Search found 100 matches

by Cloner
Fri Jan 23, 2015 8:52 am
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 7639

Re: Choose the number of items inserted by inserter

Trepidati0n wrote: The stack bonus + speed modules = stalling because it waits till it is empty before it moves it.
Same for me, with speed modules the assembler buffer is not enough, but inserter is staling often.
Maybe add a late research to DOUBLE all building buffers?
by Cloner
Thu Jan 22, 2015 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Inserter still stuck due to inserter size bonus :)
Replies: 10
Views: 4793

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Oh thanks, nice to know that this is not ignored :)
Inserter nedds to check not only assemblers but also boxes and wagons.
by Cloner
Thu Jan 22, 2015 7:01 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 8977

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

rorror wrote:Connecting trough nat, from your inside to your extern ip adres, will never work.
Of course it will, just need to setup port forwarding on router.
by Cloner
Thu Jan 22, 2015 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Inserter still stuck due to inserter size bonus :)
Replies: 10
Views: 4793

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Really sad that its moved to "not a bug" section, as things get stuck really often this way with mods where many items are used in recepire :(
by Cloner
Tue Jan 20, 2015 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Steel processing research
Replies: 3
Views: 1627

Re: [0.11.13] Steel processing research

Sounds like inserters should be woken up upon new research.
by Cloner
Tue Jan 20, 2015 5:35 pm
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 7639

Re: Choose the number of items inserted by inserter

ssilk wrote:Can you also explain, why this would be useful, please? Cause I really have no idea, why that could be needed. :)
Can be done by hand - so in a game of "automate everything" should be easy automatable.
by Cloner
Tue Jan 20, 2015 5:13 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 8977

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

cube wrote:This thing should work out of the box, clients are identified using address and port pair. Could you please post log files from both computers that are connecting from the single WAN IP?
Wont work unless you forward the ports on router?
by Cloner
Tue Jan 20, 2015 2:38 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 8977

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

We are also unable to modify the router cause we're at work and don't have access to this hardware. If you cant forward ports, im not sure if there is anything the game can do... Its the same as you CANNOT create game in Warcraft 3 at your work, if bettlenet port isnt forwarded. They might implemen...
by Cloner
Tue Jan 20, 2015 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Inserter still stuck due to inserter size bonus :)
Replies: 10
Views: 4793

[0.11.13] Inserter still stuck due to inserter size bonus :)

This was supposed to be fixed but its not. The inserter grabs more items than it can place and blocks the production. https://forums.factorio.com/forum/viewtopic.php?f=11&t=8030 I can't automate rocket defense production. Also some mods that use alternative recepies get same block for basic prod...
by Cloner
Tue Jan 20, 2015 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11 ..] Inserter stuck due to inserter size bonus
Replies: 9
Views: 3011

Re: [0.11.11 ..] Inserter stuck due to inserter size bonus

Cloner wrote: -> Allow stack to exceed the max value if forced by inserter.
This would fix the problem once and for all.
by Cloner
Tue Jan 20, 2015 1:35 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 8977

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

You can configure NAT to forward specific port to one computer, but i donno what to do about second computer. Better use Evolve- it will give each one of you one unique IP.
by Cloner
Sun Jan 18, 2015 9:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8836

Re: [0.11.12] Crash on placing wagon, crash on hovering wago

kovarex wrote:Well what can I say :)

Fixed for 0.11.13 (I plan to release it on monday).
Woohoo :) Monday that is ! Can you also stop inserters from placing items on empty rails- i cant place wagon in those spots?
by Cloner
Sat Jan 17, 2015 8:41 pm
Forum: Duplicates
Topic: [0.11.12] Crash when placing locomotives
Replies: 4
Views: 4349

Re: 11.12. Crash when placing locomotives

You cant use save from 11.12
by Cloner
Sat Jan 17, 2015 9:39 am
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8836

Re: [0.11.12] Crash on placing wagon in tight spot

WhiteFusion wrote:Demonstration.
Thanks for the demonstration, basically trains are unplayable in 11.12
by Cloner
Fri Jan 16, 2015 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8836

Re: [0.11.12] Crash on placing wagin in tight spot

Ok it seems that hovering a wagon over other wagon freezes the game.
by Cloner
Fri Jan 16, 2015 4:38 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57350

Re: Version 0.11.12

Okay guys, looks like the wagons got broken all over the place. You're right, but there is a way around that (Win7, x64). The game only seems to freeze when the "ghost" of a train part you want to place connects/overlaps with the same part that's already placed. You can still place trains...
by Cloner
Fri Jan 16, 2015 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
Replies: 26
Views: 8836

Re: [0.11.12] Crash on placing wagin in tight spot

UntouchedWagons wrote:The game locks up for me when I place a locomotive on my rail line.
In our save or on your map?
kovarex wrote:Serious bug found 5 minutes after the bugfix release.
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