Search found 131 matches

by Merssedes
Wed Feb 12, 2020 12:30 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 10720

Re: Version 0.18.6

Congrats FactorioBot with 256 posts ^_^
by Merssedes
Sun Feb 09, 2020 9:24 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1669

Re: [0.18.4] FPS drop

Resetting graphics settings (except fullscreen) mostly worked, but I still get drop (45 FPS) with maximum zoom out in normal view. At least it's playable with most zooms now :)
Thanx for info.

I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
by Merssedes
Sun Feb 09, 2020 8:56 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1669

Re: [0.18.4] FPS drop

Turning off all overlays didn't change results :(
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
by Merssedes
Sun Feb 09, 2020 8:52 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1669

[0.18.4] FPS drop

Started getting FPS drop. On normal zoom everything is OK. When zoom out, i get drops. 2 pairs of sscreenshots (all requested debug info doesn't fit into window): "good": default game zoom "low": zoomed to factory map view same zoom works OK if not rendering factory Also (can't p...
by Merssedes
Tue Jan 21, 2020 5:17 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 81358

Re: Version 0.18.0

I'll repost my question (with some modifications) from FFF 330 thread. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam...
by Merssedes
Sat Jan 18, 2020 8:02 am
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 42062

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
by Merssedes
Fri Jan 17, 2020 6:02 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 42062

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factorio...
by Merssedes
Fri Dec 13, 2019 5:14 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 26508

Re: Friday Facts #325 - New Explosions and Particles

One thing I think is wrong in provided gifs is that particles spread of dying enemyes are biased toward vertical axis (very noticable with big worm).
by Merssedes
Fri Oct 11, 2019 5:12 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 33358

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

So now it's almost impossible to get out of natives' bases in case of surrounding...
Also, +1 for idea about disabling player-player collisions (at least within force).
by Merssedes
Sat Sep 07, 2019 7:51 pm
Forum: Not a bug
Topic: [0.17.68] Logistic system item stacking
Replies: 6
Views: 1214

Re: [0.17.68] Logistic system item stacking

AFAIK, it's not a bug. When construction robot picks up item to store in network it works as follows (if I remember correctly, it was in one of FFF): 1) get all non-full chests with picked item in it 2) if there are none, get all non-full chests whose filters don't block item from placing in it 3a) ...
by Merssedes
Sun Aug 04, 2019 7:02 am
Forum: Not a bug
Topic: [0.17.62] Issue with Rail Signals
Replies: 2
Views: 1048

Re: [0.17.62] Issue with Rail Signals

For me it looks like copy-past saves signals orientation (there is 8 of them in total) and therefore does not attach to rail. Notice how 2nd signal (right one) don't want to be placed (red).
Try to rotate copy twice before pasting. Is it still flashing?
by Merssedes
Thu Aug 01, 2019 6:22 am
Forum: Resolved Problems and Bugs
Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Replies: 10
Views: 2854

Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video

Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
by Merssedes
Tue Jul 30, 2019 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
Replies: 1
Views: 2148

[0.17.59/0.17.60] Multiplayer server search shows only current version

I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.

To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
by Merssedes
Sat Jul 27, 2019 7:14 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 321770

Re: Friday Facts #305 - The Oil Changes

IMHO, if it's decided to stay with proposed recipes, i'd add water and both heavy and light oil to basic oil processing, but with 0 input/output values. It will: 1) basically not change recipe (0 water = no water required, 0 light and heavy oil = no oil produced); 2) save players from "pipe thr...
by Merssedes
Mon Jul 01, 2019 5:44 pm
Forum: Releases
Topic: Version 0.17.53
Replies: 8
Views: 10873

Re: Version 0.17.53

FactorioBot wrote:
Mon Jul 01, 2019 2:50 pm
[*]Fixed drawing speech bubbles on top of other gui elements, and on top of the map view.
IMHO, new bubbles sometimes hard to read because of distortions.
by Merssedes
Mon Jul 01, 2019 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Compilatron text issues
Replies: 2
Views: 993

Re: [0.17.52] Compilatron text issues

Fixed in 0.17.53
by Merssedes
Mon Jul 01, 2019 5:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Compilatron text issues
Replies: 2
Views: 993

[0.17.52] Compilatron text issues

When compilatron text appears after opening some windows (inventory, chests, furnaces, etc.), it text overrides window including clicks (i can't click anithing in window that's under text: recipies and items). Reopening window solves problem. Also this text renders in zoomed out map view (regardless...
by Merssedes
Sat Jun 29, 2019 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.52] Slightly off build preview for "T" shaped wall
Replies: 3
Views: 3636

Re: [0.17.52] Slightly off build preview for "T" shaped wall

For me it looks like drawing order related issue.
by Merssedes
Fri Jun 21, 2019 4:05 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 26539

Re: Friday Facts #300 - Special edition

Supaplex ^_^
Main game of my childhood ^_^
Currently it's little hard to run original version though...
by Merssedes
Thu Jun 20, 2019 3:57 pm
Forum: Ideas and Suggestions
Topic: Not saving multiplayer scenarios
Replies: 0
Views: 530

Not saving multiplayer scenarios

Currently multiplayer scenarios are saved in scenarios folder and temp folder (currently playing one). My suggestion is to save them only in temp folder. Current behavior causes 2 things: 1) overwrite of existing in scenarios folder scenarios (wheter i want it or not); 2) big list of scenarios in &q...

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