Search found 29 matches

by mkaito
Tue Dec 12, 2017 4:52 pm
Forum: Gameplay Help
Topic: Help me avoid turret creep
Replies: 4
Views: 1787

Help me avoid turret creep

Hi and thanks for taking the time to read. My concern is mostly about early game. Once you reach a certain level of tech, clearing nests becomes increasingly easy, culminating in just nuking large swaths of terrain. As soon as you can drag a decent number of combat drones behind you, clearing nests ...
by mkaito
Tue Nov 07, 2017 11:49 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 313873

Re: [MOD 0.13.17+] Rampant - 0.15.22

Rampant significantly (x10 or more) increases the time it takes to save a game. I play with a fair few mods, but I've singled out Rampant by toggling mods on and off. Disabling Rampant reduces the save time by a factor of 10. With Rampant enabled, it seems the game just sits there for a while before...
by mkaito
Tue Nov 07, 2017 8:17 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 119954

Re: [MOD 0.12.12+] Research queue 1.2.6

Three suggestions I'd like to propose:
  • Add a button to put something atop the queue. And an option to allow changing research when doing so.
  • Scroll bars for the queue. The scroll buttons are annoying.
  • A search box
by mkaito
Fri Nov 03, 2017 8:21 am
Forum: Ideas and Requests For Mods
Topic: [Request] Tree Brush
Replies: 7
Views: 2742

Re: [Request] Tree Brush

Duh.

I owe you a pint :D
by mkaito
Fri Nov 03, 2017 3:24 am
Forum: Ideas and Requests For Mods
Topic: [Request] Tree Brush
Replies: 7
Views: 2742

Re: [Request] Tree Brush

I really like the way this works. Build time and cost seem perfect. One tree for one tree. I can look into other mods to get "more" trees.

Just one thing. Any chance you get it to continue placing while mouse button is held down?
by mkaito
Thu Nov 02, 2017 3:26 am
Forum: Ideas and Requests For Mods
Topic: [Request] Tree Brush
Replies: 7
Views: 2742

[Request] Tree Brush

I'd like a way to place trees in an area around the cursor using random distribution, essentially like a brush or spray tool from MS Paint. My motivation is mostly aesthetic, as I really like my trains to drive through trees, and my stations and bases to be surrounded by trees. However, in the proce...
by mkaito
Tue Oct 03, 2017 2:08 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 185476

Re: Chunk-aligned modular railway system with LTN Stations

Have you thought about a combined 3-in-1 loading station, as counterpart to your 3-in-1 unloading station? I made a set of these, because I didn't want to use the 4-wagon stations for stuff like blue chips or batteries, and using the 4-wagon loading stations and using primarily 1-1 trains was causi...
by mkaito
Tue Oct 03, 2017 1:56 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 185476

Re: Chunk-aligned modular railway system with LTN Stations

I have a similar issue as Yinyang but I think we came to different solutions. I'm using Uranium outposts since I'm using Angel's infinite ores and they need some kind of acid. Changing the acid type is easy but I've found that the conflict of 6 length provider trains and -4 length fluid trains is c...
by mkaito
Fri Sep 29, 2017 5:24 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 185476

Re: Chunk-aligned modular railway system with LTN Stations

Have you thought about a combined 3-in-1 loading station, as counterpart to your 3-in-1 unloading station? Or even single-wagon loading/unloading stations, that fit with your chunk pattern? And a flipped version of the fluid stations, that load/unloads to the rear. And what are those combiners for t...

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