Search found 91 matches
- Wed Feb 14, 2018 5:08 am
- Forum: Show your Creations
- Topic: Not a bad foundry/smeltery for early game
- Replies: 2
- Views: 2927
Not a bad foundry/smeltery for early game
It took me only 3-and-a-half hours to finally get around to building a proper, good-looking foundry/smeltery that performs great (compared to about 50 hours last time), so here it is: Factorio 0.16.23 2_13_2018 8_27_57 PM.png Production statistics (ignore everything but the copper plates and ore): F...
- Wed Feb 14, 2018 4:37 am
- Forum: Show your Creations
- Topic: Borealis Square - the lab setup of the future
- Replies: 1
- Views: 1855
Re: Borealis Square - the lab setup of the future
You should use filter inserters between the labs so that science packs all travel in the same direction as they did when pulled off of their respective belts because right now they can travel all over the place. (i.e, all your inserters moving packs west to east should only move blue and military sc...
- Wed Feb 14, 2018 4:34 am
- Forum: Show your Creations
- Topic: Main bus output priority
- Replies: 10
- Views: 10581
Re: Main bus output priority
Also, similar designs existed prior to the splitter changes that used the circuit network, but they weren't as reliable.Shaun_das_Schaf wrote:I'm pretty sure 90% of the >=0.16.17 players already use this design (including me), so... can't be too bad.
- Tue Feb 06, 2018 3:31 pm
- Forum: Releases
- Topic: Version 0.16.21
- Replies: 19
- Views: 15415
Re: Version 0.16.21
Left/right switch in locomotives?
- Sat Feb 03, 2018 4:32 am
- Forum: General discussion
- Topic: Just Too Easy...
- Replies: 12
- Views: 6209
Re: Just Too Easy...
That's gonna become a meme now, isn't it?quyxkh wrote:The factory growsPlus I always think it's just cool and funny when I discover that, despite considerable efforts to be organized and meticulous, I've created a hellish dystopian mess in factorio
- Tue Jan 23, 2018 12:22 am
- Forum: Ideas and Suggestions
- Topic: Programming Bots
- Replies: 3
- Views: 1390
Re: Programming Bots
The problem is that bots would either have to lose their programming when they go into the robot-port so they can stack as items or keep their programming but not be able to stack. Alternatively, you could program Roboports and they would communicate instructions to their robots. I am also concerned...
- Fri Jan 19, 2018 2:33 am
- Forum: General discussion
- Topic: Mining Outpost, how do you make them?
- Replies: 37
- Views: 32271
Re: Mining Outpost, how do you make them?
Currently, my mining outposts consist of rows of miners that feed into a belt balancer that evenly distributes the output of all the miners to 5 rows of furnaces, though I will do 6 in the future since I have discovered that you can reserve slots in a train for certain items. There are enough furnac...
- Tue Jan 16, 2018 3:18 am
- Forum: General discussion
- Topic: Alien pollution absorber
- Replies: 2
- Views: 1712
Re: Alien pollution absorber
You could achieve this by surrounding a biter colony with walls and gun turrets far enough away that the turrets only activate when biters attack, though it would be better to surround your base instead if it's smaller than the area used to contain the biter colony. Note that you need inserters to f...
- Tue Jan 16, 2018 2:37 am
- Forum: Ideas and Suggestions
- Topic: Stack Belts...but with different types of items in a stack
- Replies: 1
- Views: 610
Stack Belts...but with different types of items in a stack
What ? Basically, the stack belts mentioned in Friday Facts #225 ( https://www.factorio.com/blog/post/fff-225 ), except you can have more than one items per stack. In other words, sushi belts taken to the extreme. Some additional changes would have to be made, such as Inserters having an option to ...
- Tue Jan 16, 2018 12:46 am
- Forum: Ideas and Suggestions
- Topic: Add a shell eject sound to the Artillery Cannon
- Replies: 6
- Views: 2091
Re: Add a shell eject sound to the Artillery Cannon
Maybe the shell is a high-energy battery that can't be recharged and is used to avoid overloading the ship's power grid.steinio wrote:Lol the Standardscream
Maybe we could refill the shell with explosives.
Anyone wonder why the laser gun in the video has a shell for the lasers ejecting.
- Sat Jan 13, 2018 6:56 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 49899
Re: Version 0.16.16
Now it's : whatever arrives in a splitter goes one right, one left, one right, one left. That's so much more logical for a mechanical splitter. True. What we need now are "smart"-Splitters :D Smart splitters would make it too easy to send every kind of item over the same belts and just th...
- Wed Jan 10, 2018 2:40 am
- Forum: Ideas and Suggestions
- Topic: Score system with new worlds.
- Replies: 1
- Views: 755
Re: Score system with new worlds.
If this is supposed to keep track of all the players playing Factorio, then the scores can be stored online.
- Sun Jan 07, 2018 8:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377572
Re: Development and Discussion
I'm back with a few questions for 0.16:
1. What's the advantage of Angel's Construction and Cargo robots over their vanilla counterparts?
2. Does Exploration do anything other than add a tank?
1. What's the advantage of Angel's Construction and Cargo robots over their vanilla counterparts?
2. Does Exploration do anything other than add a tank?
- Sun Jan 07, 2018 1:12 am
- Forum: Ideas and Suggestions
- Topic: Support for 5-button mice
- Replies: 6
- Views: 1654
Re: Support for 5-button mice
If they're going to do that, they may as well go all the way and support 12-button mice, though I have no idea if that's actually the highest they go.
- Mon Jan 01, 2018 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Underground wiring
- Replies: 8
- Views: 2519
Re: Underground wiring
How exactly would underground wiring work?
- Mon Jan 01, 2018 9:35 pm
- Forum: General discussion
- Topic: Don't forget to vote on SteamAwards
- Replies: 3
- Views: 1548
Re: Don't forget to vote on SteamAwards
I forgot to vote.
- Mon Jan 01, 2018 5:24 pm
- Forum: General discussion
- Topic: Why are radars square?
- Replies: 10
- Views: 3503
Re: Why are radars square?
In a real radar, it would scan around in an arc, and that same concept could be used here. Scanning speed would be equal to angular velocity, so it may take some time (say, five minutes) to scan along every radial from 0ยบ to 360ยบ. Then we could get improved radars for speed of rotation and range, a...
- Mon Jan 01, 2018 5:23 pm
- Forum: General discussion
- Topic: Why are radars square?
- Replies: 10
- Views: 3503
Re: Why are radars square?
Except the corners are rounded.HurkWurk wrote:my guns do make a square. (once they are all lined up nice and pretty to my walls all around me)
- Mon Jan 01, 2018 4:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377572
Re: Development and Discussion
Standard boilers have a 50% efficiency. Mk2 boilers have 60% and hotter steam. And so on. I would keep to those values. But I wasn't thinking of making H2 a fuel that you just burn in a boiler. I was still thinking chemical plant where you have a dedicated recipe. X units of H2 + Y units of O2 give...
- Mon Jan 01, 2018 2:50 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1377572
Re: Development and Discussion
Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...