Search found 32 matches
- Tue Jan 28, 2020 4:53 am
- Forum: General discussion
- Topic: 0.18 DeathWorld
- Replies: 29
- Views: 14778
Re: 0.18 DeathWorld
Now that I go back and do the math Physical damage upgrades 3-4 are probably worth it even when rushing lasers since with that regular magazine bullets will deal more damage than physical damage upgrade 2 piercing bullets. Started on 0.18.0 ? Yep, date on the starting save is the 22nd Obviously the ...
- Tue Jan 28, 2020 2:01 am
- Forum: General discussion
- Topic: 0.18 DeathWorld
- Replies: 29
- Views: 14778
Re: 0.18 DeathWorld
I have a deathworld marathon going. Obviously a lot depends on the map so here's my string with totally unmoddified deathworld marathon presets. This is at 22 and a half hours, production stats are at 2M iron 1M copper smelted and 1.6M pollution generated, of which alien nests have absorbed 200k pol...
- Tue Jan 28, 2020 12:51 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 6-Science Sushi Belt
- Replies: 3
- Views: 3535
Re: Simple 6-Science Sushi Belt
Messed around a bit, found another solution that works similarly but looks even more simplistic and clean. One nice feature from this slightly altered layout is that it can be built from the start and scaled up with no mess. Green+Red fits on a yellow belt, +gray+blue fits on a red belt, +purple+yel...
- Tue Jan 28, 2020 12:19 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 6-Science Sushi Belt
- Replies: 3
- Views: 3535
Re: Simple 6-Science Sushi Belt
I think I understand what you are saying and that it would work, but would require the input belts to be rotated and tangled a bit which would be a less visually appealing than the nice symmetry it has now. EDIT: Actually no, I think you always have to side load at least 2, because red+green and yel...
- Mon Jan 27, 2020 11:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 6-Science Sushi Belt
- Replies: 3
- Views: 3535
Simple 6-Science Sushi Belt
This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. No issues with backing up output or a lack of input, everything Just Works™ 0eNq1ndtu28gSRX8l4LNlsO...
- Sat Mar 16, 2019 12:28 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 12323
Re: Version 0.17.13
Here I was taking my ability to reach 26% evolution in under an hour, with 80% of that coming from pollution, as evidence of how good I was at quickly building a base nowadays. Had some truly huge hordes of small biters with large ones mixed in that killed me before I had walls researched (Deathworl...
- Fri Mar 01, 2019 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2][keybind] "Focus item search" can no longer be bound to F
- Replies: 1
- Views: 561
[0.17.2][keybind] "Focus item search" can no longer be bound to F
Before 0.17 I had both "Pick up items on the ground" and "Focus item search" bound to the "F" key (latter is by default bound to CONTROL+F). This used to work and was much more convenient, needing to simply tap E then F to search for an item to craft. Now this doesn't w...
- Tue Jan 16, 2018 8:45 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35070
Re: [MOD 0.16.x] Realistic Power
Works excellently. Minor issue: The option tooltip is labeled as increasing the cost of steam engines when it should say decreasing.
- Mon Jan 15, 2018 8:54 pm
- Forum: General discussion
- Topic: Mining Outpost, how do you make them?
- Replies: 37
- Views: 32430
Re: Mining Outpost, how do you make them?
Short ways? Run power.
Long ways? Solar + efficiency modules.
Long ways? Solar + efficiency modules.
- Mon Jan 15, 2018 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
- Replies: 20
- Views: 48378
Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone
What would actually break if this were fixed? I'm guessing all that would happen is newly generated chunks look ugly thanks to a discontinuous border? I don't see that as a problem worth delaying a fairly important fix to a new feature. The old saves are still perfectly playable after all.
- Mon Jan 15, 2018 8:43 pm
- Forum: General discussion
- Topic: Electric flow capacity improvement wish
- Replies: 6
- Views: 3092
Re: Electric flow capacity improvement wish
You could get avoid most performance issues by not recalculating everything in every update and staggering updates Say, every 10s a power plant checks for nearby potential power drainers. Find the nearest ones, apply a distance cost to their power drain and that becomes their new power drain for the...
- Mon Jan 15, 2018 8:16 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35070
Re: [MOD 0.16.x] Realistic Power
Love the mod, especially the solar changes. However the production cost changes combine poorly with other mods/settings that are already increasing the cost. For example, with Bobs+Angels+Marathon Steam Engines cost 640 iron plate, which requires 3200 mined ore before power can come online. Can the ...