Search found 118 matches

by Merssedes
Mon Mar 25, 2019 7:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.17] Campain map corner render issue
Replies: 1
Views: 783

[0.17.17] Campain map corner render issue

Saw this (see attachment) at the corner of new campain's map (research personal equipment stage).
Similar thing exists later on the extended map.
by Merssedes
Wed Feb 27, 2019 7:32 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34026

Re: Version 0.17.2

We will work to resolve the updater issues as soon as possible. Does it means in 0.17.2 built-in updater disabled? it means that the updater doesn't work - you have to download the whole game anew for the moment to get 0.17.2 Will i have to download 0.17.3 from site too or in 0.17.2 built-in update...
by Merssedes
Wed Feb 27, 2019 7:27 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34026

Re: Version 0.17.2

FactorioBot wrote: ↑
Wed Feb 27, 2019 6:03 pm
We will work to resolve the updater issues as soon as possible.
Does it means in 0.17.2 built-in updater disabled?
by Merssedes
Wed Feb 27, 2019 10:58 am
Forum: Duplicates
Topic: [0.17.0] Manual update leads to crush
Replies: 0
Views: 405

[0.17.0] Manual update leads to crush

UPD: duplicate of https://forums.factorio.com/viewtopic.php?f=30&t=65264 Solution: manual update to 0.17.2. My instance configured to not check for updates automatically. When i go to "check for updates" and then "download", game crushes aster little time. No mods enabled exc...
by Merssedes
Wed Feb 27, 2019 10:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17] No text on sticked achivements
Replies: 1
Views: 807

[0.17] No text on sticked achivements

In 0.16 sticked achivements were showing their progress as text on th icon.
Currently there is only progress bar.
by Merssedes
Wed Feb 27, 2019 10:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview on Linux shows garbage before rendering
Replies: 7
Views: 3650

Re: [0.17.x] Map preview on Linux shows garbage before rendering

Seen this too.
Linux Mint 17, GeForce GTX 1070.
by Merssedes
Tue Feb 26, 2019 5:32 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246081

Re: Version 0.17.0

Error 404 trying to download linux version (both through game and browser)
UPD (+3 min): now it works (in browser).
by Merssedes
Fri Feb 15, 2019 6:05 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84328

Re: Friday Facts #282 - 0.17 in sight

Native seablock-type maps? ^_^
by Merssedes
Wed Jan 16, 2019 4:55 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997599

Re: Factorio Roadmap for 0.17 & 0.18

lordaeron1 wrote: ↑
Wed Jan 16, 2019 1:45 pm
Half January and no release date, news about it, or anything.

Will 0.17 release will really be delayed :( ?

A little info on the date would be nice.
From last FFF:
kovarex wrote:The conclusion is that 0.17 experimental in January is possible, but it might be February as well :).
by Merssedes
Wed Jan 09, 2019 9:07 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997599

Re: Factorio Roadmap for 0.17 & 0.18

Rules of software estimating, learned back in my first job as a software developer in 1982: 1) Figure out how long you (the dev) think it is going to take: e.g., 3 weeks. 2) Multiply by 2: 6 weeks 3) Add one: 7 weeks 4) Shift to the next higher unit: 7 months :D 2022 here we come! Okay, let's rever...
by Merssedes
Fri Dec 28, 2018 5:11 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153521

Re: Friday Facts #275 - 0.17 Science changes

I'm little confused by the following: according to picture we will not need military SP for rocket, but we will need it for satellites. Why?..
by Merssedes
Mon Dec 03, 2018 11:22 am
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 54631

Re: Version 0.16.24

vangrunz, nobody forces you to play. Don't play if you don't want to. If you want to play, accept what's given. And it's related to all games.
by Merssedes
Thu Nov 08, 2018 11:33 am
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 95762

Re: Version 0.16.51

Oh... so Win 8.1 is not supported officially? oO win 8.1 are technically feature upgrade for windows 8. Although 8.1 was sold it was also delivered as free upgrade to win8 (trough microsoft store), that brings up some ui changes and some functionality, but inside it's still win 8 I can disagree: 1)...
by Merssedes
Thu Nov 08, 2018 5:16 am
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 95762

Re: Version 0.16.51

Oh... so Win 8.1 is not supported officially? oO
by Merssedes
Fri Oct 19, 2018 4:43 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54158

Re: Friday Facts #265 - Nomenclature & Steam networking

About hosting expierence: I've tried to host game from home, but failed due to multilayered NAT (3 layers in my case, only one of which is mine).
About Steam: I don't use Steam (apart from option to buy the game).
by Merssedes
Mon Sep 24, 2018 3:36 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 4099

Re: [0.16.51] Uranium processing + productivity modules = lost items

OK. Tests on centrifuge without productivity: 199, 200, 200, 200, 201 out of 200 expected (2k input).

Am I right that in case of mining drills with multiple ores it resets productivity bar as "change of recipe"?
by Merssedes
Mon Sep 24, 2018 11:20 am
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 4099

Re: [0.16.51] Uranium processing + productivity modules = lost items

The probability in the recipe is not dependant, which means in some cases you can end up with no items being produced. <...> How does it "end up with no items being produced"? And even if it's a case, what about tests with more then expected output (1, 4, 5, 6 and 10)? I replaced centrifu...
by Merssedes
Mon Sep 24, 2018 5:35 am
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 4099

Re: [0.16.51] Uranium processing + productivity modules = lost items

"AM"? You mean the centrifuge? The count is of how many cycles it's run. You can see this by watching an assembler produce yellow belts, one finished "product" is whatever the recipe produces. Producing yellow belts the product is two yellow belts every time, 10 "products&q...
by Merssedes
Sun Sep 23, 2018 11:36 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 4099

Re: [0.16.51] Uranium processing + productivity modules = lost items

I'm about single U-235: it's really just chance based. AM states that it produced 600 items, chest contenst only 598 total (nothing being taken from there). About more consistent results: in vanilla there is one more occurance of changing outputs on-the-fly: mining drill placed on top of multiple re...
by Merssedes
Sun Sep 23, 2018 10:33 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 4099

[0.16.51] Uranium processing + productivity modules = lost items

Discovered following today: After 500 production cycles with 2 x PR3 modules i got only 598 items out of 600. I suspect that game incorrectry processes situation when items, produced by AM and by modules in AM are different. For example, AM procuced U-238 and module produces U-235 and one of them ge...

Go to advanced search