Search found 133 matches
- Fri Oct 28, 2022 4:36 pm
- Forum: Mod portal Discussion
- Topic: "Popular" tab
- Replies: 4
- Views: 927
Re: "Popular" tab
I wonder if it's using the trending mechanic (now) vs the total download count? It's hard to say now that most mods aren't even rated by that metric anymore. But back when it used to work, it looked to me like it was something close to total downloads divided by number of releases. It definitely sk...
- Thu Oct 27, 2022 4:44 pm
- Forum: Mod portal Discussion
- Topic: "Popular" tab
- Replies: 4
- Views: 927
"Popular" tab
The "popular" tab on the mod portal has had only 11 pages of results for at least a month, compared to 256 pages for the other categories. And the 11th page is full of mods that have been out for a while with under 1000 total downloads, so it's not cutting it off with the top 11 pages of t...
- Sat Aug 20, 2022 2:12 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
There are now 2 official mod packs for Nullius: Nullius Momenti and Nullius Maximus.
All the mods included in these have had their techs incorporated into the Nullius tech tree and recipes adapted to use Nullius materials.
All the mods included in these have had their techs incorporated into the Nullius tech tree and recipes adapted to use Nullius materials.
- Fri Aug 19, 2022 5:56 pm
- Forum: Implemented mod requests
- Topic: Allow "input-output" fluid arrows for crafting machines
- Replies: 4
- Views: 3330
Re: Allow "input-output" fluid arrows for crafting machines
Thanks, I can confirm that this is implemented in the latest game update. In Nullius the passthrough slots on chemical plants are displayed with the double arrows, and the arrows on storage tanks make it easier to tell where the North connection is on small or large storage tanks.
- Mon Aug 15, 2022 10:48 pm
- Forum: Implemented mod requests
- Topic: Allow "input-output" fluid arrows for crafting machines
- Replies: 4
- Views: 3330
Re: Allow "input-output" fluid arrows for crafting machines
It would be ideal if this could be a new property of each pipe_connection that you could override the arrow it displays, regardless of prototype. If the field isn't set then it does whatever it thinks it should do now. But setting it makes it display as a particular type of arrow regardless of the f...
- Mon Aug 15, 2022 10:38 pm
- Forum: Implemented mod requests
- Topic: Allow "input-output" fluid arrows for crafting machines
- Replies: 4
- Views: 3330
Re: Allow "input-output" fluid arrows for crafting machines
This would be great for the Nullius overhaul as well. The chemical plant there has a pair of input-output pipe connections that allow fluid to pass through it, but a lot of players never realize it because the arrows are rendered as input only. If players know about this feature it can allow much cl...
- Sun Aug 07, 2022 6:12 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
The 1.5.0 release is out with 26 new equipment items, and larger equipment grids to accommodate the greater variety. 2 of these are just generators, consuming vehicle or nuclear fuel for power, respectively. But the other give bonuses not supported by vanilla equipment prototypes, such as crafting s...
- Sat Jul 16, 2022 6:26 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
There have been a series of changing revamping the end game mission objectives. This includes some basic stuff like more notifications and information on what to do, as well as changes to how most of the drones work, with extensive changes to biology drones. Terraforming and excavation drones are mo...
- Sat Jun 11, 2022 11:09 pm
- Forum: Mod portal Discussion
- Topic: Trending has been frozen for 6 weeks
- Replies: 4
- Views: 2074
Re: Trending has been frozen for 6 weeks
What is the normal period? It's been identical for over a month now.
- Sun May 29, 2022 5:25 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
Another point in favor of Recipe Book over FNEI. If you look up Steam or Compressed Nitrogen, it says it's burned in a turbine. The checkpoint is called Energy Storage, as is the technology immediately before that unlocks it, and as of the last few updates, the icon of the checkpoint is a picture of...
- Sat May 21, 2022 6:33 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
I'm going to change the name of the checkpoint to refer to energy storage instead of nitrogen. The actual requirement will still be the same. But the name might provide more of a clue about what you're supposed to do. I'm also planning to change the icons for consume or build checkpoints to call mor...
- Sat May 21, 2022 5:14 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
The tech that gives you compressed nitrogen is called energy storage 2, and among other things it gives you upgraded turbines.
- Fri May 20, 2022 10:00 pm
- Forum: Implemented Suggestions
- Topic: Mod portal "favorit" feature
- Replies: 7
- Views: 2000
Re: Mod portal "favorit" feature
IE, download count, if you have a mod that only 100 people have been downloading and it's updated 10 times, the total download count shows 1000. That's no longer how it works. That's how it used to work. They changed it near the end of last year so that it's now counting unique downloads in the tot...
- Thu May 19, 2022 6:36 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
It's still good feedback to know about. I'll mull over if there is any way to make it super clear.
- Wed May 18, 2022 9:53 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
I've added an entry on checkpoints to the FAQ tab of the mod portal page. But I'd be curious to know what you were stuck on in case it was something other than produce/consume/build, so I can expand on that entry if necessary.
- Wed May 18, 2022 9:21 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
Whether we fulfill checkpoint requirements in hand or a factory we get stuck. My friend was stuck on small furnace 1, I am stuck on Energy storage demonstration. But we both understand it's WIP, so no probs and thanks again :) The small furnace 1 checkpoint says to BUILD the furnace, not craft them...
- Wed May 18, 2022 7:58 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
It occurs to me that you might be thinking of the "liquid chlorine" commonly sold as a pool cleaner. That's a dilute solution of something like sodium hypochlorite in water, basically bleach. Chlorine in Nullius is just elemental Chlorine, which is a gas at room temperature. When something...
- Wed May 18, 2022 4:44 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
The tooltip description for each fluid says if it's a liquid or a gas. What building it can be vented in, if it can be vented, or how many processing steps are required if it can't be vented. So make sure to keep an eye on those for a lot of crucial information. If you're not seeing descriptions of ...
- Sun May 15, 2022 4:23 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 31368
Re: [1.1] Nullius: A Factorio prequel
The Nullius 1.4.0 release is out with a major new feature in the tech tree, a system of checkpoints that require using certain techs before advancing to more advanced techs that build on them. This breaks up a tech era into smaller parts that advance as you actually start to build your factory to us...
- Fri Apr 15, 2022 11:46 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 28815
Re: Do not pause game when looking at research in single player
Afaik, speedrunners use multiplayer mode mainly to avoid pause while in research. It's weird that the game requires you to set up a multiplayer server to play single player rather than provide this obvious QoL feature as option. A no-brainer: Easy to implement (because the basic functionality is al...