Search found 270 matches

by judos
Fri Nov 18, 2016 10:13 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 61483

Re: [MOD 0.14.x] BeltSorter 0.3.0

'
Changes and fixes for 0.3.4
- fix config not copied in blueprint when blueprint is rotated
- fix config not loaded when advanced beltsorter is built by blueprint
- fix potential crash in item selection gui
- Recipe is a LOT cheaper now - adapted to the much more powerful inserters since ...
by judos
Fri Nov 18, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 481452

Re: [MOD 0.14.13+] Creative Mode 0.2.2 - Epic update!!

Hi Mooncat,

Awesome mod!

Small request: Can we have a "Creative Roboport" with huge area and amount of charging / charging places ?

/edit: maybe also creative robots (don't use energy, are extremely fast) ?

Cheers,
judos
by judos
Mon Nov 14, 2016 9:01 pm
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Bob+angels

I joined the new map and saw that kaZ created a new modpack for the server, if you want to join you can find the modpack here:
viewtopic.php?f=53&t=36577 ;)
by judos
Mon Nov 14, 2016 3:40 pm
Forum: Mods
Topic: [MOD 0.14.x+] RocketAutoStart 0.2.1
Replies: 1
Views: 6958

Re: [MOD 0.14.x+] RocketAutoStart 0.2.1

Updated for factorio 0.14 :)
by judos
Sat Nov 12, 2016 12:38 am
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Bob+angels

Update mods yes please, but the server is perfect :)

@Panda The desync loop has absolutely nothing to do with the server but rather the mods with which we are playing. This server has also way better upload (for me up to 3.5MB/s which is about limit of my internet connection)

KaZ if we find time ...
by judos
Tue Nov 01, 2016 10:18 pm
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Bob+angels

After that this would be the mod zip:
https://dl.dropboxusercontent.com/u/14906070/mods.zip

/edit: added textplates_0.1.10 in agreement with Zoom to label the circuitry for the smart train setup
by judos
Tue Nov 01, 2016 7:09 pm
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Bob+angels

Yes works again, great thanks for your help! :) Will you come online and join tonight?
by judos
Tue Nov 01, 2016 5:46 pm
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Bob+angels

hmm strange, on joining it first downloads something like 8 MB, then desyncs, and the next trial downloads something like 40MB ?
However can't connect at the moment. Are you guys having similar issues?

Zoom, can you please retry the server? Thank you!
by judos
Sat Oct 29, 2016 11:27 am
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Hardcrafting/Marathon

Nice :)
Jep Marathon definitely has a performence impact,
I would really like to keep Sticky Notes mod and make people write more notes such that it's easier to understand the smart setups. It also helps a lot if once a setup is blocked or similar..

We once had a server with rso which was really ...
by judos
Thu Oct 27, 2016 5:33 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 37624

Re: [MOD 0.14.x] HardCrafting 0.5.0

No surely not, you can message me any errors or just send me the updated files if you find several mistakes ;)

Yes the part to integrate other resources is still on my todo list, hope I can get to that soon.
by judos
Mon Oct 24, 2016 9:30 pm
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Hardcrafting/Marathon

Hey Zoomtag,

The server is awesome but now it starts to lag quite a lot :/ Can you check whether the server is maybe running out of memory with the autosaves, or try to restart the server?
Would be cool if we can actually send a rocket on this marathon map.

Meanwhile I try to reduce the amount of ...
by judos
Mon Oct 24, 2016 10:37 am
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Hardcrafting/Marathon

Awesome! :)

Since we had some issues yesterday keeping our base running I would like to propose a few build notes:

- Before building a new setup please make sure to keep old setup running until the new factory part is fully functional
- If you plan to build a big setup, please check that an ...
by judos
Sat Oct 22, 2016 2:55 am
Forum: Multiplayer
Topic: RSO/Bob+angels
Replies: 52
Views: 21141

Re: RSO/Hardcrafting/Marathon

I would want to request the mod: Sticky Notes

https://mods.factorio.com/mods/binbinhfr/StickyNotes

If we actually build the smart train system with circuits to request items etc, it would be very helpful to label combinators and circuits. It's also useful for everything else of course ;)
by judos
Mon Oct 17, 2016 3:16 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 61483

Re: [MOD 0.14.x] BeltSorter 0.3.0

Hi Sitethief,
I would recommend generally to update to factorio 0.14. But I saw that I never uploaded beltSorter_0.2.2 on the github:
https://github.com/judos/beltSorter/releases
That version contains a few fixes and also includes the filter item (before it was not available). So you can try to ...
by judos
Mon Oct 17, 2016 2:40 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 100348

Re: [MOD 0.14] Robot Mining Site 0.5.0

The mod is now updated for Factorio 0.14.x. Please report any issues on github issues or here on the forum thread. (The modding page doesn't send emails when somebody writes anything...) ;)

As always: Have fun!
by judos
Sat Oct 08, 2016 8:46 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 137615

Re: [MOD 0.12.x] HardCrafting 0.3.15

Hi Solarion,

The forum is active (and especially I do get an email for posts here, which is sadly not the case in the mod portal).
Please also see the newer thread for HardCrafting 0.4.x +

About the coal dust: yes that's on purpose, it's like a small return of your items in the form of ash / coal ...
by judos
Fri Sep 30, 2016 6:44 pm
Forum: Resolved Problems and Bugs
Topic: Desync on showing sprite button with tooltip (locale)
Replies: 5
Views: 3026

Re: Desync on showing sprite button with tooltip (locale)

Oh ok, thanks for the info. :) (still 101% awesome hehe)
by judos
Fri Sep 30, 2016 6:36 pm
Forum: Resolved Problems and Bugs
Topic: Desync on showing sprite button with tooltip (locale)
Replies: 5
Views: 3026

Re: Desync on showing sprite button with tooltip (locale)

You guys are simply awesome! Thanks for fixing so fast :)
Also the changelog that desync reports are now much bigger sounds lovely for eventual future issues.

Cheers, judos
by judos
Fri Sep 30, 2016 5:51 am
Forum: Resolved Problems and Bugs
Topic: [14.9] Crash after desync (Linux headl.)
Replies: 8
Views: 3067

Re: [14.9] Crash after desync (Linux headl.)

Hi Loewchen,
Thanks for the cross linking back to this :)
I opened a defect for this special case: https://forums.factorio.com/viewtopic.php?f=7&t=33573&p=211258#p211258
Yesterday I talked with Rseding about this desync and of course usually it should not desync, but this case seems to be some ...
by judos
Thu Sep 29, 2016 11:26 pm
Forum: Resolved Problems and Bugs
Topic: Desync on showing sprite button with tooltip (locale)
Replies: 5
Views: 3026

Desync on showing sprite button with tooltip (locale)

I found a desync which occurs when a mod overrides with a locale file some item-name. Basically after the locale overrides the item-name for an item in one language showing a gui-sprite button in the game will instantly lead to a desync.

I attached a minimal example of a mod which does override the ...

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