Here it is. I only have these 4 auto saves:
Search found 32 matches
- Mon May 06, 2019 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.36] Factorio new campaign. What to do?
- Replies: 5
- Views: 1908
- Sun May 05, 2019 11:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.36] Factorio new campaign. What to do?
- Replies: 5
- Views: 1908
[Bilka] [0.17.36] Factorio new campaign. What to do?
Hi there. I was trying out the new campaign and the start up message said the devs would welcome insight of it, so here it is. Been playing it until the part where the computer on wheels tells me, while hilariously running around in panic like a exited dog, to evacuate before the natives comes. But ...
- Sun May 05, 2019 3:58 am
- Forum: Energy Production
- Topic: Minimal Autonomous Radar Setup
- Replies: 12
- Views: 35746
Re: Minimal Autonomous Radar Setup
Within the secure area of the base I like to use a small array that consists of 1transformer, 1radar, 8 solar panes and 7 accumulates, in an almost small square box, when there is no electrical line close by. I know may have one too many accumulators, or one too many solar panels. It takes about a ...
- Fri Apr 26, 2019 8:08 am
- Forum: Balancing
- Topic: Suggestion: Spitter slow down poison is OP IMO.
- Replies: 5
- Views: 2668
Re: Suggestion: Spitter slow down poison is OP IMO.
I disagree. Usually when there is a huge swarm of biters and spitters in a big nest, the sea of spit will be too much. So that means stop shooting anything at all making you vulnerable to biters and thus, make no progress on clearing the nest. Plus the way the thousands of spit puddles sit on the fl...
- Fri Apr 26, 2019 7:44 am
- Forum: Balancing
- Topic: Suggestion: Spitter slow down poison is OP IMO.
- Replies: 5
- Views: 2668
Suggestion: Spitter slow down poison is OP IMO.
Hi there. Loving 0.17 update so far. Except for one thing, the way the poison slows you down. Its too OP in my opinion. But, as for my suggestion, if there was no player slow down while shooting your weapons, it would be easier to avoid it. Because as of now, shooting is slowing you down, and thus m...
- Tue Sep 01, 2015 2:51 am
- Forum: Technical Help
- Topic: Game crashes after update.
- Replies: 1
- Views: 2819
Game crashes after update.
Hi all, i did an update after a long time without playing (0.11.16 -> 0.11.22) but now i cant launch the game without having an error. I think this is due to the mods i have making a conflict since the error box states something about an mod. Is there anywhere where i can "downdate" the ga...
- Fri Jan 09, 2015 8:48 pm
- Forum: Technical Help
- Topic: Crash on startup (with picture)
- Replies: 1
- Views: 1509
Crash on startup (with picture)
Hi everybody! I'm in need of assistance due to a crash happening everytime i start the game, this started to happen after i updated the game to the last version. I also have Dytech inserters, since the error message seems to be related to inserters. Heres an picture. http://imageshack.com/a/img661/8...
- Sat Dec 20, 2014 10:56 pm
- Forum: Gameplay Help
- Topic: Inserter stack bonus screw up.
- Replies: 8
- Views: 3226
Re: Inserter stack bonus screw up.
Thank you for your answers.
I mentioned the Dytech because, like Nova posted, somebody could have see the inner inserter and ask like WTH. Nothing to "brag" about lol
i'll try right now your suggestions. Thanks a bunch
I mentioned the Dytech because, like Nova posted, somebody could have see the inner inserter and ask like WTH. Nothing to "brag" about lol
i'll try right now your suggestions. Thanks a bunch
- Fri Dec 19, 2014 11:39 pm
- Forum: Gameplay Help
- Topic: Inserter stack bonus screw up.
- Replies: 8
- Views: 3226
Inserter stack bonus screw up.
Well hello again my fellows 8-) Maybe someone of you can help me with this problem i have and maybe even help improve my sticky situation. First of all, this is my favorite setting of Green Chips crafting. (to avoid belts congestions and slow downs in corners) http://imageshack.com/a/img911/1626/sbx...
- Tue Dec 09, 2014 3:05 pm
- Forum: Gameplay Help
- Topic: Can't shoot from car
- Replies: 8
- Views: 8153
Re: Can't shoot from car
It's been that way since 0.11 since tanks were introduced, so if you want to go back to using cars instead you'll have to revert to 0.10.12 Really? Is the tank not a mod? My bad. Anyway, i didn't play the free mode post "tank" upgrade yet as im trying to end the campaigns, so i'll check i...
- Tue Dec 09, 2014 3:02 pm
- Forum: Gameplay Help
- Topic: Can't shoot from car
- Replies: 8
- Views: 8153
Re: Can't shoot from car
Im not a fan of mods, i just feel like there was no reason to remove whatever it was that allow cars and trains run over things and be able to shoot from them. Now i hate forests, because even sparse trees become an unavoidable crash and stops my Benz... Even causing little to none damage to the veh...
- Tue Dec 09, 2014 2:27 pm
- Forum: Gameplay Help
- Topic: Can't shoot from car
- Replies: 8
- Views: 8153
Can't shoot from car
Hi everybody! I've notice that since some update, i'm unable to shoot from inside a car or train... this is a huge bummer Can i get a reply explaining WHY the need to remove this feature from the game? Also, why can't i get through trees and enemys anymore? This doesn't make sense, its a real pain t...