Search found 46 matches
- Wed Mar 06, 2019 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 11170
Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Ok, it's now fixed for 0.17.8 which I'll see if we can send out early tomorrow. In the meantime you'll need to roll back to 0.17.6 with your modded servers. Thanks, I tried but something crashed on my headless, something about cannot roll back to previous version of map or something. So I'll wait 1...
- Wed Mar 06, 2019 8:23 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.X] UI : Train View : Color picker/pipette behavior
- Replies: 1
- Views: 1287
[0.17.X] UI : Train View : Color picker/pipette behavior
TL;DR The color picker of trains looks like a pipette so the first instinct you have is to click on it and select something on the screen to pick the color. Not the behavior implemented, closes the color picker instead. Change the icon OR implement a real pipette that takes the color you select on ...
- Wed Mar 06, 2019 7:46 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Hotkeys
- Replies: 3
- Views: 1148
- Wed Mar 06, 2019 7:24 pm
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 19462
Re: Version 0.17.7
Probably already answered question : Is it normal that I don't upgrade automatically ? Specs - Direct download from website (portable version) - I'm connected - I checked the option in settings to update experimental "About" always says I'm up to date. Thx Related maybe ? https://forums.f...
- Wed Mar 06, 2019 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 11170
[Rseding91] [0.17.7] Mods mismatch detected incorrectly
Probably related to the change in the 0.17.7 about mods
Fixed that the game would incorrectly think some mods wouldn't be required when joining multiplayer games even though they are.
- Wed Mar 06, 2019 7:19 pm
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 19462
Re: Version 0.17.7
This update broke something. When trying to join a server I and my friend get the following weirdness: https://steamuserimages-a.akamaihd.net/ugc/1002519907007698679/F6801DCF393936D04082D3E4B686B4921166AA32/ I have the same thing https://i.imgur.com/Wmoz1n5.png Opened a ticket https://forums.factor...
- Wed Mar 06, 2019 7:16 pm
- Forum: Not a bug
- Topic: [0.17.4] Unable to uncheck in Mod Settings
- Replies: 2
- Views: 717
Re: [0.17.4] Unable to uncheck in Mod Settings
Thanks for the report however that's working correctly: it states right in the GUI why you can't change those settings - only admins can change those settings. So is it a bug that I was able to do it in 0.16.X (I was admin and was able to use console commands) and now I can't anymore ? Somehow I go...
- Wed Mar 06, 2019 7:13 pm
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 19462
Re: Version 0.17.7
Yeay I can delete my station now x)
As always, thanks !
As always, thanks !
- Wed Mar 06, 2019 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.5] UI : Cannot delete train station, name too long
- Replies: 5
- Views: 3010
- Wed Mar 06, 2019 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.5] UI : Cannot delete train station, name too long
- Replies: 5
- Views: 3010
Re: [0.17.5] UI : Cannot delete train station, name too long
You might wanna post a save and log for your game. So that the devs can review your issue. Check out https://forums.factorio.com/viewtopic.php?f=7&t=3638 for more info on posting a bug :) I know but I mean ... it's probably way faster for them to simply pop into a game of their own and do it, t...
- Tue Mar 05, 2019 8:37 pm
- Forum: Releases
- Topic: Version 0.17.6
- Replies: 29
- Views: 21001
Re: Version 0.17.6
Wow you rock Factorio team !!
- Tue Mar 05, 2019 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.5] UI : Cannot delete train station, name too long
- Replies: 5
- Views: 3010
[kovarex] [0.17.5] UI : Cannot delete train station, name too long
So ... I have long name for my station and I wanted to delete it but no way to click on it I'm playing on a 1920*1080 Screen https://i.imgur.com/rMWVRaI.png Also, the pipette icon implies that you can click on a color on the screen to "pick" a color, but the only thing happening when the t...
- Tue Mar 05, 2019 3:02 pm
- Forum: Duplicates
- Topic: [0.17.5] Pipette tool and clear cursor "Can't put away, inventory full"
- Replies: 3
- Views: 666
Re: [0.17.5] Pipette tool and clear cursor "Can't put away, inventory full"
Thanks ! Sorry I thought only to search on 0.17.5 as I didn't noticed it in 0.17.4. Thought it was only introduced.
You rock Factorio Team !
You rock Factorio Team !
- Tue Mar 05, 2019 2:10 pm
- Forum: Duplicates
- Topic: [0.17.5] Pipette tool and clear cursor "Can't put away, inventory full"
- Replies: 3
- Views: 666
[0.17.5] Pipette tool and clear cursor "Can't put away, inventory full"
Pipette tool on a rail, then press the clear tool and the message : "Can't put away inventory full". Inventory has enough space for it.
On a multiplayer game.
On a multiplayer game.
- Tue Mar 05, 2019 2:05 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 39620
Re: Version 0.17.5
I'm wondering, can you not enable research queue for an old game ? I'm on a multiplayer game and after I updated launched 4 rockets and still no Research Queue in sight. I tried /c game.player.force.research_queue_enabled = true but it tells me that it isn't allowed to me Did you do it twice ? (You...
- Tue Mar 05, 2019 1:47 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 39620
Re: Version 0.17.5
I'm wondering, can you not enable research queue for an old game ?
I'm on a multiplayer game and after I updated launched 4 rockets and still no Research Queue in sight.
I tried /c game.player.force.research_queue_enabled = true but it tells me that it isn't allowed to me
I'm on a multiplayer game and after I updated launched 4 rockets and still no Research Queue in sight.
I tried /c game.player.force.research_queue_enabled = true but it tells me that it isn't allowed to me
- Sun Mar 03, 2019 10:40 am
- Forum: Duplicates
- Topic: [0.17.4] Crash on copy/paste
- Replies: 1
- Views: 654
[0.17.4] Crash on copy/paste
My multiplayer game crashed on copy paste of this part
When I came back, it was pasted. the server did not seem to crash.
I did try to delete the pole right before the crash as well so not sure if the copy paste or the ghost delete has been the cause
When I came back, it was pasted. the server did not seem to crash.
I did try to delete the pole right before the crash as well so not sure if the copy paste or the ghost delete has been the cause
- Sat Mar 02, 2019 8:31 am
- Forum: Not a bug
- Topic: [0.17.4] Unable to uncheck in Mod Settings
- Replies: 2
- Views: 717
[0.17.4] Unable to uncheck in Mod Settings
I am unable to uncheck my Mod Setting in the same name panel for the mod Auto Deconstruct
Multiplayer Game, headless server
0.17.4
2 mods : Auto Deconstruct and Bottleneck
Multiplayer Game, headless server
0.17.4
2 mods : Auto Deconstruct and Bottleneck
- Sat Mar 02, 2019 8:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Cut (Ctrl + X) works on landfill
- Replies: 3
- Views: 924
Re: [0.17.4] Cut feature
I am using
https://mods.factorio.com/mod/Bottleneck
https://mods.factorio.com/mods/mindmix/AutoDeconstruct (btw cannot uncheck "Also mark output chests for deconstruction" in Mod Settings")
https://mods.factorio.com/mod/Bottleneck
https://mods.factorio.com/mods/mindmix/AutoDeconstruct (btw cannot uncheck "Also mark output chests for deconstruction" in Mod Settings")
- Fri Mar 01, 2019 10:44 pm
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 6948
Re: Game Sounds, LaserT, Worms and Alert
Only here to say I'd like some sound on my laser turret as well