Search found 118 matches

by Merssedes
Tue Nov 24, 2020 7:21 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129199

Re: Version 1.1.0

Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
by Merssedes
Mon Nov 23, 2020 10:26 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129199

Re: Version 1.1.0

Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
by Merssedes
Mon Aug 03, 2020 5:59 am
Forum: Releases
Topic: Version 0.18.41
Replies: 5
Views: 7237

Re: Version 0.18.41

ptx0 wrote: ↑
Mon Aug 03, 2020 5:39 am
so laaaate?
08:38 -- so early :)
by Merssedes
Fri May 29, 2020 4:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30298

Re: Friday Facts #349 - The 1.0 plan

"class std::basic_string,class std::allocator >"
I think there is missing some escaping...
by Merssedes
Tue May 19, 2020 5:34 pm
Forum: Duplicates
Topic: [0.18.24+] power output display bug
Replies: 1
Views: 771

[0.18.24+] power output display bug

For some reason i have this bug (found in 0.18.24, reproduced in 0.18.25): power output of power plant is 900 kW, but power grid maximum is 960 kW. This is not fixable by moving power line/generator and every new generator adds about 960 kW (2 generators gives maximum 1.9 MW, and 4 is 3.8 MW) to the...
by Merssedes
Sun Mar 29, 2020 6:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209116

Re: Bugs & FAQ

Error while running setup for entity prototype "oil-refinery" (assembling-machine): fast_replaceable_group must be set when next_upgrade is set.
Mods to disable: angelspetrochem 0.9.5
Enabled mods:
* base 0.18.17
* angelsrefining 0.11.7
* angelspetrochem 0.9.5
by Merssedes
Tue Mar 17, 2020 6:32 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 25927

Re: Version 0.18.13

FactorioBot wrote: ↑
Tue Mar 17, 2020 2:07 pm
  • Allowed to choose whether train fuel should be included in a blueprint.
So now robots can load fuel into trains while placing it on rails?
by Merssedes
Wed Feb 12, 2020 12:30 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 10410

Re: Version 0.18.6

Congrats FactorioBot with 256 posts ^_^
by Merssedes
Sun Feb 09, 2020 9:24 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1510

Re: [0.18.4] FPS drop

Resetting graphics settings (except fullscreen) mostly worked, but I still get drop (45 FPS) with maximum zoom out in normal view. At least it's playable with most zooms now :)
Thanx for info.

I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
by Merssedes
Sun Feb 09, 2020 8:56 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1510

Re: [0.18.4] FPS drop

Turning off all overlays didn't change results :(
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
by Merssedes
Sun Feb 09, 2020 8:52 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 1510

[0.18.4] FPS drop

Started getting FPS drop. On normal zoom everything is OK. When zoom out, i get drops. 2 pairs of sscreenshots (all requested debug info doesn't fit into window): "good": default game zoom "low": zoomed to factory map view same zoom works OK if not rendering factory Also (can't p...
by Merssedes
Tue Jan 21, 2020 5:17 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 76975

Re: Version 0.18.0

I'll repost my question (with some modifications) from FFF 330 thread. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam...
by Merssedes
Sat Jan 18, 2020 8:02 am
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38135

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
by Merssedes
Fri Jan 17, 2020 6:02 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38135

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factorio...
by Merssedes
Fri Dec 13, 2019 5:14 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 23991

Re: Friday Facts #325 - New Explosions and Particles

One thing I think is wrong in provided gifs is that particles spread of dying enemyes are biased toward vertical axis (very noticable with big worm).
by Merssedes
Fri Oct 11, 2019 5:12 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30408

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

So now it's almost impossible to get out of natives' bases in case of surrounding...
Also, +1 for idea about disabling player-player collisions (at least within force).
by Merssedes
Sat Sep 07, 2019 7:51 pm
Forum: Not a bug
Topic: [0.17.68] Logistic system item stacking
Replies: 6
Views: 1031

Re: [0.17.68] Logistic system item stacking

AFAIK, it's not a bug. When construction robot picks up item to store in network it works as follows (if I remember correctly, it was in one of FFF): 1) get all non-full chests with picked item in it 2) if there are none, get all non-full chests whose filters don't block item from placing in it 3a) ...
by Merssedes
Sun Aug 04, 2019 7:02 am
Forum: Not a bug
Topic: [0.17.62] Issue with Rail Signals
Replies: 2
Views: 907

Re: [0.17.62] Issue with Rail Signals

For me it looks like copy-past saves signals orientation (there is 8 of them in total) and therefore does not attach to rail. Notice how 2nd signal (right one) don't want to be placed (red).
Try to rotate copy twice before pasting. Is it still flashing?
by Merssedes
Thu Aug 01, 2019 6:22 am
Forum: Resolved Problems and Bugs
Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Replies: 10
Views: 2547

Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video

Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
by Merssedes
Tue Jul 30, 2019 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
Replies: 1
Views: 1967

[0.17.59/0.17.60] Multiplayer server search shows only current version

I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.

To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.

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