Same problem illustrated.
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- Thu Dec 25, 2014 9:27 am
- Forum: Not a bug
- Topic: [0.11.8] Inserter to cargo wagon behavior problems
- Replies: 16
- Views: 6020
- Wed Dec 24, 2014 5:12 pm
- Forum: Show your Creations
- Topic: Cargo wagon sourced RGB circuits production facility
- Replies: 4
- Views: 14210
Re: Cargo wagon sourced RGB circuits production facility
At the top it actually has 2 fast inserters + 2 long inserters.OBAMA MCLAMA wrote:i've done something like this before with fast inserters on the long end of the wagon to transfer items distance fast, im not sure if it was faster though at 4/5 items a transfer via 2 fast inserters.
- Wed Dec 24, 2014 5:07 pm
- Forum: Not a bug
- Topic: [0.11.8] Inserter to cargo wagon behavior problems
- Replies: 16
- Views: 6020
Re: [0.11.8] Inserter to cargo wagon behavior changed
There are several sollutions:
- for the inserter to put back whatever its holding if it doesnt fit
- not take more than can fit in destination
- to make item transfer only when inserter finishes its move and is ready to drop
It would also fix some other cases when the inserter is stuck with an item.
- for the inserter to put back whatever its holding if it doesnt fit
- not take more than can fit in destination
- to make item transfer only when inserter finishes its move and is ready to drop
It would also fix some other cases when the inserter is stuck with an item.
- Wed Dec 24, 2014 1:56 pm
- Forum: Show your Creations
- Topic: Cargo wagon sourced RGB circuits production facility
- Replies: 4
- Views: 14210
Re: Cargo wagon sourced RGB circuits production facility
After RGBs are done I unload them by train to modules production wagon. Lvls 1 are placed back in the wagon and used for lvl2s in same cluster.
- Wed Dec 24, 2014 1:39 pm
- Forum: Show your Creations
- Topic: Cargo wagon sourced RGB circuits production facility
- Replies: 4
- Views: 14210
Cargo wagon sourced RGB circuits production facility
You can totally avoid placing items on conveyor by making all production wagon - to wagon. Here is an example of RGB circuits production facility. You have to deliver copper plates (smelted on mine as advised here https://forums.factorio.com/forum/viewtopic.php?f=8&t=6802 ), metal plates (same) ...
- Wed Dec 24, 2014 1:28 pm
- Forum: Not a bug
- Topic: [0.11.8] Inserter to cargo wagon behavior problems
- Replies: 16
- Views: 6020
[0.11.8] Inserter to cargo wagon behavior problems
After the update I have noticed that inserters started behaving differently. In particular inserters now grab item to be inserted in wagon even if wagon is full of this item - thus blocking the inserter and making it unable to grab other item types that wagon accepts. Previously the inserter wouldn’...
- Tue Dec 23, 2014 9:24 am
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48173
Re: Version 0.11.8
Unrelated to the reporter, but the same topic: We used Evolve software for the network at first for 0.11.6, but then I just setup my router for the game to be visible on outside (so no tunnels and stuff) - it was the same thing. I'll try to get people together today to test if 3+ works now with 0.1...
- Mon Dec 22, 2014 9:48 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48173
Re: Version 0.11.8
Yeah all are using it, we can ping each other on this network, we can talk over built in teamspeak on this network, and any 2 of us can play with zero problems... Adding the third player is a challange
- Mon Dec 22, 2014 9:41 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48173
Re: Version 0.11.8
Yes its always the last player.
- Mon Dec 22, 2014 9:27 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48173
Re: Version 0.11.8
3 player multiplayer crashed several times for one of the players .... 2 player works like charm.
- Mon Dec 22, 2014 7:01 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48173
Re: Version 0.11.8
Thanks, this is nice
- Mon Dec 15, 2014 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Commands cut off last character
- Replies: 5
- Views: 1812
Re: [0.11.6] Commands cut off last character
Same here .. recognizes "player" instead of typed "players" (eats up the last character) 11.6
- Mon Dec 15, 2014 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [11.3 thru 11.6] Multiple players cannot connect
- Replies: 8
- Views: 3405
Re: [11.3 thru 11.6] Multiple players cannot connect
I also have the problem with 3rd player connecting, where any 2 players can play together, but when the third joins the described problem occurs.
- Mon Dec 15, 2014 9:39 am
- Forum: Implemented Suggestions
- Topic: Why can't we fill barrels with stuff besides oil?
- Replies: 11
- Views: 5119
Re: Why can't we fill barrels with stuff besides oil?
The tankers would be much appreciated. I really like the train part of factorio, but without tanker vagons it is not complete.
- Fri Dec 12, 2014 8:34 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 68866
Re: Friday Facts #63 The plans
To me this ending idea is totally fine. Though i would really like all the cpeers to attack me for 10 minuted before lift off (maybe so hard that the game turns to tower defence style). Also it would be great if the middle of game was a little longer (once you get the railway stuff but before full s...
- Wed Dec 10, 2014 9:39 am
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map download speed too slow
- Replies: 20
- Views: 23524
Re: Multiplayer map download speed too slow
It might be that the protocol they use is good for keeping things in sync, but is bad for file transfer (where before sending next chunk they wait for confirmation about receiving the previous chunk)
- Tue Dec 09, 2014 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map download speed too slow
- Replies: 20
- Views: 23524
Re: Multiplayer map download speed too slow
Its still much slower than both the upload speed of host and download speed of client. Can you chek to make sure there is not some artificial speed limit imposed? I can download map file from same host via ftp in 2 seconds, still the map loads much longer.
- Tue Dec 09, 2014 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] Dsync when holding blue print
- Replies: 5
- Views: 1450
Re: [0.11.5] Dsync when holding blue print
I have just rechecked, and found out that having an electric drill in the blueprint causes THE BUG. A blueprint without electric drill causes NO BUG.
So basically hovering a blueprint of an electric Mining drill over any building causes a desync and a crash later.
So basically hovering a blueprint of an electric Mining drill over any building causes a desync and a crash later.
- Tue Dec 09, 2014 1:32 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map download speed too slow
- Replies: 20
- Views: 23524
Multiplayer map download speed too slow
It is strange that even over 1Gbit LAN it takes 60 seconds to download a 20mb map between players, it would be great if you could fix it with next release - this way the desyncs wouldn’t be so painful.
- Tue Dec 09, 2014 1:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] Dsync when holding blue print
- Replies: 5
- Views: 1450
Re: [0.11.5] Dsync when holding blue print
I can confirm to have the identical problem, but in my case the player A just hovers the blueprint over building and game desyncs for player B and crasher when he closes factorio.