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by Cloner
Tue Jan 06, 2015 5:19 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47480

Re: Version 0.11.9

kovarex wrote:I'm already uploading the 0.11.10 release ....
Wow.... already?
by Cloner
Tue Jan 06, 2015 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.9] Toolbelt crash
Replies: 3
Views: 1502

Re: [0.11.9] Toolbelt crash

Wow this makes game very unplayable. will wait for next release.
by Cloner
Tue Jan 06, 2015 2:51 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47480

Re: Version 0.11.9

Factorio crashes very often since this version. Both in new games, games saved in 0.11.9 (autosaves), and older from 0.11.8 (this happens more rarely though) Often within 10-15 minutes of gameplay. In multiplayer game crashed 6 times in 12 minutes.. thats the highest crash rate among all releases i...
by Cloner
Mon Jan 05, 2015 8:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.9] Technology slot icon positioning
Replies: 2
Views: 1200

[0.11.9] Technology slot icon positioning

is it new hardmode or what ? :)
by Cloner
Mon Jan 05, 2015 6:53 pm
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 20183

Re: Automatic mining bases expansion (or eliminating the nee

kovarex wrote:...personal roboport
Mmmm i like this :)
by Cloner
Mon Jan 05, 2015 6:15 pm
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 20849

Re: This forum needs an easy way back to factorio.com

kovarex wrote: Done.
Cool now i can faster recheck if promiced 11.9 is out yet.
by Cloner
Mon Jan 05, 2015 12:58 pm
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 20183

Re: Automatic mining bases expansion (or eliminating the nee

... a large scale rail placement mode without running around as a character, e.g. something similar to the way it is done in transport tycoon, would help a lot. I agree with this one. Maybe at some point, in this game of automation, I should be able to build a command centre, sit there, and no long...
by Cloner
Tue Dec 30, 2014 9:17 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] game crashes without any reason
Replies: 6
Views: 1282

Re: [0.11.8] game crashes without any reason

kovarex wrote:The game was saved while holding electric pole, and it can lead to various problems in 0.11.8.
Funny bug : )
by Cloner
Mon Dec 29, 2014 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] game crashes without any reason
Replies: 6
Views: 1282

Re: [0.11.8] game crashes without any reason

yup, reloaded several times, crash unavoidable.
by Cloner
Mon Dec 29, 2014 10:37 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Don't forget, that the game can't be infinite, that is why we want to add the ending. I totally agree, that adding more and more recipes and technologies with the same principles is not bringing much more additional fun to the game, that is why we should add new concepts if we want to extend the ga...
by Cloner
Mon Dec 29, 2014 2:54 pm
Forum: Ideas and Suggestions
Topic: Offshore Transportbelts & Rails
Replies: 3
Views: 44186

Re: Offshore Transportbelts & Rails

Even Factorio trailer features a railroad bridge, I think this should be implementer sooner than later : )
by Cloner
Mon Dec 29, 2014 2:46 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

...there are many ways to change inserters in a way, that they can do this, but none will be really good. There are several good methods: 1. Add quantities for each item in smart inserter filter. "I want this smart inserter to only pick ore and copper until there is 10 of each at destination&q...
by Cloner
Mon Dec 29, 2014 2:13 pm
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 20428

Re: Force-place Incomplete Blueprints

+1 this feature is essential, i was surprised it is not imlemented yet.
by Cloner
Mon Dec 29, 2014 1:59 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Not really, sorry it was an error in my thought :) See ... even you thought that it will be possible .. because this is the thing that is needed from smart inserter :) Can you perhaps add quantities to the "filter" menu? (This way I can designate how much of each item i want at destinatio...
by Cloner
Mon Dec 29, 2014 11:01 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Being able to fill a box with exactly 10 ore 10 copper and 10 rocket defences is something very basic and should be handled by smart inserter. Currently i dont know any wat to achieve this without using 3 "smart" inserters. Therefore we have the logistic robots. Choose the right tool for ...
by Cloner
Mon Dec 29, 2014 11:00 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Being able to fill a box with exactly 10 ore 10 copper and 10 rocket defences is something very basic and should be handled by smart inserter. Currently i dont know any wat to achieve this without using 3 "smart" inserters. With combinator it will be possible. It will not be so easy, but ...
by Cloner
Mon Dec 29, 2014 8:50 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Kovarex, can you also make the smart inserters smarter? I would like it to be able to handle different items seperately (now the AND operation is forced on red and green condition). It would be great if i could set it up to pick repair packs from train if there are less than 50, or fuel if there is...
by Cloner
Sun Dec 28, 2014 9:18 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45465

Re: Friday Facts #66 - Merry christmas

Kovarex, can you also make the smart inserters smarter? I would like it to be able to handle different items seperately (now the AND operation is forced on red and green condition). It would be great if i could set it up to pick repair packs from train if there are less than 50, or fuel if there is ...
by Cloner
Thu Dec 25, 2014 11:21 am
Forum: Not a bug
Topic: [0.11.8] Inserter to cargo wagon behavior problems
Replies: 16
Views: 6074

Re: [0.11.8] Inserter to cargo wagon behavior changed

Yeah its not new for wagon to rail, but it seems new from wagon to wagon as in picture 1. Needs to be fixed to provide more variety of designs.

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