Search found 50 matches

by Elok
Mon Oct 30, 2017 4:46 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?

1)
Yep. Belts have lower throughput and far more lag end to end.
And you can't use the belt for other types of shipments.

Lower throughput, yes. And I've always said that rail have higher volume than ore and scale exponentially (not much use to go over 4 rails) while belt grow linearly. That ...
by Elok
Sat Oct 21, 2017 3:57 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 67394

Re: i find this game become boring after 100 hour.

One thing that I've thought to help with endgame would be a sort of big " Alien Push " event.

Basically, when you reach endgame (triggered by the space station?), soon you get warned about the start of the event. Instance, a message like "You heard a growl from far away" appear on the screen.

At ...
by Elok
Fri Oct 20, 2017 1:57 pm
Forum: General discussion
Topic: Does someone have a list of all item grouped by ingredients?
Replies: 4
Views: 3364

Re: Does someone have a list of all item grouped by ingredients?

Great!

But does something exist without using mod?
by Elok
Fri Oct 20, 2017 1:23 pm
Forum: General discussion
Topic: Does someone have a list of all item grouped by ingredients?
Replies: 4
Views: 3364

Does someone have a list of all item grouped by ingredients?

Basically, I want to optimize my base and one of the things I would like to do is to regroup item production together.

But first, I would like a list where I can easily find which items in the game have similar ingredients. There's the wiki but it's a tough process since you can only look at one ...
by Elok
Fri Oct 13, 2017 3:30 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?


The only, only real downside of conveyor compared to train is the increased cost of iron.

No, the real downside of belts are:
1. Space required.
2. Lack of flexibility when expanding - when your mining outpost starts to run out of ore you have to add a new outpost nearby or at least in the same ...
by Elok
Wed Oct 04, 2017 2:03 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?

You will change your mind in the "Belt vs. Train" discussion if your base becomes bigger. For 9 belts of iron+copper (i.e. 9x40=360 per second) belts are the prefered choice (IMHO). If your base consumes more than about 1000 per second, which is 25 blue belts, it's a real pain with belts. Then you ...
by Elok
Wed Oct 04, 2017 1:35 am
Forum: Not a bug
Topic: failed to initialize display device 0.15.27
Replies: 3
Views: 5231

Re: failed to initialize display device 0.15.27

Just wanted to say that I had the same error today and restarting windows also fixed the issue for me.
by Elok
Tue Oct 03, 2017 5:57 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?


Not only conveyor are easy to build with drone remotely but the supply chain is a lot more stable with conveyor while you need to build a buffer with train.


Not true. Mining outpost gradually output less and less ore as the drills in the center have a lot more ore than the ones at the edges ...
by Elok
Fri Sep 29, 2017 1:54 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?

Elok, how do the solvable problems that you hit with your train-based outpost get solved by using belts?

If you have a defensive perimeter that protect your whole supply line to send power and drone to your mining station, then you can either use train or conveyor (since your conveyor are ...
by Elok
Thu Sep 28, 2017 1:31 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 21172

Re: Belts, how far is too far?

Personally, I never use train for a simple reason.

For a mining station to be completly independant, it need :

1- Power
2- Bots
3- Stock to replace what will be destroyed by the Biters

The last time I created a mining station with train, I tried to install solar pannel and Accumulators. But it ...

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