Saw this (see attachment) at the corner of new campain's map (research personal equipment stage).
Similar thing exists later on the extended map.
Search found 118 matches
- Mon Mar 25, 2019 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Campain map corner render issue
- Replies: 1
- Views: 783
- Wed Feb 27, 2019 7:32 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34026
Re: Version 0.17.2
We will work to resolve the updater issues as soon as possible. Does it means in 0.17.2 built-in updater disabled? it means that the updater doesn't work - you have to download the whole game anew for the moment to get 0.17.2 Will i have to download 0.17.3 from site too or in 0.17.2 built-in update...
- Wed Feb 27, 2019 7:27 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34026
Re: Version 0.17.2
Does it means in 0.17.2 built-in updater disabled?FactorioBot wrote: βWed Feb 27, 2019 6:03 pmWe will work to resolve the updater issues as soon as possible.
- Wed Feb 27, 2019 10:58 am
- Forum: Duplicates
- Topic: [0.17.0] Manual update leads to crush
- Replies: 0
- Views: 405
[0.17.0] Manual update leads to crush
UPD: duplicate of https://forums.factorio.com/viewtopic.php?f=30&t=65264 Solution: manual update to 0.17.2. My instance configured to not check for updates automatically. When i go to "check for updates" and then "download", game crushes aster little time. No mods enabled exc...
- Wed Feb 27, 2019 10:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] No text on sticked achivements
- Replies: 1
- Views: 807
[0.17] No text on sticked achivements
In 0.16 sticked achivements were showing their progress as text on th icon.
Currently there is only progress bar.
Currently there is only progress bar.
- Wed Feb 27, 2019 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview on Linux shows garbage before rendering
- Replies: 7
- Views: 3650
Re: [0.17.x] Map preview on Linux shows garbage before rendering
Seen this too.
Linux Mint 17, GeForce GTX 1070.
Linux Mint 17, GeForce GTX 1070.
- Tue Feb 26, 2019 5:32 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246081
Re: Version 0.17.0
Error 404 trying to download linux version (both through game and browser)
UPD (+3 min): now it works (in browser).
UPD (+3 min): now it works (in browser).
- Fri Feb 15, 2019 6:05 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84328
Re: Friday Facts #282 - 0.17 in sight
Native seablock-type maps? ^_^
- Wed Jan 16, 2019 4:55 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997599
Re: Factorio Roadmap for 0.17 & 0.18
From last FFF:lordaeron1 wrote: βWed Jan 16, 2019 1:45 pmHalf January and no release date, news about it, or anything.
Will 0.17 release will really be delayed ?
A little info on the date would be nice.
kovarex wrote:The conclusion is that 0.17 experimental in January is possible, but it might be February as well .
- Wed Jan 09, 2019 9:07 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997599
Re: Factorio Roadmap for 0.17 & 0.18
Rules of software estimating, learned back in my first job as a software developer in 1982: 1) Figure out how long you (the dev) think it is going to take: e.g., 3 weeks. 2) Multiply by 2: 6 weeks 3) Add one: 7 weeks 4) Shift to the next higher unit: 7 months :D 2022 here we come! Okay, let's rever...
- Fri Dec 28, 2018 5:11 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153521
Re: Friday Facts #275 - 0.17 Science changes
I'm little confused by the following: according to picture we will not need military SP for rocket, but we will need it for satellites. Why?..
- Mon Dec 03, 2018 11:22 am
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54631
Re: Version 0.16.24
vangrunz, nobody forces you to play. Don't play if you don't want to. If you want to play, accept what's given. And it's related to all games.
- Thu Nov 08, 2018 11:33 am
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 95762
Re: Version 0.16.51
Oh... so Win 8.1 is not supported officially? oO win 8.1 are technically feature upgrade for windows 8. Although 8.1 was sold it was also delivered as free upgrade to win8 (trough microsoft store), that brings up some ui changes and some functionality, but inside it's still win 8 I can disagree: 1)...
- Thu Nov 08, 2018 5:16 am
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 95762
Re: Version 0.16.51
Oh... so Win 8.1 is not supported officially? oO
- Fri Oct 19, 2018 4:43 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54158
Re: Friday Facts #265 - Nomenclature & Steam networking
About hosting expierence: I've tried to host game from home, but failed due to multilayered NAT (3 layers in my case, only one of which is mine).
About Steam: I don't use Steam (apart from option to buy the game).
About Steam: I don't use Steam (apart from option to buy the game).
- Mon Sep 24, 2018 3:36 pm
- Forum: Not a bug
- Topic: [0.16.51] Uranium processing + productivity modules = lost items
- Replies: 8
- Views: 4099
Re: [0.16.51] Uranium processing + productivity modules = lost items
OK. Tests on centrifuge without productivity: 199, 200, 200, 200, 201 out of 200 expected (2k input).
Am I right that in case of mining drills with multiple ores it resets productivity bar as "change of recipe"?
Am I right that in case of mining drills with multiple ores it resets productivity bar as "change of recipe"?
- Mon Sep 24, 2018 11:20 am
- Forum: Not a bug
- Topic: [0.16.51] Uranium processing + productivity modules = lost items
- Replies: 8
- Views: 4099
Re: [0.16.51] Uranium processing + productivity modules = lost items
The probability in the recipe is not dependant, which means in some cases you can end up with no items being produced. <...> How does it "end up with no items being produced"? And even if it's a case, what about tests with more then expected output (1, 4, 5, 6 and 10)? I replaced centrifu...
- Mon Sep 24, 2018 5:35 am
- Forum: Not a bug
- Topic: [0.16.51] Uranium processing + productivity modules = lost items
- Replies: 8
- Views: 4099
Re: [0.16.51] Uranium processing + productivity modules = lost items
"AM"? You mean the centrifuge? The count is of how many cycles it's run. You can see this by watching an assembler produce yellow belts, one finished "product" is whatever the recipe produces. Producing yellow belts the product is two yellow belts every time, 10 "products&q...
- Sun Sep 23, 2018 11:36 pm
- Forum: Not a bug
- Topic: [0.16.51] Uranium processing + productivity modules = lost items
- Replies: 8
- Views: 4099
Re: [0.16.51] Uranium processing + productivity modules = lost items
I'm about single U-235: it's really just chance based. AM states that it produced 600 items, chest contenst only 598 total (nothing being taken from there). About more consistent results: in vanilla there is one more occurance of changing outputs on-the-fly: mining drill placed on top of multiple re...
- Sun Sep 23, 2018 10:33 pm
- Forum: Not a bug
- Topic: [0.16.51] Uranium processing + productivity modules = lost items
- Replies: 8
- Views: 4099
[0.16.51] Uranium processing + productivity modules = lost items
Discovered following today: After 500 production cycles with 2 x PR3 modules i got only 598 items out of 600. I suspect that game incorrectry processes situation when items, produced by AM and by modules in AM are different. For example, AM procuced U-238 and module produces U-235 and one of them ge...