Search found 91 matches
- Sun Dec 31, 2017 9:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384189
Re: Development and Discussion
Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
- Sun Dec 31, 2017 7:30 pm
- Forum: General discussion
- Topic: What do you think about ideas of "assembly line" ?
- Replies: 7
- Views: 3216
Re: What do you think about ideas of "assembly line" ?
All your doing is adding in a bunch of intermediate products that can only be used for one thing, which is just complexity for the sake of realism. Also, it would be inconsistent with other recipes.
- Sun Dec 31, 2017 7:15 pm
- Forum: General discussion
- Topic: Happy new Gear
- Replies: 3
- Views: 1602
Re: Happy new Gear
You're so punny, you know that?
- Sun Dec 31, 2017 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Artillery Targeting Remote "Area Resize" / "Patterns"
- Replies: 3
- Views: 1981
Re: Artillery Targeting Remote "Area Resize" / "Patterns"
What would be the advantage of this over simply having them hit all biter stuff in a certain radius from the target (which would be big enough to cover an entire biter colony)?
- Sun Dec 31, 2017 7:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384189
Re: Development and Discussion
Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun.
- Sat Dec 30, 2017 6:15 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 44425
Re: Friday Facts #223 - Reflections on 2017
No Man's Sky.OBXandos wrote: I don't think I have seen a release this widely disliked.
- Fri Dec 29, 2017 3:20 am
- Forum: General discussion
- Topic: Rocket Fuel or Nuclear Fuel for trains?
- Replies: 18
- Views: 23668
Re: Rocket Fuel or Nuclear Fuel for trains?
Nuclear fuel lasts longer.
- Wed Dec 27, 2017 11:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384189
Re: Development and Discussion
So I'm trying to play with Angel's Bioprocessing in 15.40 but it keeps saying "Error in assignID, item with name 'wooden-board' does not exist." Is there some sort of config I could tweak to just remove the circuit-wood-fiber-board recipe?
- Sun Dec 24, 2017 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Altering respawn points (medcenter)
- Replies: 4
- Views: 4240
Re: Altering respawn points (medcenter)
I respawned in the middle of my Accumulator field and had to remove many to get out, therefore I agree with your suggestion.
- Sun Dec 24, 2017 5:33 pm
- Forum: Spread the Word
- Topic: The Best Factorio Steam Review
- Replies: 7
- Views: 6375
Re: The Best Factorio Steam Review
I didn't write this, but I think it deserves some credit. It was what made me shovel for a few extra dollars for this game, along with hundreds of others. I think the author (And yes, because he *definitely* deserves that title) really captured Factorio in a brilliant realistic light. One that capt...
- Wed Dec 20, 2017 11:08 pm
- Forum: Ideas and Suggestions
- Topic: Recipe tooltip time accounting machine crafting speed
- Replies: 10
- Views: 3449
Re: [UI] Crafting time relative to crafting speed
It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting spe...
- Tue Dec 19, 2017 3:19 am
- Forum: Ideas and Suggestions
- Topic: Train derailment and consumption parts
- Replies: 1
- Views: 909
Re: Train derailment and consumption parts
Sounds like tedium for tedium's sake.
- Mon Dec 18, 2017 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11511
Re: Nuclear Artillery Shells
People have made bases that can pump out a rocket a minute. I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no val...
- Mon Dec 18, 2017 5:04 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11511
Re: Nuclear Artillery Shells
I think a rocket is wayyy too expensive to be worth delivering atomic bombs. For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one. People have made bases that can pump out a rocket a ...
- Sun Dec 17, 2017 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11511
Re: Nuclear Artillery Shells
Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll: Yeah, but which one are we more likely to get? Why can't we have both? (Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, ...
- Sun Dec 17, 2017 6:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501244
Re: Simple Questions and Short Answers
When using the "go to" functionality on trains to make it go to a certain train stop in its schedule, is it possible to use this functionality to make it go to disabled stops? I want to have a stop for occasional maintenance if I notice they are damaged or want to take a train off the line...
- Sun Dec 17, 2017 6:12 pm
- Forum: General discussion
- Topic: nuclear fuel for trains added in .16?
- Replies: 14
- Views: 6486
Re: nuclear fuel for trains added in .16?
Except we don't have flux capacitors.cbhj1 wrote:need to go back further...FactorioParadox wrote:So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.
- Sun Dec 17, 2017 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11511
Re: Nuclear Artillery Shells
Yeah, but which one are we more likely to get?bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better?
- Sun Dec 17, 2017 3:42 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11511
Nuclear Artillery Shells
We have nuclear ammo versions of bullets and rockets so why not nuclear ammo for the artillery turret? You can even call it an Atomic Bomb if you want.
Edit: Going to come in and say that maybe they should fly slower for the sake of balance.
Edit: Going to come in and say that maybe they should fly slower for the sake of balance.
- Sun Dec 17, 2017 3:29 am
- Forum: General discussion
- Topic: nuclear fuel for trains added in .16?
- Replies: 14
- Views: 6486
Re: nuclear fuel for trains added in .16?
So basically a way to use Nuclear Power without shelling out a good chunk of your resources for a reactor as well as powering cars Fallout style? Okay.