Search found 118 matches
- Tue Nov 24, 2020 7:21 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129199
Re: Version 1.1.0
Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
- Mon Nov 23, 2020 10:26 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129199
Re: Version 1.1.0
Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
- Mon Aug 03, 2020 5:59 am
- Forum: Releases
- Topic: Version 0.18.41
- Replies: 5
- Views: 7237
- Fri May 29, 2020 4:40 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30298
Re: Friday Facts #349 - The 1.0 plan
I think there is missing some escaping..."class std::basic_string,class std::allocator >"
- Tue May 19, 2020 5:34 pm
- Forum: Duplicates
- Topic: [0.18.24+] power output display bug
- Replies: 1
- Views: 771
[0.18.24+] power output display bug
For some reason i have this bug (found in 0.18.24, reproduced in 0.18.25): power output of power plant is 900 kW, but power grid maximum is 960 kW. This is not fixable by moving power line/generator and every new generator adds about 960 kW (2 generators gives maximum 1.9 MW, and 4 is 3.8 MW) to the...
- Sun Mar 29, 2020 6:58 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209116
Re: Bugs & FAQ
Enabled mods:Error while running setup for entity prototype "oil-refinery" (assembling-machine): fast_replaceable_group must be set when next_upgrade is set.
Mods to disable: angelspetrochem 0.9.5
* base 0.18.17
* angelsrefining 0.11.7
* angelspetrochem 0.9.5
- Tue Mar 17, 2020 6:32 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 25927
Re: Version 0.18.13
So now robots can load fuel into trains while placing it on rails?FactorioBot wrote: βTue Mar 17, 2020 2:07 pm
- Allowed to choose whether train fuel should be included in a blueprint.
- Wed Feb 12, 2020 12:30 pm
- Forum: Releases
- Topic: Version 0.18.6
- Replies: 4
- Views: 10410
Re: Version 0.18.6
Congrats FactorioBot with 256 posts ^_^
- Sun Feb 09, 2020 9:24 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1510
Re: [0.18.4] FPS drop
Resetting graphics settings (except fullscreen) mostly worked, but I still get drop (45 FPS) with maximum zoom out in normal view. At least it's playable with most zooms now
Thanx for info.
I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
Thanx for info.
I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
- Sun Feb 09, 2020 8:56 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1510
Re: [0.18.4] FPS drop
Turning off all overlays didn't change results
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
- Sun Feb 09, 2020 8:52 am
- Forum: Technical Help
- Topic: [0.18.4] FPS drop
- Replies: 5
- Views: 1510
[0.18.4] FPS drop
Started getting FPS drop. On normal zoom everything is OK. When zoom out, i get drops. 2 pairs of sscreenshots (all requested debug info doesn't fit into window): "good": default game zoom "low": zoomed to factory map view same zoom works OK if not rendering factory Also (can't p...
- Tue Jan 21, 2020 5:17 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 76975
Re: Version 0.18.0
I'll repost my question (with some modifications) from FFF 330 thread. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam...
- Sat Jan 18, 2020 8:02 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38135
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
- Fri Jan 17, 2020 6:02 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38135
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factorio...
- Fri Dec 13, 2019 5:14 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 23991
Re: Friday Facts #325 - New Explosions and Particles
One thing I think is wrong in provided gifs is that particles spread of dying enemyes are biased toward vertical axis (very noticable with big worm).
- Fri Oct 11, 2019 5:12 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30408
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
So now it's almost impossible to get out of natives' bases in case of surrounding...
Also, +1 for idea about disabling player-player collisions (at least within force).
Also, +1 for idea about disabling player-player collisions (at least within force).
- Sat Sep 07, 2019 7:51 pm
- Forum: Not a bug
- Topic: [0.17.68] Logistic system item stacking
- Replies: 6
- Views: 1031
Re: [0.17.68] Logistic system item stacking
AFAIK, it's not a bug. When construction robot picks up item to store in network it works as follows (if I remember correctly, it was in one of FFF): 1) get all non-full chests with picked item in it 2) if there are none, get all non-full chests whose filters don't block item from placing in it 3a) ...
- Sun Aug 04, 2019 7:02 am
- Forum: Not a bug
- Topic: [0.17.62] Issue with Rail Signals
- Replies: 2
- Views: 907
Re: [0.17.62] Issue with Rail Signals
For me it looks like copy-past saves signals orientation (there is 8 of them in total) and therefore does not attach to rail. Notice how 2nd signal (right one) don't want to be placed (red).
Try to rotate copy twice before pasting. Is it still flashing?
Try to rotate copy twice before pasting. Is it still flashing?
- Thu Aug 01, 2019 6:22 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
- Replies: 10
- Views: 2547
Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
- Tue Jul 30, 2019 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
- Replies: 1
- Views: 1967
[0.17.59/0.17.60] Multiplayer server search shows only current version
I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.