Search found 131 matches
- Wed Feb 12, 2020 12:30 pm
- Forum: Releases
- Topic: Version 0.18.6
- Replies: 4
- Views: 10720
Re: Version 0.18.6
Congrats FactorioBot with 256 posts ^_^
- Sun Feb 09, 2020 9:24 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1669
Re: [0.18.4] FPS drop
Resetting graphics settings (except fullscreen) mostly worked, but I still get drop (45 FPS) with maximum zoom out in normal view. At least it's playable with most zooms now
Thanx for info.
I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
Thanx for info.
I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
- Sun Feb 09, 2020 8:56 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1669
Re: [0.18.4] FPS drop
Turning off all overlays didn't change results
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
- Sun Feb 09, 2020 8:52 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1669
[0.18.4] FPS drop
Started getting FPS drop. On normal zoom everything is OK. When zoom out, i get drops. 2 pairs of sscreenshots (all requested debug info doesn't fit into window): "good": default game zoom "low": zoomed to factory map view same zoom works OK if not rendering factory Also (can't p...
- Tue Jan 21, 2020 5:17 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81358
Re: Version 0.18.0
I'll repost my question (with some modifications) from FFF 330 thread. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam...
- Sat Jan 18, 2020 8:02 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42062
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
- Fri Jan 17, 2020 6:02 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42062
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factorio...
- Fri Dec 13, 2019 5:14 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26508
Re: Friday Facts #325 - New Explosions and Particles
One thing I think is wrong in provided gifs is that particles spread of dying enemyes are biased toward vertical axis (very noticable with big worm).
- Fri Oct 11, 2019 5:12 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33358
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
So now it's almost impossible to get out of natives' bases in case of surrounding...
Also, +1 for idea about disabling player-player collisions (at least within force).
Also, +1 for idea about disabling player-player collisions (at least within force).
- Sat Sep 07, 2019 7:51 pm
- Forum: Not a bug
- Topic: [0.17.68] Logistic system item stacking
- Replies: 6
- Views: 1214
Re: [0.17.68] Logistic system item stacking
AFAIK, it's not a bug. When construction robot picks up item to store in network it works as follows (if I remember correctly, it was in one of FFF): 1) get all non-full chests with picked item in it 2) if there are none, get all non-full chests whose filters don't block item from placing in it 3a) ...
- Sun Aug 04, 2019 7:02 am
- Forum: Not a bug
- Topic: [0.17.62] Issue with Rail Signals
- Replies: 2
- Views: 1048
Re: [0.17.62] Issue with Rail Signals
For me it looks like copy-past saves signals orientation (there is 8 of them in total) and therefore does not attach to rail. Notice how 2nd signal (right one) don't want to be placed (red).
Try to rotate copy twice before pasting. Is it still flashing?
Try to rotate copy twice before pasting. Is it still flashing?
- Thu Aug 01, 2019 6:22 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
- Replies: 10
- Views: 2854
Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
- Tue Jul 30, 2019 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
- Replies: 1
- Views: 2148
[0.17.59/0.17.60] Multiplayer server search shows only current version
I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
- Sat Jul 27, 2019 7:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321770
Re: Friday Facts #305 - The Oil Changes
IMHO, if it's decided to stay with proposed recipes, i'd add water and both heavy and light oil to basic oil processing, but with 0 input/output values. It will: 1) basically not change recipe (0 water = no water required, 0 light and heavy oil = no oil produced); 2) save players from "pipe thr...
- Mon Jul 01, 2019 5:44 pm
- Forum: Releases
- Topic: Version 0.17.53
- Replies: 8
- Views: 10873
Re: Version 0.17.53
IMHO, new bubbles sometimes hard to read because of distortions.FactorioBot wrote: ↑Mon Jul 01, 2019 2:50 pm[*]Fixed drawing speech bubbles on top of other gui elements, and on top of the map view.
- Mon Jul 01, 2019 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Compilatron text issues
- Replies: 2
- Views: 993
Re: [0.17.52] Compilatron text issues
Fixed in 0.17.53
- Mon Jul 01, 2019 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Compilatron text issues
- Replies: 2
- Views: 993
[0.17.52] Compilatron text issues
When compilatron text appears after opening some windows (inventory, chests, furnaces, etc.), it text overrides window including clicks (i can't click anithing in window that's under text: recipies and items). Reopening window solves problem. Also this text renders in zoomed out map view (regardless...
- Sat Jun 29, 2019 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.52] Slightly off build preview for "T" shaped wall
- Replies: 3
- Views: 3636
Re: [0.17.52] Slightly off build preview for "T" shaped wall
For me it looks like drawing order related issue.
- Fri Jun 21, 2019 4:05 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26539
Re: Friday Facts #300 - Special edition
Supaplex ^_^
Main game of my childhood ^_^
Currently it's little hard to run original version though...
Main game of my childhood ^_^
Currently it's little hard to run original version though...
- Thu Jun 20, 2019 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Not saving multiplayer scenarios
- Replies: 0
- Views: 530
Not saving multiplayer scenarios
Currently multiplayer scenarios are saved in scenarios folder and temp folder (currently playing one). My suggestion is to save them only in temp folder. Current behavior causes 2 things: 1) overwrite of existing in scenarios folder scenarios (wheter i want it or not); 2) big list of scenarios in &q...