there are enough in game challenges related to trains: 1. They stop if not fueled and blocks rail line, usually cause major traffic stop. 2. They move not so fast when multi-wagon. 3. Rail network need a lot of space. 4. They like to make traffic jams on line crosses. I'm not complaining a...
- Thu Aug 09, 2018 9:13 am
- Forum: Ideas and Suggestions
- Topic: Small islands map [need resources not covered by water]
- Replies: 4
- Views: 1919
Re: Small islands map [need resources not covered by water]
I saw those posts. They propose more significant changes to the game. Those changes need new game mechanics, or/and new graphics and will likely be implemented much later or as addons. I'm proposing only a change to resource generation. If deposits will be generated after water (not before, as in cu...
- Tue Aug 07, 2018 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Small islands map [need resources not covered by water]
- Replies: 4
- Views: 1919
Small islands map [need resources not covered by water]
I was looking for ideas about differently generated map, that has water as a base, not a solid terrain. Currently, as I understand, whole map is generated as a solid terrain of different biomes, after that resources are generated, and as a last step water lakes are placed. (I know it made of chunks)...
- Sat Jun 30, 2018 7:06 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70143
Re: Friday Facts #249 - Dead end exploration
I vote Proposal 3 . And it will be better if will be an option to move blueprint toolbar to the side of main toolbar (on the left / on the right). I play MMORPGs a lot. They all have many different toolbars, and ways to switch them. Me, and, as I know, many other players never use an ability to swit...
- Mon Jun 25, 2018 8:51 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7641
Re: Game Save File and -Speed Related Suggestions
So what are you suggesting the game do? Start deleting biters ... No. But I'm sure that save file data is very ineffectively optimized and a lot of unnecessary data saved. Because almost none of games has 100+MB saves. Lets speak about same biters. Biter is a mob. X,Y, mob kind, HP, link to current...
- Mon Jun 25, 2018 4:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7641
Re: Game Save File and -Speed Related Suggestions
Well the more you build and explore the more data there is to save. But I'm speaking about data, probably related to biters. Recent sample. I have two autosaves, one 18:04 - 31Mb size, and next 18:12 22Mb size. That's extra 9Mb, or 40% more of save size. I assume bigger one has some data related to...
- Sun Jun 24, 2018 10:56 am
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7641
Re: Game Save File and -Speed Related Suggestions
Any progress on this topic? I think save files are quite large compared to possible amount of info stored inside. If I start exploring around and shooting manually from artillery my safe file grows to 200+Mb very rapidly. This size takes a lot of time to autosave even on fast SSD. I think biters dat...