Search found 91 matches

by FactorioParadox
Sun Dec 31, 2017 9:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384189

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
by FactorioParadox
Sun Dec 31, 2017 7:30 pm
Forum: General discussion
Topic: What do you think about ideas of "assembly line" ?
Replies: 7
Views: 3216

Re: What do you think about ideas of "assembly line" ?

All your doing is adding in a bunch of intermediate products that can only be used for one thing, which is just complexity for the sake of realism. Also, it would be inconsistent with other recipes.
by FactorioParadox
Sun Dec 31, 2017 7:15 pm
Forum: General discussion
Topic: Happy new Gear
Replies: 3
Views: 1602

Re: Happy new Gear

You're so punny, you know that?
by FactorioParadox
Sun Dec 31, 2017 7:10 pm
Forum: Ideas and Suggestions
Topic: Artillery Targeting Remote "Area Resize" / "Patterns"
Replies: 3
Views: 1981

Re: Artillery Targeting Remote "Area Resize" / "Patterns"

What would be the advantage of this over simply having them hit all biter stuff in a certain radius from the target (which would be big enough to cover an entire biter colony)?
by FactorioParadox
Sun Dec 31, 2017 7:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384189

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun.
by FactorioParadox
Sat Dec 30, 2017 6:15 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44425

Re: Friday Facts #223 - Reflections on 2017

OBXandos wrote: I don't think I have seen a release this widely disliked.
No Man's Sky.
by FactorioParadox
Fri Dec 29, 2017 3:20 am
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 23668

Re: Rocket Fuel or Nuclear Fuel for trains?

Nuclear fuel lasts longer.
by FactorioParadox
Wed Dec 27, 2017 11:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384189

Re: Development and Discussion

So I'm trying to play with Angel's Bioprocessing in 15.40 but it keeps saying "Error in assignID, item with name 'wooden-board' does not exist." Is there some sort of config I could tweak to just remove the circuit-wood-fiber-board recipe?
by FactorioParadox
Sun Dec 24, 2017 6:08 pm
Forum: Ideas and Suggestions
Topic: Altering respawn points (medcenter)
Replies: 4
Views: 4240

Re: Altering respawn points (medcenter)

I respawned in the middle of my Accumulator field and had to remove many to get out, therefore I agree with your suggestion.
by FactorioParadox
Sun Dec 24, 2017 5:33 pm
Forum: Spread the Word
Topic: The Best Factorio Steam Review
Replies: 7
Views: 6375

Re: The Best Factorio Steam Review

I didn't write this, but I think it deserves some credit. It was what made me shovel for a few extra dollars for this game, along with hundreds of others. I think the author (And yes, because he *definitely* deserves that title) really captured Factorio in a brilliant realistic light. One that capt...
by FactorioParadox
Wed Dec 20, 2017 11:08 pm
Forum: Ideas and Suggestions
Topic: Recipe tooltip time accounting machine crafting speed
Replies: 10
Views: 3449

Re: [UI] Crafting time relative to crafting speed

It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting spe...
by FactorioParadox
Tue Dec 19, 2017 3:19 am
Forum: Ideas and Suggestions
Topic: Train derailment and consumption parts
Replies: 1
Views: 909

Re: Train derailment and consumption parts

Sounds like tedium for tedium's sake.
by FactorioParadox
Mon Dec 18, 2017 8:05 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11511

Re: Nuclear Artillery Shells

People have made bases that can pump out a rocket a minute. I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no val...
by FactorioParadox
Mon Dec 18, 2017 5:04 am
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11511

Re: Nuclear Artillery Shells

I think a rocket is wayyy too expensive to be worth delivering atomic bombs. For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one. People have made bases that can pump out a rocket a ...
by FactorioParadox
Sun Dec 17, 2017 11:18 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11511

Re: Nuclear Artillery Shells

Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll: Yeah, but which one are we more likely to get? Why can't we have both? (Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, ...
by FactorioParadox
Sun Dec 17, 2017 6:23 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501244

Re: Simple Questions and Short Answers

When using the "go to" functionality on trains to make it go to a certain train stop in its schedule, is it possible to use this functionality to make it go to disabled stops? I want to have a stop for occasional maintenance if I notice they are damaged or want to take a train off the line...
by FactorioParadox
Sun Dec 17, 2017 6:12 pm
Forum: General discussion
Topic: nuclear fuel for trains added in .16?
Replies: 14
Views: 6486

Re: nuclear fuel for trains added in .16?

cbhj1 wrote:
FactorioParadox wrote:So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.
need to go back further...
Except we don't have flux capacitors. :P
by FactorioParadox
Sun Dec 17, 2017 4:26 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11511

Re: Nuclear Artillery Shells

bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?
by FactorioParadox
Sun Dec 17, 2017 3:42 am
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 11511

Nuclear Artillery Shells

We have nuclear ammo versions of bullets and rockets so why not nuclear ammo for the artillery turret? You can even call it an Atomic Bomb if you want.

Edit: Going to come in and say that maybe they should fly slower for the sake of balance.
by FactorioParadox
Sun Dec 17, 2017 3:29 am
Forum: General discussion
Topic: nuclear fuel for trains added in .16?
Replies: 14
Views: 6486

Re: nuclear fuel for trains added in .16?

So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.

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