Search found 91 matches

by FactorioParadox
Wed Feb 14, 2018 5:08 am
Forum: Show your Creations
Topic: Not a bad foundry/smeltery for early game
Replies: 2
Views: 2927

Not a bad foundry/smeltery for early game

It took me only 3-and-a-half hours to finally get around to building a proper, good-looking foundry/smeltery that performs great (compared to about 50 hours last time), so here it is: Factorio 0.16.23 2_13_2018 8_27_57 PM.png Production statistics (ignore everything but the copper plates and ore): F...
by FactorioParadox
Wed Feb 14, 2018 4:37 am
Forum: Show your Creations
Topic: Borealis Square - the lab setup of the future
Replies: 1
Views: 1855

Re: Borealis Square - the lab setup of the future

You should use filter inserters between the labs so that science packs all travel in the same direction as they did when pulled off of their respective belts because right now they can travel all over the place. (i.e, all your inserters moving packs west to east should only move blue and military sc...
by FactorioParadox
Wed Feb 14, 2018 4:34 am
Forum: Show your Creations
Topic: Main bus output priority
Replies: 10
Views: 10581

Re: Main bus output priority

Shaun_das_Schaf wrote:I'm pretty sure 90% of the >=0.16.17 players already use this design (including me), so... can't be too bad.
Also, similar designs existed prior to the splitter changes that used the circuit network, but they weren't as reliable.
by FactorioParadox
Tue Feb 06, 2018 3:31 pm
Forum: Releases
Topic: Version 0.16.21
Replies: 19
Views: 15415

Re: Version 0.16.21

Left/right switch in locomotives?
by FactorioParadox
Sat Feb 03, 2018 4:32 am
Forum: General discussion
Topic: Just Too Easy...
Replies: 12
Views: 6209

Re: Just Too Easy...

quyxkh wrote:
Plus I always think it's just cool and funny when I discover that, despite considerable efforts to be organized and meticulous, I've created a hellish dystopian mess in factorio
The factory grows :-)
That's gonna become a meme now, isn't it?
by FactorioParadox
Tue Jan 23, 2018 12:22 am
Forum: Ideas and Suggestions
Topic: Programming Bots
Replies: 3
Views: 1390

Re: Programming Bots

The problem is that bots would either have to lose their programming when they go into the robot-port so they can stack as items or keep their programming but not be able to stack. Alternatively, you could program Roboports and they would communicate instructions to their robots. I am also concerned...
by FactorioParadox
Fri Jan 19, 2018 2:33 am
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32271

Re: Mining Outpost, how do you make them?

Currently, my mining outposts consist of rows of miners that feed into a belt balancer that evenly distributes the output of all the miners to 5 rows of furnaces, though I will do 6 in the future since I have discovered that you can reserve slots in a train for certain items. There are enough furnac...
by FactorioParadox
Tue Jan 16, 2018 3:18 am
Forum: General discussion
Topic: Alien pollution absorber
Replies: 2
Views: 1712

Re: Alien pollution absorber

You could achieve this by surrounding a biter colony with walls and gun turrets far enough away that the turrets only activate when biters attack, though it would be better to surround your base instead if it's smaller than the area used to contain the biter colony. Note that you need inserters to f...
by FactorioParadox
Tue Jan 16, 2018 2:37 am
Forum: Ideas and Suggestions
Topic: Stack Belts...but with different types of items in a stack
Replies: 1
Views: 610

Stack Belts...but with different types of items in a stack

What ? Basically, the stack belts mentioned in Friday Facts #225 ( https://www.factorio.com/blog/post/fff-225 ), except you can have more than one items per stack. In other words, sushi belts taken to the extreme. Some additional changes would have to be made, such as Inserters having an option to ...
by FactorioParadox
Tue Jan 16, 2018 12:46 am
Forum: Ideas and Suggestions
Topic: Add a shell eject sound to the Artillery Cannon
Replies: 6
Views: 2091

Re: Add a shell eject sound to the Artillery Cannon

steinio wrote:Lol the Standardscream

Maybe we could refill the shell with explosives.

Anyone wonder why the laser gun in the video has a shell for the lasers ejecting.
Maybe the shell is a high-energy battery that can't be recharged and is used to avoid overloading the ship's power grid.
by FactorioParadox
Sat Jan 13, 2018 6:56 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 49899

Re: Version 0.16.16

Now it's : whatever arrives in a splitter goes one right, one left, one right, one left. That's so much more logical for a mechanical splitter. True. What we need now are "smart"-Splitters :D Smart splitters would make it too easy to send every kind of item over the same belts and just th...
by FactorioParadox
Wed Jan 10, 2018 2:40 am
Forum: Ideas and Suggestions
Topic: Score system with new worlds.
Replies: 1
Views: 755

Re: Score system with new worlds.

If this is supposed to keep track of all the players playing Factorio, then the scores can be stored online.
by FactorioParadox
Sun Jan 07, 2018 8:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377572

Re: Development and Discussion

I'm back with a few questions for 0.16:

1. What's the advantage of Angel's Construction and Cargo robots over their vanilla counterparts?
2. Does Exploration do anything other than add a tank?
by FactorioParadox
Sun Jan 07, 2018 1:12 am
Forum: Ideas and Suggestions
Topic: Support for 5-button mice
Replies: 6
Views: 1654

Re: Support for 5-button mice

If they're going to do that, they may as well go all the way and support 12-button mice, though I have no idea if that's actually the highest they go.
by FactorioParadox
Mon Jan 01, 2018 9:50 pm
Forum: Ideas and Suggestions
Topic: Underground wiring
Replies: 8
Views: 2519

Re: Underground wiring

How exactly would underground wiring work?
by FactorioParadox
Mon Jan 01, 2018 9:35 pm
Forum: General discussion
Topic: Don't forget to vote on SteamAwards
Replies: 3
Views: 1548

Re: Don't forget to vote on SteamAwards

I forgot to vote. :(
by FactorioParadox
Mon Jan 01, 2018 5:24 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 3503

Re: Why are radars square?

In a real radar, it would scan around in an arc, and that same concept could be used here. Scanning speed would be equal to angular velocity, so it may take some time (say, five minutes) to scan along every radial from 0ยบ to 360ยบ. Then we could get improved radars for speed of rotation and range, a...
by FactorioParadox
Mon Jan 01, 2018 5:23 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 3503

Re: Why are radars square?

HurkWurk wrote:my guns do make a square. (once they are all lined up nice and pretty to my walls all around me)
Except the corners are rounded.
by FactorioParadox
Mon Jan 01, 2018 4:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377572

Re: Development and Discussion

Standard boilers have a 50% efficiency. Mk2 boilers have 60% and hotter steam. And so on. I would keep to those values. But I wasn't thinking of making H2 a fuel that you just burn in a boiler. I was still thinking chemical plant where you have a dedicated recipe. X units of H2 + Y units of O2 give...
by FactorioParadox
Mon Jan 01, 2018 2:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377572

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...

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