Search found 86 matches

by FactorioParadox
Tue Jan 23, 2018 12:22 am
Forum: Ideas and Suggestions
Topic: Programming Bots
Replies: 3
Views: 365

Re: Programming Bots

The problem is that bots would either have to lose their programming when they go into the robot-port so they can stack as items or keep their programming but not be able to stack. Alternatively, you could program Roboports and they would communicate instructions to their robots. I am also concerned...
by FactorioParadox
Fri Jan 19, 2018 2:33 am
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 11720

Re: Mining Outpost, how do you make them?

Currently, my mining outposts consist of rows of miners that feed into a belt balancer that evenly distributes the output of all the miners to 5 rows of furnaces, though I will do 6 in the future since I have discovered that you can reserve slots in a train for certain items. There are enough furnac...
by FactorioParadox
Tue Jan 16, 2018 3:18 am
Forum: General discussion
Topic: Alien pollution absorber
Replies: 2
Views: 710

Re: Alien pollution absorber

You could achieve this by surrounding a biter colony with walls and gun turrets far enough away that the turrets only activate when biters attack, though it would be better to surround your base instead if it's smaller than the area used to contain the biter colony. Note that you need inserters to f...
by FactorioParadox
Tue Jan 16, 2018 2:37 am
Forum: Ideas and Suggestions
Topic: Stack Belts...but with different types of items in a stack
Replies: 1
Views: 209

Stack Belts...but with different types of items in a stack

What ? Basically, the stack belts mentioned in Friday Facts #225 ( https://www.factorio.com/blog/post/fff-225 ), except you can have more than one items per stack. In other words, sushi belts taken to the extreme. Some additional changes would have to be made, such as Inserters having an option to ...
by FactorioParadox
Tue Jan 16, 2018 12:46 am
Forum: Ideas and Suggestions
Topic: Add a shell eject sound to the Artillery Cannon
Replies: 6
Views: 489

Re: Add a shell eject sound to the Artillery Cannon

steinio wrote:Lol the Standardscream

Maybe we could refill the shell with explosives.

Anyone wonder why the laser gun in the video has a shell for the lasers ejecting.
Maybe the shell is a high-energy battery that can't be recharged and is used to avoid overloading the ship's power grid.
by FactorioParadox
Sat Jan 13, 2018 6:56 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 28479

Re: Version 0.16.16

Now it's : whatever arrives in a splitter goes one right, one left, one right, one left. That's so much more logical for a mechanical splitter. True. What we need now are "smart"-Splitters :D Smart splitters would make it too easy to send every kind of item over the same belts and just the use smar...
by FactorioParadox
Wed Jan 10, 2018 2:40 am
Forum: Ideas and Suggestions
Topic: Score system with new worlds.
Replies: 1
Views: 193

Re: Score system with new worlds.

If this is supposed to keep track of all the players playing Factorio, then the scores can be stored online.
by FactorioParadox
Sun Jan 07, 2018 8:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3210
Views: 549840

Re: Development and Discussion

I'm back with a few questions for 0.16:

1. What's the advantage of Angel's Construction and Cargo robots over their vanilla counterparts?
2. Does Exploration do anything other than add a tank?
by FactorioParadox
Sun Jan 07, 2018 1:12 am
Forum: Ideas and Suggestions
Topic: Support for 5-button mice
Replies: 6
Views: 534

Re: Support for 5-button mice

If they're going to do that, they may as well go all the way and support 12-button mice, though I have no idea if that's actually the highest they go.
by FactorioParadox
Mon Jan 01, 2018 9:50 pm
Forum: Ideas and Suggestions
Topic: Underground wiring
Replies: 8
Views: 799

Re: Underground wiring

How exactly would underground wiring work?
by FactorioParadox
Mon Jan 01, 2018 9:35 pm
Forum: General discussion
Topic: Don't forget to vote on SteamAwards
Replies: 3
Views: 487

Re: Don't forget to vote on SteamAwards

I forgot to vote. :(
by FactorioParadox
Mon Jan 01, 2018 5:24 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 1484

Re: Why are radars square?

In a real radar, it would scan around in an arc, and that same concept could be used here. Scanning speed would be equal to angular velocity, so it may take some time (say, five minutes) to scan along every radial from 0º to 360º. Then we could get improved radars for speed of rotation and range, a...
by FactorioParadox
Mon Jan 01, 2018 5:23 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 1484

Re: Why are radars square?

HurkWurk wrote:my guns do make a square. (once they are all lined up nice and pretty to my walls all around me)
Except the corners are rounded.
by FactorioParadox
Mon Jan 01, 2018 4:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3210
Views: 549840

Re: Development and Discussion

Standard boilers have a 50% efficiency. Mk2 boilers have 60% and hotter steam. And so on. I would keep to those values. But I wasn't thinking of making H2 a fuel that you just burn in a boiler. I was still thinking chemical plant where you have a dedicated recipe. X units of H2 + Y units of O2 give...
by FactorioParadox
Mon Jan 01, 2018 2:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3210
Views: 549840

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
by FactorioParadox
Sun Dec 31, 2017 9:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3210
Views: 549840

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
by FactorioParadox
Sun Dec 31, 2017 7:30 pm
Forum: General discussion
Topic: What do you think about ideas of "assembly line" ?
Replies: 7
Views: 1485

Re: What do you think about ideas of "assembly line" ?

All your doing is adding in a bunch of intermediate products that can only be used for one thing, which is just complexity for the sake of realism. Also, it would be inconsistent with other recipes.
by FactorioParadox
Sun Dec 31, 2017 7:15 pm
Forum: General discussion
Topic: Happy new Gear
Replies: 3
Views: 617

Re: Happy new Gear

You're so punny, you know that?
by FactorioParadox
Sun Dec 31, 2017 7:10 pm
Forum: Ideas and Suggestions
Topic: Artillery Targeting Remote "Area Resize" / "Patterns"
Replies: 3
Views: 635

Re: Artillery Targeting Remote "Area Resize" / "Patterns"

What would be the advantage of this over simply having them hit all biter stuff in a certain radius from the target (which would be big enough to cover an entire biter colony)?
by FactorioParadox
Sun Dec 31, 2017 7:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3210
Views: 549840

Re: Development and Discussion

Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun.

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