UPDATE:
Changing password does not change authentication token, so quastion is currently still open.
Search found 132 matches
- Thu Feb 01, 2018 5:35 pm
- Forum: Technical Help
- Topic: Is authentication token regeneration possible?
- Replies: 6
- Views: 2418
- Mon Jan 29, 2018 5:12 pm
- Forum: Technical Help
- Topic: Is authentication token regeneration possible?
- Replies: 6
- Views: 2418
Re: Is authentication token regeneration possible?
I'd say "for server only" tokensteinio wrote:Seems we need a read-only token.
- Mon Jan 29, 2018 5:07 pm
- Forum: Technical Help
- Topic: Is authentication token regeneration possible?
- Replies: 6
- Views: 2418
Is authentication token regeneration possible?
I've quastion: is it currently possible to regenerate (generate new) authentication token? There is some services that provide hosting for Factorio servers, but they ask for account's authentication token. As long as I type in my token there, it becomes kind-of-public. Token can be used to login und...
- Thu Jan 25, 2018 6:16 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 19200
Re: Version 0.16.18
I think it's because ofRakshasa wrote:Since this last update I've been floating happily around the 30's. Statistics of biter kills seems steady so something good happened here.
0.16.17 update wrote:Fixed that the game could create many enemy unit groups resulting in poor performance. (56683)
- Wed Jan 10, 2018 8:07 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 53926
Re: Version 0.16.16
About underground belt lane splitters... IMHO, to make lane splitting the best way is add item of 1x1 tile size that will have 2 input belts and 2 output belts next way: O1 O2 I1>^ ^<I2 I3>v v<I4 O3 O4 I1 and I3 -- lanes of 1st input (2 lanes) I2 and I4 -- lanes of 2nd input O1 and O2 -- lanes of 1s...
- Thu Dec 21, 2017 8:32 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 73059
Re: Version 0.16.7
I can see no problem using 3 separate wagons instead of one if you need transporting 3 fluids. Well it's not that big problem, but 3 separate wagons = +14 tiles of station length & additional train mass (1 fluid vagon weigh as 4 regular). Better alternative is to use regulat vagon & barelli...
- Fri Dec 15, 2017 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Some multiplayer suggestions
- Replies: 2
- Views: 999
Re: Some multiplayer suggestions
#2 is possible?! Are you certain that it saved locally on your computer, and it wasn't actually the server saving for itself? When the server saves, the dialog pops up so you know it's saving and can see the progress, and so you don't assume that the game froze. "_comment_autosave_only_on_serv...
- Fri Dec 15, 2017 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Some multiplayer suggestions
- Replies: 2
- Views: 999
Some multiplayer suggestions
I'll try not to duplicate existing... 1) Different icons for bookmarked servers. So we can separate "i want play here" from "i don't want play there" and "i'd like to play over there, but can have problems" 2) Clientside option to prevent server saving games. I saw some...
- Fri Dec 15, 2017 10:50 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 115833
Re: Version 0.16.0
For those who interested: changes in recipes times (hope nothing missed) recipe new old time car 2 0.5 tank 5 0.5 tank 8 0.5 (in expencive mode) locomotive 4 0.5 cargo wagon 1 0.5 fast underground belt 2 0.5 express underground belt 2 0.5 roboport 5 10 oil refinery 8 10 heat exchanger 3 0.5 heat-pip...
- Thu Nov 30, 2017 6:09 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 24647
Re: Version 0.15.40
if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0 That's not how their version numbering works, they can just do 0.15.100 So then we need to wait for them to get to 15.999? :P ;) They better hurry up with those updates then. I...
- Wed Nov 01, 2017 1:15 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1375925
Re: Bugs & FAQ
I talked about mod itself, not mod pack.mexmer wrote:both of them are listed in my mod list, as well as on Sea block thread.
see first post
viewtopic.php?f=95&t=43759&hilit=sea+block#p253582
- Mon Oct 30, 2017 11:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1375925
Re: Bugs & FAQ
hello I am trying to play the sea block mod. downloaded all the needed mods but when I start up factorio I am getting an error message. does anyone know how to fix it so I can play the mod. error is Failed to load:_ _angelsrefining_ _/prototypes/override-functions,Iua:486:attempt to index local' ef...