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Changes and fixes for 0.3.4
- fix config not copied in blueprint when blueprint is rotated
- fix config not loaded when advanced beltsorter is built by blueprint
- fix potential crash in item selection gui
- Recipe is a LOT cheaper now - adapted to the much more powerful inserters since ...
Search found 270 matches
- Fri Nov 18, 2016 10:13 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 61483
- Fri Nov 18, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 481452
Re: [MOD 0.14.13+] Creative Mode 0.2.2 - Epic update!!
Hi Mooncat,
Awesome mod!
Small request: Can we have a "Creative Roboport" with huge area and amount of charging / charging places ?
/edit: maybe also creative robots (don't use energy, are extremely fast) ?
Cheers,
judos
Awesome mod!
Small request: Can we have a "Creative Roboport" with huge area and amount of charging / charging places ?
/edit: maybe also creative robots (don't use energy, are extremely fast) ?
Cheers,
judos
- Mon Nov 14, 2016 9:01 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Bob+angels
I joined the new map and saw that kaZ created a new modpack for the server, if you want to join you can find the modpack here:
viewtopic.php?f=53&t=36577
viewtopic.php?f=53&t=36577

- Mon Nov 14, 2016 3:40 pm
- Forum: Mods
- Topic: [MOD 0.14.x+] RocketAutoStart 0.2.1
- Replies: 1
- Views: 6958
Re: [MOD 0.14.x+] RocketAutoStart 0.2.1
Updated for factorio 0.14 

- Sat Nov 12, 2016 12:38 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Bob+angels
Update mods yes please, but the server is perfect :)
@Panda The desync loop has absolutely nothing to do with the server but rather the mods with which we are playing. This server has also way better upload (for me up to 3.5MB/s which is about limit of my internet connection)
KaZ if we find time ...
@Panda The desync loop has absolutely nothing to do with the server but rather the mods with which we are playing. This server has also way better upload (for me up to 3.5MB/s which is about limit of my internet connection)
KaZ if we find time ...
- Tue Nov 01, 2016 10:18 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Bob+angels
After that this would be the mod zip:
https://dl.dropboxusercontent.com/u/14906070/mods.zip
/edit: added textplates_0.1.10 in agreement with Zoom to label the circuitry for the smart train setup
https://dl.dropboxusercontent.com/u/14906070/mods.zip
/edit: added textplates_0.1.10 in agreement with Zoom to label the circuitry for the smart train setup
- Tue Nov 01, 2016 7:09 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Bob+angels
Yes works again, great thanks for your help!
Will you come online and join tonight?

- Tue Nov 01, 2016 5:46 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Bob+angels
hmm strange, on joining it first downloads something like 8 MB, then desyncs, and the next trial downloads something like 40MB ?
However can't connect at the moment. Are you guys having similar issues?
Zoom, can you please retry the server? Thank you!
However can't connect at the moment. Are you guys having similar issues?
Zoom, can you please retry the server? Thank you!
- Sat Oct 29, 2016 11:27 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Hardcrafting/Marathon
Nice :)
Jep Marathon definitely has a performence impact,
I would really like to keep Sticky Notes mod and make people write more notes such that it's easier to understand the smart setups. It also helps a lot if once a setup is blocked or similar..
We once had a server with rso which was really ...
Jep Marathon definitely has a performence impact,
I would really like to keep Sticky Notes mod and make people write more notes such that it's easier to understand the smart setups. It also helps a lot if once a setup is blocked or similar..
We once had a server with rso which was really ...
- Thu Oct 27, 2016 5:33 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 37624
Re: [MOD 0.14.x] HardCrafting 0.5.0
No surely not, you can message me any errors or just send me the updated files if you find several mistakes
Yes the part to integrate other resources is still on my todo list, hope I can get to that soon.

Yes the part to integrate other resources is still on my todo list, hope I can get to that soon.
- Mon Oct 24, 2016 9:30 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Hardcrafting/Marathon
Hey Zoomtag,
The server is awesome but now it starts to lag quite a lot :/ Can you check whether the server is maybe running out of memory with the autosaves, or try to restart the server?
Would be cool if we can actually send a rocket on this marathon map.
Meanwhile I try to reduce the amount of ...
The server is awesome but now it starts to lag quite a lot :/ Can you check whether the server is maybe running out of memory with the autosaves, or try to restart the server?
Would be cool if we can actually send a rocket on this marathon map.
Meanwhile I try to reduce the amount of ...
- Mon Oct 24, 2016 10:37 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Hardcrafting/Marathon
Awesome! :)
Since we had some issues yesterday keeping our base running I would like to propose a few build notes:
- Before building a new setup please make sure to keep old setup running until the new factory part is fully functional
- If you plan to build a big setup, please check that an ...
Since we had some issues yesterday keeping our base running I would like to propose a few build notes:
- Before building a new setup please make sure to keep old setup running until the new factory part is fully functional
- If you plan to build a big setup, please check that an ...
- Sat Oct 22, 2016 2:55 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 21141
Re: RSO/Hardcrafting/Marathon
I would want to request the mod: Sticky Notes
https://mods.factorio.com/mods/binbinhfr/StickyNotes
If we actually build the smart train system with circuits to request items etc, it would be very helpful to label combinators and circuits. It's also useful for everything else of course
https://mods.factorio.com/mods/binbinhfr/StickyNotes
If we actually build the smart train system with circuits to request items etc, it would be very helpful to label combinators and circuits. It's also useful for everything else of course

- Mon Oct 17, 2016 3:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 61483
Re: [MOD 0.14.x] BeltSorter 0.3.0
Hi Sitethief,
I would recommend generally to update to factorio 0.14. But I saw that I never uploaded beltSorter_0.2.2 on the github:
https://github.com/judos/beltSorter/releases
That version contains a few fixes and also includes the filter item (before it was not available). So you can try to ...
I would recommend generally to update to factorio 0.14. But I saw that I never uploaded beltSorter_0.2.2 on the github:
https://github.com/judos/beltSorter/releases
That version contains a few fixes and also includes the filter item (before it was not available). So you can try to ...
- Mon Oct 17, 2016 2:40 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 100348
Re: [MOD 0.14] Robot Mining Site 0.5.0
The mod is now updated for Factorio 0.14.x. Please report any issues on github issues or here on the forum thread. (The modding page doesn't send emails when somebody writes anything...)
As always: Have fun!

As always: Have fun!
- Sat Oct 08, 2016 8:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 137615
Re: [MOD 0.12.x] HardCrafting 0.3.15
Hi Solarion,
The forum is active (and especially I do get an email for posts here, which is sadly not the case in the mod portal).
Please also see the newer thread for HardCrafting 0.4.x +
About the coal dust: yes that's on purpose, it's like a small return of your items in the form of ash / coal ...
The forum is active (and especially I do get an email for posts here, which is sadly not the case in the mod portal).
Please also see the newer thread for HardCrafting 0.4.x +
About the coal dust: yes that's on purpose, it's like a small return of your items in the form of ash / coal ...
- Fri Sep 30, 2016 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 3026
Re: Desync on showing sprite button with tooltip (locale)
Oh ok, thanks for the info.
(still 101% awesome hehe)

- Fri Sep 30, 2016 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 3026
Re: Desync on showing sprite button with tooltip (locale)
You guys are simply awesome! Thanks for fixing so fast 
Also the changelog that desync reports are now much bigger sounds lovely for eventual future issues.
Cheers, judos

Also the changelog that desync reports are now much bigger sounds lovely for eventual future issues.
Cheers, judos
- Fri Sep 30, 2016 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [14.9] Crash after desync (Linux headl.)
- Replies: 8
- Views: 3067
Re: [14.9] Crash after desync (Linux headl.)
Hi Loewchen,
Thanks for the cross linking back to this :)
I opened a defect for this special case: https://forums.factorio.com/viewtopic.php?f=7&t=33573&p=211258#p211258
Yesterday I talked with Rseding about this desync and of course usually it should not desync, but this case seems to be some ...
Thanks for the cross linking back to this :)
I opened a defect for this special case: https://forums.factorio.com/viewtopic.php?f=7&t=33573&p=211258#p211258
Yesterday I talked with Rseding about this desync and of course usually it should not desync, but this case seems to be some ...
- Thu Sep 29, 2016 11:26 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 3026
Desync on showing sprite button with tooltip (locale)
I found a desync which occurs when a mod overrides with a locale file some item-name. Basically after the locale overrides the item-name for an item in one language showing a gui-sprite button in the game will instantly lead to a desync.
I attached a minimal example of a mod which does override the ...
I attached a minimal example of a mod which does override the ...