Search found 100 matches

by Cloner
Fri Jan 16, 2015 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8852

Re: [0.11.12] Crash on placing wagin in tight spot

Here is the save. Actually the game hangs upon placing a wagon anywhere.
https://mega.co.nz/#!aQhmlTqI!gV4GPAdd6 ... TMxobVOF9I
by Cloner
Fri Jan 16, 2015 3:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8852

[0.11.12] Crash on placing wagon, crash on hovering wagon

Upon placing a wagon just above my position the game hangs (have to ctrl alt del). The wagon has to be placed in right most position for this to happen and you must have a spare wagon. UPDATE: ->Hovering a wagon over other wagon alse freezes the game. ->Hovering a locomotive over wagon freezes the g...
by Cloner
Fri Jan 16, 2015 2:59 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57389

Re: Version 0.11.12

[*]Changed stack sizes of battery/energy shield to 50 so it can be built in assembling machine without getting stuck. [*]Changed recipe of power armor (less processing units/steel) so it can be automated more easily as well. The stuck problem is now gone from vanilla but can still present in moded ...
by Cloner
Thu Jan 15, 2015 12:53 pm
Forum: Gameplay Help
Topic: Railway System - got it now. ;) thanks @ all
Replies: 6
Views: 3291

Re: Railway System - possible?

You should place signals on both sides of rail on short part and long parts. This should work
by Cloner
Thu Jan 15, 2015 12:46 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44986

Re: Ropeway conveyor above the factory...

In your mind how an automatic ropeway station should look like and work in Factorio to compete in size with train stations? Like inserters hanging down on a ropeline, picking items from specified spot and dropping to another specified spot. Or an assembler-like factory that packs items on carrages ...
by Cloner
Thu Jan 15, 2015 12:29 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Add more start locations for MP
Replies: 1
Views: 1694

Re: [Request] Add more start locations for MP

Would be a nice option during game greation.
by Cloner
Thu Jan 15, 2015 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
Replies: 9
Views: 3015

Re: [0.11.11 ..] Inserter stuck due to inserter size bonus

Ok, I know an easy fix to initial problem. -> Allow stack to exceed the max value if forced by inserter. In my example it the inserter would force the exess shields and the factory would temporary have 24 shields. Then inserter would continue placing other items. Same for wagons with designated slot...
by Cloner
Thu Jan 15, 2015 12:01 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39057

Re: Swap input on chemical factory

ssilk wrote: the great inspiration "Spacechem" is also not possible to change the input.

Thats a puzzle game, so its part of the puzzle, but in factorio it would be reasonable to have 8 positions for refinaries and for Chemoplants.
by Cloner
Thu Jan 15, 2015 11:59 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
Replies: 9
Views: 3015

Re: [0.11.11 ..] Inserter stuck due to inserter size bonus

Cool! How does the fix work?
Inserter doesnt pick more than it can place ?
Does it work from request chest to wagon with dedicated slots also? <-also can inserter not place items on rail before train arrives please?
by Cloner
Thu Jan 15, 2015 11:16 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39057

Re: Swap input on chemical factory

+1 I would want a chemoplant flip (8 positions total like rails)
by Cloner
Thu Jan 15, 2015 10:37 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
Replies: 9
Views: 3015

[0.11.11 ..] Inserter stuck due to inserter size bonus

In some cases the production is stopped because the inserter took too many items and cannot place them in factory. For example the factory had 19 shields, the inserter grabs 5 more but can only place ONE, 4 are stuck in inserter forever and it cannot take other items. Also in a game of automation i ...
by Cloner
Wed Jan 14, 2015 11:54 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Passive Provider Chests clogged with stuff
Replies: 3
Views: 2027

Re: [0.11.11] Passive Provider Chests clogged with stuff

kovarex wrote:That is kind of funny bug indeed, fixed for 0.11.12
Lol thats one funny bug :)
by Cloner
Wed Jan 14, 2015 11:53 am
Forum: Resolved Problems and Bugs
Topic: F5 debug info - how to read it?
Replies: 17
Views: 14699

Re: F5 debug info - how to read it?

If it's the accumulators and solar panels - a way to combine them into bigger entities would be a good idea for optimization.[/quote]
+1 to this, a big eco-friendly factory has 1k solars+1k accus, there should be a way to optimize perfomance by combining them somehow.
by Cloner
Tue Jan 13, 2015 12:04 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Train-proof facility
Replies: 12
Views: 14069

Re: [Idea] Train-proof facility

Maybe make the train throw you away instead of killing you?
by Cloner
Tue Jan 13, 2015 12:02 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40537

Re: Friday Facts #68 The trains

hitzu wrote:In my opinion the slopes eiter natural or artifitial would be out of strong Factorio design. The game is beautiful by its flatness.
The underground train passage doesnt require the world to be unflat, same as underground belts and pipes.
by Cloner
Tue Jan 13, 2015 11:57 am
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40537

Re: Friday Facts #68 The trains

Who says it should be in one tile? The train to ground piece would certainly be several tiles long. Underground train passages fit the game perfectly and will greatrly improve the massive train networks. They will also help avoid train jams due to imperfect signals mechanism. I would be OK with hav...
by Cloner
Tue Jan 13, 2015 11:37 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44986

Re: Ropeway conveyor above the factory...

+1 I want this !
by Cloner
Mon Jan 12, 2015 2:13 pm
Forum: Gameplay Help
Topic: Different speed of loading inserters
Replies: 4
Views: 2260

Re: Different speed of loading inserters

I think that inserters should unload from each part of the wagon and not just from the center.
by Cloner
Sun Jan 11, 2015 8:36 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40537

Re: Friday Facts #68 The trains

mazetar wrote: ...if we'd only get the ability to cross under(or above) other tracks ...
Yes .. underground train passage please !
by Cloner
Thu Jan 08, 2015 1:41 pm
Forum: General discussion
Topic: Why does the Windows version multitask so badly?
Replies: 12
Views: 4363

Re: Why does the Windows version multitask so badly?

Zero alt tab crashes for me... check your system.

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