Search found 36 matches

by HalfPastZulu
Sun Aug 05, 2018 10:19 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81994

Re: Friday Facts #254 - No research queue for you

How coincidental that the queue removal and mod portal updates are in the same FFF, or is it a coincidence at all?

I just feel that this is being purposefully left out to justify all the work on modding ( aka the hackers way in to your system )
by HalfPastZulu
Sat Aug 04, 2018 5:21 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81994

Re: Friday Facts #254 - No research queue for you

Yeah not really happy about research queue being totally removed... Maybe disabled until you win your first game or something and then it becomes an option. Also, I don't think you were approaching it correctly. Well, at least not the way I would approach it. Instead of having a queue like the one p...
by HalfPastZulu
Wed Jul 25, 2018 4:03 pm
Forum: General discussion
Topic: The thing about blueprints which fell under the table
Replies: 10
Views: 4150

Re: The thing about blueprints which fell under the table

Trains and their cars should definitely be on blueprints. Setting train color, schedule, and all the cargo slots in the train car is very, very tedious for a game all about automation.
by HalfPastZulu
Sun Jul 15, 2018 7:06 pm
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12480

Re: Remove Blueprint Importing?

evopwr wrote:Some very constuctive replies - I will concede it was obiously a bad idea... :mrgreen:
I have hundreds of bad ideas everyday ! :-)
by HalfPastZulu
Fri Jul 06, 2018 6:57 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 54968

Re: Friday Facts #250 - Dead end conclusion

Option Zero isn't perfect !
I don't think there is a single solution that will make everyone happy.

But its definitely the best option presented so far.

I could live with this option very happily ! :-)
by HalfPastZulu
Wed Jun 20, 2018 6:03 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62355

Re: Satisfactory - 3D Factorio?

These style or genre of games don't translate to 3D very well. I can't think of one single RTS or Build/SIM game that got better when it went from 2d tiles to 3D. Starcraft gets a nod for being close but thats about it.

The 2D Tiles of Factorio was a big lure for me to the game.
by HalfPastZulu
Thu Jun 14, 2018 3:04 am
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12480

Re: Remove Blueprint Importing?

Wow! I am always amazed when others ask for game features to be removed that are totally optional in the first place. When you start a new game... Don't Use YOUR blueprints. Delete YOUR blueprints not Everyone's. Make new blueprints. Improve blueprints. I think its mentioned already but do you think...
by HalfPastZulu
Sat Jun 09, 2018 3:23 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 60502

Re: Friday Facts #246 - The GUI update (Part 3)

I'm calling it now: With the new GUI tileset, nobody will know if a value can be changed because the button and editable field look exactly the same. Notice the seed field for example, it looks exactly the same as the other buttons, making me wonder if it's a button, or a text field. At a quick non...
by HalfPastZulu
Fri Jun 08, 2018 9:42 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 60502

Re: Friday Facts #246 - The GUI update (Part 3)

WoW ! That new UI is looking sexy ! :D
by HalfPastZulu
Fri Jun 01, 2018 3:19 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 17821

Re: Whats your current game goal?

Find a new coal patch before this one runs out ! :mrgreen:
by HalfPastZulu
Sat May 26, 2018 5:10 pm
Forum: Railway Setups
Topic: Solar Railways
Replies: 7
Views: 7196

Re: Solar Railways

Maybe use some of that solar energy for some lasers... That will deter any bugs that wanna bite through. :lol:
by HalfPastZulu
Sat May 26, 2018 4:33 pm
Forum: Show your Creations
Topic: [failure] train defense
Replies: 12
Views: 8382

Re: [failure] train defense

What about maybe having blue belts between the tracks pushing bugs on the track and away from base? :idea:
by HalfPastZulu
Sat May 26, 2018 4:00 pm
Forum: Show your Creations
Topic: TheWall [image heavy]
Replies: 8
Views: 7477

Re: TheWall [image heavy]

I think Trump would approve of these walls !
by HalfPastZulu
Fri Nov 17, 2017 5:32 pm
Forum: Ideas and Suggestions
Topic: Inserter read inventory to circuit network
Replies: 2
Views: 1145

Re: Inserter read inventory to circuit network

I would like to add the ability to read missing construction items also... like the ones that flash on the bottom of the screen. Would love to be able to read that in a circuit network.
by HalfPastZulu
Sat Oct 28, 2017 4:57 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 65770

Re: Friday Facts #214 - Concrete rendering

I have to admit when I first saw the images of the new concrete I thought it was a new stone path graphic. I am willing to try it though :) It may be that I am so used to the current graphic that I just cannot imagine well enough how nice this may look once in game. I suppose I'll have to play aroun...
by HalfPastZulu
Fri Oct 20, 2017 3:59 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14863

Re: Thoughts on Factorio and how I would make it better...

I Love isometric games... I think that many of the games that were isometric and then later released versions of 3d, like C&C for instance, lost most of their allure for me. They just lost something in the transition. So needless to say I loved the fact that they developed a isometric game in th...

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