Wow.... already?kovarex wrote:I'm already uploading the 0.11.10 release ....
Search found 100 matches
- Tue Jan 06, 2015 5:19 pm
- Forum: Releases
- Topic: Version 0.11.9
- Replies: 40
- Views: 47480
Re: Version 0.11.9
- Tue Jan 06, 2015 2:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Toolbelt crash
- Replies: 3
- Views: 1502
Re: [0.11.9] Toolbelt crash
Wow this makes game very unplayable. will wait for next release.
- Tue Jan 06, 2015 2:51 pm
- Forum: Releases
- Topic: Version 0.11.9
- Replies: 40
- Views: 47480
Re: Version 0.11.9
Factorio crashes very often since this version. Both in new games, games saved in 0.11.9 (autosaves), and older from 0.11.8 (this happens more rarely though) Often within 10-15 minutes of gameplay. In multiplayer game crashed 6 times in 12 minutes.. thats the highest crash rate among all releases i...
- Mon Jan 05, 2015 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Technology slot icon positioning
- Replies: 2
- Views: 1200
- Mon Jan 05, 2015 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Technology slot icon positioning
- Replies: 2
- Views: 1200
[0.11.9] Technology slot icon positioning
is it new hardmode or what ?
- Mon Jan 05, 2015 6:53 pm
- Forum: General discussion
- Topic: Automatic mining bases expansion (or eliminating the need)
- Replies: 31
- Views: 20183
Re: Automatic mining bases expansion (or eliminating the nee
Mmmm i like thiskovarex wrote:...personal roboport
- Mon Jan 05, 2015 6:15 pm
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 20849
Re: This forum needs an easy way back to factorio.com
Cool now i can faster recheck if promiced 11.9 is out yet.kovarex wrote: Done.
- Mon Jan 05, 2015 12:58 pm
- Forum: General discussion
- Topic: Automatic mining bases expansion (or eliminating the need)
- Replies: 31
- Views: 20183
Re: Automatic mining bases expansion (or eliminating the nee
... a large scale rail placement mode without running around as a character, e.g. something similar to the way it is done in transport tycoon, would help a lot. I agree with this one. Maybe at some point, in this game of automation, I should be able to build a command centre, sit there, and no long...
- Tue Dec 30, 2014 9:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] game crashes without any reason
- Replies: 6
- Views: 1282
Re: [0.11.8] game crashes without any reason
Funny bug : )kovarex wrote:The game was saved while holding electric pole, and it can lead to various problems in 0.11.8.
- Mon Dec 29, 2014 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] game crashes without any reason
- Replies: 6
- Views: 1282
Re: [0.11.8] game crashes without any reason
yup, reloaded several times, crash unavoidable.
- Mon Dec 29, 2014 10:37 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Don't forget, that the game can't be infinite, that is why we want to add the ending. I totally agree, that adding more and more recipes and technologies with the same principles is not bringing much more additional fun to the game, that is why we should add new concepts if we want to extend the ga...
- Mon Dec 29, 2014 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Offshore Transportbelts & Rails
- Replies: 3
- Views: 44186
Re: Offshore Transportbelts & Rails
Even Factorio trailer features a railroad bridge, I think this should be implementer sooner than later : )
- Mon Dec 29, 2014 2:46 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
...there are many ways to change inserters in a way, that they can do this, but none will be really good. There are several good methods: 1. Add quantities for each item in smart inserter filter. "I want this smart inserter to only pick ore and copper until there is 10 of each at destination&q...
- Mon Dec 29, 2014 2:13 pm
- Forum: Implemented Suggestions
- Topic: Force-place Incomplete Blueprints
- Replies: 31
- Views: 20428
Re: Force-place Incomplete Blueprints
+1 this feature is essential, i was surprised it is not imlemented yet.
- Mon Dec 29, 2014 1:59 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Not really, sorry it was an error in my thought :) See ... even you thought that it will be possible .. because this is the thing that is needed from smart inserter :) Can you perhaps add quantities to the "filter" menu? (This way I can designate how much of each item i want at destinatio...
- Mon Dec 29, 2014 11:01 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Being able to fill a box with exactly 10 ore 10 copper and 10 rocket defences is something very basic and should be handled by smart inserter. Currently i dont know any wat to achieve this without using 3 "smart" inserters. Therefore we have the logistic robots. Choose the right tool for ...
- Mon Dec 29, 2014 11:00 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Being able to fill a box with exactly 10 ore 10 copper and 10 rocket defences is something very basic and should be handled by smart inserter. Currently i dont know any wat to achieve this without using 3 "smart" inserters. With combinator it will be possible. It will not be so easy, but ...
- Mon Dec 29, 2014 8:50 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Kovarex, can you also make the smart inserters smarter? I would like it to be able to handle different items seperately (now the AND operation is forced on red and green condition). It would be great if i could set it up to pick repair packs from train if there are less than 50, or fuel if there is...
- Sun Dec 28, 2014 9:18 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45465
Re: Friday Facts #66 - Merry christmas
Kovarex, can you also make the smart inserters smarter? I would like it to be able to handle different items seperately (now the AND operation is forced on red and green condition). It would be great if i could set it up to pick repair packs from train if there are less than 50, or fuel if there is ...
- Thu Dec 25, 2014 11:21 am
- Forum: Not a bug
- Topic: [0.11.8] Inserter to cargo wagon behavior problems
- Replies: 16
- Views: 6074
Re: [0.11.8] Inserter to cargo wagon behavior changed
Yeah its not new for wagon to rail, but it seems new from wagon to wagon as in picture 1. Needs to be fixed to provide more variety of designs.