So when I attempt to host a game all players who join it are greeted with this migration error
Search found 56 matches
- Thu Jan 23, 2020 1:12 pm
- Forum: Technical Help
- Topic: [18.0] Migration error for other players joining
- Replies: 1
- Views: 557
- Tue Nov 19, 2019 7:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Wheybags] [0.17.78] Crash when attepting to refrence a train in chat.
- Replies: 1
- Views: 2283
[Wheybags] [0.17.78] Crash when attepting to refrence a train in chat.
How to reproduce:
1. Join a multiplayer world,
2. Place train,
3. Within your ping to the game sever shift + click the train to reference it,
When I mean within your ping I mean you perform the action before the train is placed completely,
Easier to do at higher pings.
1. Join a multiplayer world,
2. Place train,
3. Within your ping to the game sever shift + click the train to reference it,
When I mean within your ping I mean you perform the action before the train is placed completely,
Easier to do at higher pings.
- Sun Jun 16, 2019 3:30 pm
- Forum: Pending
- Topic: [0.17.49] Train related issue
- Replies: 2
- Views: 882
[0.17.49] Train related issue
i dont really know what happen i was testing how fast i can get a train to go thru various mods to push the speed and the "phantom intersection" and the game well crashed
yes i know this is a bad bug report, i dont really know what happend
yes i know this is a bad bug report, i dont really know what happend
- Tue Mar 05, 2019 1:34 pm
- Forum: Pending
- Topic: [0.17.5] crash while loading a modded save
- Replies: 3
- Views: 896
Re: [0.17.5] crash while loading a modded save
i cant upload the save file
- Tue Mar 05, 2019 1:26 pm
- Forum: Pending
- Topic: [0.17.5] crash while loading a modded save
- Replies: 3
- Views: 896
[0.17.5] crash while loading a modded save
hi again
loaded a modded world with mods, i id not sync mods and it crashed
save had an error with upload ill tyr again
loaded a modded world with mods, i id not sync mods and it crashed
save had an error with upload ill tyr again
- Tue Mar 05, 2019 1:14 pm
- Forum: 1 / 0 magic
- Topic: [0.17.5] multiplayer crash
- Replies: 4
- Views: 1667
Re: [0.17.5] multiplayer crash
Hello, thanks for the report, but you didn't post the proper log file, so I can't see the reason of the log. was it supposed to be factorio current? Depends on if you started the game again after the crash, but buy now its surely overwritten anyway. If you experience another crash make a new report...
- Tue Mar 05, 2019 12:19 pm
- Forum: 1 / 0 magic
- Topic: [0.17.5] multiplayer crash
- Replies: 4
- Views: 1667
- Tue Mar 05, 2019 9:40 am
- Forum: 1 / 0 magic
- Topic: [0.17.5] multiplayer crash
- Replies: 4
- Views: 1667
[0.17.5] multiplayer crash
i was on a multiplayer world when the game crashed shortly after some one placed a power pole
i have no save file sorry
i have no save file sorry
- Sun Mar 03, 2019 5:27 am
- Forum: Duplicates
- Topic: Fractured Coast
- Replies: 2
- Views: 618
Re: Fractured Coast
go into the f4 window and check if "enable raw tile transitions" is on
- Sun Mar 03, 2019 5:24 am
- Forum: Duplicates
- Topic: [0.17.4] crash from research queue
- Replies: 1
- Views: 626
[0.17.4] crash from research queue
i believe its from multiple research been completed in the same tick what i did: i enabled "instant research" from the creative mode mod (which completes a research in 1 update or less) queued multiple research and exited the research window, what happend: game crashed what i expected: the...
- Sat Mar 24, 2018 2:43 am
- Forum: Desyncs with mods
- Topic: [16.34] desync research related
- Replies: 0
- Views: 1020
[16.34] desync research related
had a unrecoverable desync when research overflowed??? (dont know what really happend)
- Sat Mar 24, 2018 1:01 am
- Forum: Pending
- Topic: 16.x Multiplayer desync when placing tile ghosts
- Replies: 1
- Views: 814
16.x Multiplayer desync when placing tile ghosts
so when i was playing with a friend he noticed that there was no limit on how big he can make the tile pippet and he desinced on placing the ghost
i was thinking there should be a cap on how big you can make a tile pippet
i was thinking there should be a cap on how big you can make a tile pippet
- Thu Mar 08, 2018 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.28] Hit biter with train game crashed
- Replies: 5
- Views: 3977
Re: Hit biter with train game crashed [16.X] (updated)
that looks about right
- Thu Mar 08, 2018 10:02 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.28] Hit biter with train game crashed
- Replies: 5
- Views: 3977
[kovarex] [0.16.28] Hit biter with train game crashed
i dont know what i should put here but i hit a meduium biter with a train the game froze and crashed... yeah there were some mods that involved train speed but thats it
- Mon Dec 18, 2017 9:38 am
- Forum: Duplicates
- Topic: "Error Util.cpp:67: Unexpected error occurred."
- Replies: 1
- Views: 811
"Error Util.cpp:67: Unexpected error occurred."
just playing a modded world when i had a random crash, i douubt it was any of the mods.
i was bootstrapping yellow underground belts at the time of crash.
i was bootstrapping yellow underground belts at the time of crash.
- Fri Dec 15, 2017 5:27 am
- Forum: Technical Help
- Topic: I somehow lost most of my blueprints?
- Replies: 3
- Views: 1377
Re: I somehow lost most of my blueprints?
im having the sames isses