Search found 131 matches

by Merssedes
Sat May 11, 2019 8:46 am
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 23548

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Just as suggestion for API documentation: remove list of classes and list of events from main page, leaving links and short description of what is it. They have their own pages and main page will be easier to read fully. Classes As described above, it is necessary to have access to instances of clas...
by Merssedes
Wed May 08, 2019 5:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.37] Platform differences in integral mathematics
Replies: 12
Views: 6184

Re: [0.17.37] Platform differences in integral mathematics

Just out of curiocity: what results do you get in each case?
by Merssedes
Sun May 05, 2019 4:24 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1717

Re: [0.17.35] Multilevel technology prerequirements

tehfreek wrote:
Sun May 05, 2019 1:17 pm
Everything between the first tier and the infinite tier, exclusive.
Then following technologies are NOT mid-tier:
* shooting speed
* character logistic slots
* character trash slots
* research speed
* inserter stack bonus
* laser shooting speed
* worker robot capacity
by Merssedes
Sun May 05, 2019 10:50 am
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1717

Re: [0.17.35] Multilevel technology prerequirements

Then what defines term "mid-tier"?
by Merssedes
Sat May 04, 2019 1:50 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1717

Re: [0.17.35] Multilevel technology prerequirements

Why then science pack technologies are set as prerequirements for other technologies?
by Merssedes
Fri May 03, 2019 8:04 pm
Forum: Duplicates
Topic: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
Replies: 2
Views: 1062

Re: [0.17.36] Inventory panel: Craft side moves when item finishes crafting

I've seen such effect in 0.17.35 when starting handcrafting.
by Merssedes
Fri May 03, 2019 6:29 pm
Forum: Duplicates
Topic: [0.17.36] Error while loading font prototype "default-semibold"
Replies: 3
Views: 1693

Re: [0.17.36] Error while loading font prototype "default-semibold"

Same problem. Temporary fix (Linux only!): create copy of Lato-Semibold.ttf with name Lato-SemiBold.ttf
by Merssedes
Thu May 02, 2019 4:31 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1717

[0.17.35] Multilevel technology prerequirements

*first spotted at 0.17.34* Many multilevel technologies for levels above 1 and before infinite stage don't have corresponding science packs as prerequired technology. Therefore, they can be queued before science packs can be produced. Full list (sorry for my english): * shooting damage & shootin...
by Merssedes
Thu Apr 25, 2019 11:08 am
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3729

Re: [0.17.32] Coal liquefaction underproduces heavy oil

IMHO, it'll be better to store catalists internally and not output/input back for every cycle. For example, coal liquification will look like this: Input: 50 steam, 10 coal Catalyst: 25 Heavy oil Output: 65 Heavy oil, 20 Light oil, 10 Petroleum gas Input and output pipes does not change. At 1st refi...
by Merssedes
Thu Apr 25, 2019 6:42 am
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3729

Re: [0.17.32] Coal liquefaction underproduces heavy oil

In one of the versions they make that if recipe have same item for input and output, productivity module will increase only positive delta output value. Therefore, output not 90 * 1.3 = 117 per cycle, but 25 + (90 - 25) * 1.3 = 109.5 per cycle. Same math apply to kovarex process: 40 input, 41 output...
by Merssedes
Thu Apr 25, 2019 6:30 am
Forum: Not a bug
Topic: [0.17.32][0.17.33] (Un)barrelling not counts toward production statistics
Replies: 2
Views: 738

[0.17.32][0.17.33] (Un)barrelling not counts toward production statistics

Found out that none of inputs/outputs of both barrelling and unbarrelling (empty barrels, fluid barrels and fluids itself) not counts toward production statistics (neither production, nor consumption tabs) at least in sandbox scenario maps.
by Merssedes
Wed Apr 03, 2019 5:50 am
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 17970

Re: Version 0.17.24

As user of russian language on Linux system i'd say that previous font was better: there was more info on the screen than it can show now. For example advanced oil refining: from 5 fluids it's visible only 2 now for my resolution. Before there even was empty space below info box. Also, station names...
by Merssedes
Mon Mar 25, 2019 7:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.17] Campain map corner render issue
Replies: 1
Views: 895

[0.17.17] Campain map corner render issue

Saw this (see attachment) at the corner of new campain's map (research personal equipment stage).
Similar thing exists later on the extended map.
by Merssedes
Wed Feb 27, 2019 7:32 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 36329

Re: Version 0.17.2

We will work to resolve the updater issues as soon as possible. Does it means in 0.17.2 built-in updater disabled? it means that the updater doesn't work - you have to download the whole game anew for the moment to get 0.17.2 Will i have to download 0.17.3 from site too or in 0.17.2 built-in update...
by Merssedes
Wed Feb 27, 2019 7:27 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 36329

Re: Version 0.17.2

FactorioBot wrote:
Wed Feb 27, 2019 6:03 pm
We will work to resolve the updater issues as soon as possible.
Does it means in 0.17.2 built-in updater disabled?
by Merssedes
Wed Feb 27, 2019 10:58 am
Forum: Duplicates
Topic: [0.17.0] Manual update leads to crush
Replies: 0
Views: 472

[0.17.0] Manual update leads to crush

UPD: duplicate of https://forums.factorio.com/viewtopic.php?f=30&t=65264 Solution: manual update to 0.17.2. My instance configured to not check for updates automatically. When i go to "check for updates" and then "download", game crushes aster little time. No mods enabled exc...
by Merssedes
Wed Feb 27, 2019 10:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17] No text on sticked achivements
Replies: 1
Views: 937

[0.17] No text on sticked achivements

In 0.16 sticked achivements were showing their progress as text on th icon.
Currently there is only progress bar.
by Merssedes
Wed Feb 27, 2019 10:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview on Linux shows garbage before rendering
Replies: 7
Views: 4066

Re: [0.17.x] Map preview on Linux shows garbage before rendering

Seen this too.
Linux Mint 17, GeForce GTX 1070.
by Merssedes
Tue Feb 26, 2019 5:32 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 253960

Re: Version 0.17.0

Error 404 trying to download linux version (both through game and browser)
UPD (+3 min): now it works (in browser).

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