Search found 225 matches

by TheRaph
Sat May 18, 2019 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.41] Signaling sometimes does weird things
Replies: 2
Views: 2369

[kovarex] [0.17.41] Signaling sometimes does weird things

What? Pleas look at attached picture. There are three rail crossings which looks very similar. And one Rail Chain Signal with weird behavior. factorio signal.png Let's start with that first one, it works correct. Add a second track under the upper horizontal one, and get that second crossing. One si...
by TheRaph
Fri May 17, 2019 7:20 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34460

Re: Friday Facts #295 - New design for the chemical plant

Very nice chemical plant, but I see second chimney, maybe for steam? How you think about add some white steam from this pipe when water is used to procesing? And one thing, solid fuel and plastics - maybe change color of procesing type into mixed of ingriedents? not full tint but significant? Mayeb...
by TheRaph
Sat May 11, 2019 8:49 am
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21457

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

https://lua-api.factorio.com/latest/Data-Lifecycle.html Doesn't contain the most important file of all. info.json (and the folder structure and naming scheme should be close by) The event list. For some reason I always find it via the defines page. Would be nice if the defines list, for each catego...
by TheRaph
Sat May 04, 2019 10:38 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55243

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Not like we have tons of cute aliens you may want make plushes of in Factorio, but just looks at this guy https://www.etsy.com/shop/VariousKnitKnacks - I love his splitter keychain a lot: https://i.etsystatic.com/10369983/r/il/1cda9b/1740232619/il_fullxfull.1740232619_sgk8.jpg Factorio belt belt :D...
by TheRaph
Wed Mar 27, 2019 10:16 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13588

Re: Version 0.17.20

... if the reason of the - temporary - removal is not explained clearly. Just for me, it's clear enough: ... we would need to spend a bunch of time ... this just doesn't make sense for us. In short: They don't have time for that. You're right, they didn't clearly explain why they don't have time - ...
by TheRaph
Sun Mar 24, 2019 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.17]Blueprint rotation not saved for direct links
Replies: 1
Views: 2032

[Twinsen][0.17.17]Blueprint rotation not saved for direct links

What is: Blueprint linked from BP-book in inventory saves rotation during use of release button (Q). BP-books linked from BP-library doesn't. What I expect: Both BP-books behave the same. (In best case - booth save positions.) How to reproduce: Start a new game. Chop some trees. Craft 4 crates. Pla...
by TheRaph
Sat Mar 23, 2019 8:48 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 17978

Re: Friday Facts #287 - Just bugs again

Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". There's some quite good reasons to disallow spaces in usernames on principle. The question is if we should have usernames at all. In my opinion the bes...
by TheRaph
Fri Mar 15, 2019 10:48 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33050

Re: Friday Facts #286 - Pollution cleanup

EstebanLB wrote:
Fri Mar 15, 2019 9:41 pm
Klonan wrote:
Fri Mar 15, 2019 4:24 pm
https://factorio.com/blog/post/fff-286
What I think is that all of you work too hard...
Hey. They are young (and need the money).
At this point we don't need to worry about their healthy.

But you're right they should stop it when getting older.

Great job devs... Thank you.
by TheRaph
Sun Mar 10, 2019 10:32 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29780

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Koub wrote:
Sun Mar 10, 2019 10:54 am
ggrnd0 wrote:
Sun Mar 10, 2019 9:07 am
What about burning wooden boxes? is it a bug?
This change is intended. Source : viewtopic.php?f=3&t=65070
Chests and wooden power poles are no longer usable as fuel.
But why?
by TheRaph
Thu Mar 07, 2019 11:04 pm
Forum: Implemented Suggestions
Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
Replies: 11
Views: 3886

Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus

Yes, I think you're right, they should get you the information how to change recipes. Because with limited capability to handcraft everything you need, progression may be hard. But that's not founded in existence of special buildings, it's founded in limited handcrafting in combination with not to t...
by TheRaph
Thu Mar 07, 2019 8:42 pm
Forum: Ideas and Suggestions
Topic: Adding redprints and greenprints prints to blueprint library
Replies: 13
Views: 3817

Adding redprints and greenprints prints to blueprint library

As described here , there are much possibilities with deconstruction planer. Different filter settings for example. I you've got some well adjusted decon planner you have to carry them around in your inventory, each of them blocking a whole slot in your inventory. Suggestion: Handle it like a bluepr...
by TheRaph
Wed Mar 06, 2019 9:14 pm
Forum: Not a bug
Topic: [0.17.6]Can't store deconstruction planer in BP-Lib (bug or missing feature?)
Replies: 1
Views: 680

[0.17.6]Can't store deconstruction planer in BP-Lib (bug or missing feature?)

If one has Setup different decon planer (different white lists, black lists etc.) he has to carry it around in inventory. As far as I see it is not possible to add it to BP-library.

Edit: May the same with the green one (But I don't know if it is configurable in different ways).
by TheRaph
Mon Mar 04, 2019 12:17 pm
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33795

Re: [0.17.1] intro too hard

What did you all do? I had placed only 5 turrets at each side. And I put them on the clifs, so I don't need to protect them. I had built a second line with 3 turrets on the cliffs to the left hand side near Iron patch (that was my first line, that 5 turret one was built later). It works very fine. I...
by TheRaph
Sun Mar 03, 2019 9:45 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.3] Campaign: my feedback
Replies: 3
Views: 1183

Re: [0.17.3] Campaign: my feedback

I love reading these, thanks for posting. :) You are welcome. BTW. I need to add one sentence to my feelings. I feel betrayed because Compilatron doesn't tell me about that fish in the car. (The car doesn't looks origin so I think it was on the ship, but why has it fish in it? Was it, because we us...
by TheRaph
Sat Mar 02, 2019 10:21 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.2] Tutorial experience report
Replies: 4
Views: 1933

Re: [0.17.2] Tutorial experience report

Some Answers ... It gets worse when the frame rate drops, which it did surprisingly early. My screen resolution is 1680 X 1050. The computer is 8-core 3 GHz, 64-bit, 16 GB RAM. FPS was down to 13.2 with 2 assemblers, 1 lab, some belt, and 6 burner-inserters on the screen. Curiously it increased to 1...
by TheRaph
Sat Mar 02, 2019 11:56 am
Forum: Ideas and Suggestions
Topic: Biter carcasses should fade out
Replies: 4
Views: 1288

Re: Biter carcasses should fade out

Additional to that: please make a config for that "fade-out-time".
by TheRaph
Sat Mar 02, 2019 11:51 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.3] Campaign: my feedback
Replies: 3
Views: 1183

[0.17.3] Campaign: my feedback

Here I like to write down my feelings about the new campaign. I didn't play factorio for a few month, so I've forgotten the most and has played the campaign as like a newbie. I happily survived a crash landing and meet my best friend... Compilatron. I yust feel it's name is to long and to complex. I...
by TheRaph
Fri Mar 01, 2019 10:37 pm
Forum: Implemented Suggestions
Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
Replies: 11
Views: 3886

Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus

I very much disagree. It is fully normal, that in a "campaign" (this is not stated as "tutorial") some buildings exist which are special and not available in free play. (Did you ever play C&C TS?) This special assemblers are colored in red (not available in free play) so they...

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