Search found 135 matches

by theolderbeholder
Thu Mar 07, 2019 4:29 pm
Forum: Gameplay Help
Topic: Nuclear fuel in tank after using solid fuel
Replies: 4
Views: 1721

Re: Nuclear fuel in tank after using solid fuel

3 is not the case. You can easily try yourself: place one wood into tank (tanks tank, actually), drive a metre, nukular fuel into the tank, then drive around -> chugga-chugga-chugga-chuwwhhhEEEEEEEEEEE :mrgreen:
by theolderbeholder
Tue Mar 05, 2019 9:14 pm
Forum: Balancing
Topic: Behemoth worms don't seem to differ from Big worms
Replies: 17
Views: 5352

Re: Behemoth worms don't seem to differ from Big worms

48 :shock:

Don´t get me wrong, we were seriously spoiled by .17:
belt immunity alone is more than I could have asked for, then we got a buff to mining productivity, the quickbar, disable roboports... it is more than fair to give something to the targets biters as well.
by theolderbeholder
Tue Mar 05, 2019 7:55 pm
Forum: Balancing
Topic: Behemoth worms don't seem to differ from Big worms
Replies: 17
Views: 5352

Re: Behemoth worms don't seem to differ from Big worms

V453000 wrote:
Sun Mar 03, 2019 10:35 pm
They could get more health just to make it clearly different I guess.
Great, just fucking lovely great.
Guys, thank you so much for bringing this up...
</sarcasm> :D

Ah well, I used nukes anyway as the big worms outrange the regular rocket launcher. :twisted:
by theolderbeholder
Sat Mar 02, 2019 8:30 am
Forum: General discussion
Topic: Stop making me download 1GB of assets
Replies: 16
Views: 5651

Re: Stop making me download 1GB of assets

That would be Cheating. And also once you know about a bug you end up noticing it more actively and it can both happen more often and drive you crazy. I have no idea how the effect works, but it seems to be true. Probably a side effect of confirmation bias. I don't want to play old versions as newe...
by theolderbeholder
Fri Mar 01, 2019 9:41 pm
Forum: General discussion
Topic: Stop making me download 1GB of assets
Replies: 16
Views: 5651

Re: Stop making me download 1GB of assets

I know this sounds strange, but unless you are affected by the fixes, you could ... skip the version? :roll:
And instead play some more?
by theolderbeholder
Sun Feb 24, 2019 1:49 pm
Forum: Railway Setups
Topic: 4-lane RHD intersection with optimized left turn [images+blueprints]
Replies: 14
Views: 15821

Re: 4-lane RHD intersection with optimized left turn [images+blueprints]

Wouldn´t it make sense to add a bypass to the first 2 to 1 junction? You are kind of lacking an uninterrupted "through lane".
by theolderbeholder
Wed Feb 20, 2019 4:44 pm
Forum: Balancing
Topic: Production deadlocks
Replies: 14
Views: 5919

Re: Production deadlocks

Absolutely. My refineries were always not very good until I finally read up on control networks. Worked like a charm ever since and in hindsight, it was trivial. I mean, hey, it is a single wire between a pump and a tank, then set a condition. I was just afraid of all the combinators and stuff. Don´...
by theolderbeholder
Tue Feb 19, 2019 7:59 pm
Forum: Ideas and Suggestions
Topic: Factorio Incidents
Replies: 6
Views: 1782

Re: Factorio Incidents

I can not think of something which would annoy me more.
by theolderbeholder
Sun Feb 17, 2019 4:52 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 9279

Re: Player Power Curve vs Biter Power Curve imbalanced

GrumpyJoe wrote:
Sun Feb 17, 2019 4:41 pm

Bob´s mods averages about 3-400k, logistics 500k. Angel´s smelting/refining/petrochem ~300k.
Should we make that mandatory for vanilla?
For the love of the gods, PLEASE NO!
:mrgreen:
by theolderbeholder
Tue Feb 05, 2019 7:39 pm
Forum: Gameplay Help
Topic: Why does eating a fish give cliff explosives a timer?
Replies: 5
Views: 1681

Re: Why does eating a fish give cliff explosives a timer?

So it is possible to mod a "First Aid Grenade"?
by theolderbeholder
Tue Feb 05, 2019 7:37 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 15259

Re: Nuclear power OP

Only until all your U235 goes into nukes. You must have quite interesting biter expansion settings, if you can use all nukes which simple building row of few centrifuges can produce. Or I like to blow things up. Your call. :D But quite a lot of my 238 (which I might turn into 235 for nukes) goes in...
by theolderbeholder
Mon Feb 04, 2019 6:42 pm
Forum: Balancing
Topic: Nuclear power OP
Replies: 51
Views: 15259

Re: Nuclear power OP

Only until all your U235 goes into nukes.
by theolderbeholder
Mon Feb 04, 2019 6:41 pm
Forum: Ideas and Suggestions
Topic: Destroying walkways
Replies: 2
Views: 871

Re: Destroying walkways

Hannu wrote:
Mon Feb 04, 2019 1:17 pm
I agree. Nukes should destroy also items laying on ground. It would be practical perfect cleaning tool in certain situations.
My sons bedroom? SCNR
by theolderbeholder
Sun Feb 03, 2019 7:36 pm
Forum: Gameplay Help
Topic: my nuclear power setup won't work?
Replies: 9
Views: 2360

Re: my nuclear power setup won't work?

Does not look too bad. Is the reactor already above 500°C?
Are the powerlines connected to the "live" network? Do they really reach the inner two turbines (which should not stop the outer ones from functioning)?


edit: that red belt has a yellow tunnel which will halve its throughput.
by theolderbeholder
Sat Jan 26, 2019 11:18 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75437

Re: Friday Facts #279 - Train GUI & Modern Spitter

kovarex wrote:
Sat Jan 26, 2019 10:10 am
I'm sorry but I consider RPN to be very obscure and weird notation that almost no one uses.
^^^^^^
This.
So.
very.
much.
I mean, my father in law insists on its superiority, but... parents in law. :roll:
by theolderbeholder
Fri Jan 25, 2019 5:40 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75437

Re: Friday Facts #279 - Train GUI & Modern Spitter

Wow. That was money well spent for a hi-res capable graphics card.
by theolderbeholder
Sun Jan 20, 2019 8:45 pm
Forum: General discussion
Topic: Fish
Replies: 23
Views: 6264

Re: Fish

Jap2.0 wrote:
Sun Jan 20, 2019 7:49 pm
I mean, Factorio generally doesn't deal with typical scales.
Yes, and too much is never enough, but ... it is still a lot of fish. :?
by theolderbeholder
Sun Jan 20, 2019 9:45 am
Forum: General discussion
Topic: Fish
Replies: 23
Views: 6264

Re: Fish

I guess most people won´t start to fish in first place. :D
by theolderbeholder
Sat Jan 19, 2019 1:18 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 30055

Re: Removing fluid temperature - thoughts?

Hexicube wrote:
Sat Jan 19, 2019 1:14 pm
How will this affect steam engines and turbines?
Easiest might be a second steam (hot or high pressure?) steam emulating current temperature behavior with steam engine/turbines.
by theolderbeholder
Sat Jan 19, 2019 1:15 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 30055

Re: Removing fluid temperature - thoughts?

Except for water being turned into steam, temperature is currently unused anyway, isn´t it? I seem to remember it being possible to use other fluids in boilers as well, but do we really want (still) hot sulfuric acid (or lubricant) dissolvig (or burn down) parts of our power plant? Modders might dis...

Go to advanced search