So there is a new tier of enemies coming behind "Behemoth"? How will it be called? You wouldn't make ussuch a gift without good reason, wouldn't you?Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam.
Search found 135 matches
- Wed Apr 08, 2020 7:23 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26484
Re: Version 0.18.18
- Wed Apr 01, 2020 7:39 pm
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 9087
Re: Auto-start nuclear fuel loading
Ok, thanks. Maybe I should keep my hands of beacons. For now.
- Wed Apr 01, 2020 5:04 am
- Forum: Gameplay Help
- Topic: Coal Liquefication - how does it work?
- Replies: 8
- Views: 2521
Re: Coal Liquefication - how does it work?
just route al HO through a singl tank first and loop back into the refinieries. Then add a second output qith a pump right behind it into the fracking columns. one ciruit wire connects the pump to the tank and is set to "enable > 10000 HO". This is all it takes. Yes, I was afraid of circui...
- Tue Mar 31, 2020 6:12 pm
- Forum: Combinator Creations
- Topic: Auto-start nuclear fuel loading
- Replies: 18
- Views: 9087
Re: Auto-start nuclear fuel loading
Completely off-topic but I'm just too curious: you have a 180 reactors going for 1kspm? Not that I have reached above 440spm yet (and struggle with 30spm, terriffic spaghetti), but I certainly remember using 8 cores, maybe 16. Where do you put all that power?
- Sat Mar 28, 2020 1:50 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41376
Re: Friday Facts #340 - Deep desyncs
Stop that or be pun ished. SCNR.
- Sun Mar 22, 2020 7:38 pm
- Forum: Won't fix.
- Topic: [0.18.15] Can walk between chemical plant and tank
- Replies: 5
- Views: 1784
Re: [0.18.15] Can walk between chemical plant and tank
eloquently as always
- Sun Feb 02, 2020 9:16 pm
- Forum: Not a bug
- Topic: [0.18.3] - AI is not able to aim at player when constantly changing direction
- Replies: 6
- Views: 1434
Re: [0.18.3] - AI is not able to aim at player when constantly changing direction
This is "works as designed".
Thank the gods.
Thank the gods.
- Wed Jan 29, 2020 8:06 pm
- Forum: General discussion
- Topic: What do you call a large group of biters?
- Replies: 13
- Views: 3810
Re: What do you call a large group of biters?
I must admit I am a tad disappointed no one has yet come up with the rather obvious: "target"
- Tue Jan 21, 2020 6:01 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 76972
Re: Version 0.18.0
Yay! more noise! Though running through the hard desert now sounds a bit like we wear boots three numbers too large. Apart from that, night is now much ... nightier :)a
- Sun Jan 19, 2020 4:23 pm
- Forum: Gameplay Help
- Topic: Balancer 1:12
- Replies: 6
- Views: 6717
Re: Balancer 1:12
A compressed blue input would yield a dozen 50% yellow lanes. Could be useful for some wierd sushibelting. For iron, tough, scaling down is definitly a most uncommon way to play this game. Most players go by: too much is never enough.
- Sun Jan 19, 2020 4:18 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 52663
Re: Friday Facts #327 - 2020 Vision
20/20 is from D&D, isn t it?
- Fri Jan 17, 2020 10:02 pm
- Forum: Gameplay Help
- Topic: Water supply for nuclear reactors
- Replies: 58
- Views: 23025
Re: Water supply for nuclear reactors
Reactor one = tank amount +1
Reactor two = tank amount +2
Reactor three = tank amount +3
which does hurt symmetry and blueprints, though.
Reactor two = tank amount +2
Reactor three = tank amount +3
which does hurt symmetry and blueprints, though.
- Sat Dec 28, 2019 1:29 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 52663
Re: Friday Facts #327 - 2020 Vision
Interesting sales graph. I would have expected gog to be more represented.
- Tue Dec 10, 2019 6:49 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 19152
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Yes, I am pretty sure you missed being trolled by Klonan.coppercoil wrote: ↑Tue Dec 10, 2019 5:50 pm[...]Sadly, “double pole” solution looks irrational, inelegant and redundant. It’s not a solution, it’s a workaround. [...] Please quote it for me if I missed something really important.
- Sun Dec 01, 2019 7:29 am
- Forum: Gameplay Help
- Topic: Help with designing factory bus
- Replies: 11
- Views: 4235
Re: Help with designing factory bus
As long as input is compressed, the upper lane will still carry 100% after the first splitter. The lower as well, but there you split off 50% right afterwards onto an empty output lane. The other 50% go into the underground belt. Then the next two splitters move 50% from the upper belt to the output...
- Sat Nov 30, 2019 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Bottom leds to belts to distinquish belt types?
- Replies: 14
- Views: 3711
- Sat Nov 30, 2019 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Bottom leds to belts to distinquish belt types?
- Replies: 14
- Views: 3711
Re: Bottom leds to belts to distinquish belt types?
Maybe something which can be toggled using ALT.
- Tue Nov 26, 2019 9:38 pm
- Forum: Technical Help
- Topic: Recommended Graphics Card
- Replies: 5
- Views: 1243
Re: Recommended Graphics Card
RX570 with 8Gbytes. Should cost the same, more memory. Factorio would not care for the (negibly) quicker GPU.
- Sat Nov 09, 2019 6:12 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 73946
Re: Friday Facts #320 - Color correction
I like it, it looks better on both my displays. Which are both a bit old, so the lack of overdrive might help in this case
- Sat Nov 02, 2019 5:03 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16511
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Merchandise is still paypal only?
How about: A parcel containing units of a currency of your choosing, order and shipping information and some chocolate as an incentive arrives at your office?
How about: A parcel containing units of a currency of your choosing, order and shipping information and some chocolate as an incentive arrives at your office?