Here is the save. Actually the game hangs upon placing a wagon anywhere.
https://mega.co.nz/#!aQhmlTqI!gV4GPAdd6 ... TMxobVOF9I
Search found 100 matches
- Fri Jan 16, 2015 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
- Replies: 26
- Views: 8852
- Fri Jan 16, 2015 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
- Replies: 26
- Views: 8852
[0.11.12] Crash on placing wagon, crash on hovering wagon
Upon placing a wagon just above my position the game hangs (have to ctrl alt del). The wagon has to be placed in right most position for this to happen and you must have a spare wagon. UPDATE: ->Hovering a wagon over other wagon alse freezes the game. ->Hovering a locomotive over wagon freezes the g...
- Fri Jan 16, 2015 2:59 pm
- Forum: Releases
- Topic: Version 0.11.12
- Replies: 58
- Views: 57389
Re: Version 0.11.12
[*]Changed stack sizes of battery/energy shield to 50 so it can be built in assembling machine without getting stuck. [*]Changed recipe of power armor (less processing units/steel) so it can be automated more easily as well. The stuck problem is now gone from vanilla but can still present in moded ...
- Thu Jan 15, 2015 12:53 pm
- Forum: Gameplay Help
- Topic: Railway System - got it now. ;) thanks @ all
- Replies: 6
- Views: 3291
Re: Railway System - possible?
You should place signals on both sides of rail on short part and long parts. This should work
- Thu Jan 15, 2015 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 44986
Re: Ropeway conveyor above the factory...
In your mind how an automatic ropeway station should look like and work in Factorio to compete in size with train stations? Like inserters hanging down on a ropeline, picking items from specified spot and dropping to another specified spot. Or an assembler-like factory that packs items on carrages ...
- Thu Jan 15, 2015 12:29 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Add more start locations for MP
- Replies: 1
- Views: 1694
Re: [Request] Add more start locations for MP
Would be a nice option during game greation.
- Thu Jan 15, 2015 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
- Replies: 9
- Views: 3015
Re: [0.11.11 ..] Inserter stuck due to inserter size bonus
Ok, I know an easy fix to initial problem. -> Allow stack to exceed the max value if forced by inserter. In my example it the inserter would force the exess shields and the factory would temporary have 24 shields. Then inserter would continue placing other items. Same for wagons with designated slot...
- Thu Jan 15, 2015 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 39057
Re: Swap input on chemical factory
ssilk wrote: the great inspiration "Spacechem" is also not possible to change the input.
Thats a puzzle game, so its part of the puzzle, but in factorio it would be reasonable to have 8 positions for refinaries and for Chemoplants.
- Thu Jan 15, 2015 11:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
- Replies: 9
- Views: 3015
Re: [0.11.11 ..] Inserter stuck due to inserter size bonus
Cool! How does the fix work?
Inserter doesnt pick more than it can place ?
Does it work from request chest to wagon with dedicated slots also? <-also can inserter not place items on rail before train arrives please?
Inserter doesnt pick more than it can place ?
Does it work from request chest to wagon with dedicated slots also? <-also can inserter not place items on rail before train arrives please?
- Thu Jan 15, 2015 11:16 am
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 39057
Re: Swap input on chemical factory
+1 I would want a chemoplant flip (8 positions total like rails)
- Thu Jan 15, 2015 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
- Replies: 9
- Views: 3015
[0.11.11 ..] Inserter stuck due to inserter size bonus
In some cases the production is stopped because the inserter took too many items and cannot place them in factory. For example the factory had 19 shields, the inserter grabs 5 more but can only place ONE, 4 are stuck in inserter forever and it cannot take other items. Also in a game of automation i ...
- Wed Jan 14, 2015 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Passive Provider Chests clogged with stuff
- Replies: 3
- Views: 2027
Re: [0.11.11] Passive Provider Chests clogged with stuff
Lol thats one funny bugkovarex wrote:That is kind of funny bug indeed, fixed for 0.11.12
- Wed Jan 14, 2015 11:53 am
- Forum: Resolved Problems and Bugs
- Topic: F5 debug info - how to read it?
- Replies: 17
- Views: 14699
Re: F5 debug info - how to read it?
If it's the accumulators and solar panels - a way to combine them into bigger entities would be a good idea for optimization.[/quote]
+1 to this, a big eco-friendly factory has 1k solars+1k accus, there should be a way to optimize perfomance by combining them somehow.
+1 to this, a big eco-friendly factory has 1k solars+1k accus, there should be a way to optimize perfomance by combining them somehow.
- Tue Jan 13, 2015 12:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Train-proof facility
- Replies: 12
- Views: 14069
Re: [Idea] Train-proof facility
Maybe make the train throw you away instead of killing you?
- Tue Jan 13, 2015 12:02 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 40537
Re: Friday Facts #68 The trains
The underground train passage doesnt require the world to be unflat, same as underground belts and pipes.hitzu wrote:In my opinion the slopes eiter natural or artifitial would be out of strong Factorio design. The game is beautiful by its flatness.
- Tue Jan 13, 2015 11:57 am
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 40537
Re: Friday Facts #68 The trains
Who says it should be in one tile? The train to ground piece would certainly be several tiles long. Underground train passages fit the game perfectly and will greatrly improve the massive train networks. They will also help avoid train jams due to imperfect signals mechanism. I would be OK with hav...
- Tue Jan 13, 2015 11:37 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 44986
Re: Ropeway conveyor above the factory...
+1 I want this !
- Mon Jan 12, 2015 2:13 pm
- Forum: Gameplay Help
- Topic: Different speed of loading inserters
- Replies: 4
- Views: 2260
Re: Different speed of loading inserters
I think that inserters should unload from each part of the wagon and not just from the center.
- Sun Jan 11, 2015 8:36 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 40537
Re: Friday Facts #68 The trains
Yes .. underground train passage please !mazetar wrote: ...if we'd only get the ability to cross under(or above) other tracks ...
- Thu Jan 08, 2015 1:41 pm
- Forum: General discussion
- Topic: Why does the Windows version multitask so badly?
- Replies: 12
- Views: 4363
Re: Why does the Windows version multitask so badly?
Zero alt tab crashes for me... check your system.