Search found 100 matches

by Cloner
Thu Dec 25, 2014 9:27 am
Forum: Not a bug
Topic: [0.11.8] Inserter to cargo wagon behavior problems
Replies: 16
Views: 6020

Re: [0.11.8] Inserter to cargo wagon behavior changed

Same problem illustrated.

Image
by Cloner
Wed Dec 24, 2014 5:12 pm
Forum: Show your Creations
Topic: Cargo wagon sourced RGB circuits production facility
Replies: 4
Views: 14210

Re: Cargo wagon sourced RGB circuits production facility

OBAMA MCLAMA wrote:i've done something like this before with fast inserters on the long end of the wagon to transfer items distance fast, im not sure if it was faster though at 4/5 items a transfer via 2 fast inserters.
At the top it actually has 2 fast inserters + 2 long inserters.
by Cloner
Wed Dec 24, 2014 5:07 pm
Forum: Not a bug
Topic: [0.11.8] Inserter to cargo wagon behavior problems
Replies: 16
Views: 6020

Re: [0.11.8] Inserter to cargo wagon behavior changed

There are several sollutions:
- for the inserter to put back whatever its holding if it doesnt fit
- not take more than can fit in destination
- to make item transfer only when inserter finishes its move and is ready to drop

It would also fix some other cases when the inserter is stuck with an item.
by Cloner
Wed Dec 24, 2014 1:56 pm
Forum: Show your Creations
Topic: Cargo wagon sourced RGB circuits production facility
Replies: 4
Views: 14210

Re: Cargo wagon sourced RGB circuits production facility

After RGBs are done I unload them by train to modules production wagon. Lvls 1 are placed back in the wagon and used for lvl2s in same cluster.
by Cloner
Wed Dec 24, 2014 1:39 pm
Forum: Show your Creations
Topic: Cargo wagon sourced RGB circuits production facility
Replies: 4
Views: 14210

Cargo wagon sourced RGB circuits production facility

You can totally avoid placing items on conveyor by making all production wagon - to wagon. Here is an example of RGB circuits production facility. You have to deliver copper plates (smelted on mine as advised here https://forums.factorio.com/forum/viewtopic.php?f=8&t=6802 ), metal plates (same) ...
by Cloner
Wed Dec 24, 2014 1:28 pm
Forum: Not a bug
Topic: [0.11.8] Inserter to cargo wagon behavior problems
Replies: 16
Views: 6020

[0.11.8] Inserter to cargo wagon behavior problems

After the update I have noticed that inserters started behaving differently. In particular inserters now grab item to be inserted in wagon even if wagon is full of this item - thus blocking the inserter and making it unable to grab other item types that wagon accepts. Previously the inserter wouldn’...
by Cloner
Tue Dec 23, 2014 9:24 am
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48173

Re: Version 0.11.8

Unrelated to the reporter, but the same topic: We used Evolve software for the network at first for 0.11.6, but then I just setup my router for the game to be visible on outside (so no tunnels and stuff) - it was the same thing. I'll try to get people together today to test if 3+ works now with 0.1...
by Cloner
Mon Dec 22, 2014 9:48 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48173

Re: Version 0.11.8

Yeah all are using it, we can ping each other on this network, we can talk over built in teamspeak on this network, and any 2 of us can play with zero problems... Adding the third player is a challange
by Cloner
Mon Dec 22, 2014 9:41 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48173

Re: Version 0.11.8

Yes its always the last player.
by Cloner
Mon Dec 22, 2014 9:27 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48173

Re: Version 0.11.8

3 player multiplayer crashed several times for one of the players .... 2 player works like charm.
by Cloner
Mon Dec 22, 2014 7:01 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48173

Re: Version 0.11.8

Thanks, this is nice :)
by Cloner
Mon Dec 15, 2014 1:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Commands cut off last character
Replies: 5
Views: 1812

Re: [0.11.6] Commands cut off last character

Same here .. recognizes "player" instead of typed "players" (eats up the last character) 11.6
by Cloner
Mon Dec 15, 2014 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [11.3 thru 11.6] Multiple players cannot connect
Replies: 8
Views: 3405

Re: [11.3 thru 11.6] Multiple players cannot connect

I also have the problem with 3rd player connecting, where any 2 players can play together, but when the third joins the described problem occurs.
by Cloner
Mon Dec 15, 2014 9:39 am
Forum: Implemented Suggestions
Topic: Why can't we fill barrels with stuff besides oil?
Replies: 11
Views: 5119

Re: Why can't we fill barrels with stuff besides oil?

The tankers would be much appreciated. I really like the train part of factorio, but without tanker vagons it is not complete.
by Cloner
Fri Dec 12, 2014 8:34 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 68866

Re: Friday Facts #63 The plans

To me this ending idea is totally fine. Though i would really like all the cpeers to attack me for 10 minuted before lift off (maybe so hard that the game turns to tower defence style). Also it would be great if the middle of game was a little longer (once you get the railway stuff but before full s...
by Cloner
Wed Dec 10, 2014 9:39 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer map download speed too slow
Replies: 20
Views: 23524

Re: Multiplayer map download speed too slow

It might be that the protocol they use is good for keeping things in sync, but is bad for file transfer (where before sending next chunk they wait for confirmation about receiving the previous chunk)
by Cloner
Tue Dec 09, 2014 7:40 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map download speed too slow
Replies: 20
Views: 23524

Re: Multiplayer map download speed too slow

Its still much slower than both the upload speed of host and download speed of client. Can you chek to make sure there is not some artificial speed limit imposed? I can download map file from same host via ftp in 2 seconds, still the map loads much longer.
by Cloner
Tue Dec 09, 2014 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] Dsync when holding blue print
Replies: 5
Views: 1450

Re: [0.11.5] Dsync when holding blue print

I have just rechecked, and found out that having an electric drill in the blueprint causes THE BUG. A blueprint without electric drill causes NO BUG.

So basically hovering a blueprint of an electric Mining drill over any building causes a desync and a crash later.
by Cloner
Tue Dec 09, 2014 1:32 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map download speed too slow
Replies: 20
Views: 23524

Multiplayer map download speed too slow

It is strange that even over 1Gbit LAN it takes 60 seconds to download a 20mb map between players, it would be great if you could fix it with next release - this way the desyncs wouldn’t be so painful.
by Cloner
Tue Dec 09, 2014 1:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] Dsync when holding blue print
Replies: 5
Views: 1450

Re: [0.11.5] Dsync when holding blue print

I can confirm to have the identical problem, but in my case the player A just hovers the blueprint over building and game desyncs for player B and crasher when he closes factorio.

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