Search found 135 matches

by theolderbeholder
Wed Apr 08, 2020 7:23 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26484

Re: Version 0.18.18

Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam.
So there is a new tier of enemies coming behind "Behemoth"? How will it be called? You wouldn't make ussuch a gift without good reason, wouldn't you?
by theolderbeholder
Wed Apr 01, 2020 7:39 pm
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9087

Re: Auto-start nuclear fuel loading

Ok, thanks. Maybe I should keep my hands of beacons. For now.
by theolderbeholder
Wed Apr 01, 2020 5:04 am
Forum: Gameplay Help
Topic: Coal Liquefication - how does it work?
Replies: 8
Views: 2521

Re: Coal Liquefication - how does it work?

just route al HO through a singl tank first and loop back into the refinieries. Then add a second output qith a pump right behind it into the fracking columns. one ciruit wire connects the pump to the tank and is set to "enable > 10000 HO". This is all it takes. Yes, I was afraid of circui...
by theolderbeholder
Tue Mar 31, 2020 6:12 pm
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 18
Views: 9087

Re: Auto-start nuclear fuel loading

Completely off-topic but I'm just too curious: you have a 180 reactors going for 1kspm? Not that I have reached above 440spm yet (and struggle with 30spm, terriffic spaghetti), but I certainly remember using 8 cores, maybe 16. Where do you put all that power?
by theolderbeholder
Sat Mar 28, 2020 1:50 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41376

Re: Friday Facts #340 - Deep desyncs

Stop that or be pun ished. SCNR. :lol:
by theolderbeholder
Wed Jan 29, 2020 8:06 pm
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 3810

Re: What do you call a large group of biters?

I must admit I am a tad disappointed no one has yet come up with the rather obvious: "target"
by theolderbeholder
Tue Jan 21, 2020 6:01 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 76972

Re: Version 0.18.0

Yay! more noise! Though running through the hard desert now sounds a bit like we wear boots three numbers too large. Apart from that, night is now much ... nightier :)a
by theolderbeholder
Sun Jan 19, 2020 4:23 pm
Forum: Gameplay Help
Topic: Balancer 1:12
Replies: 6
Views: 6717

Re: Balancer 1:12

A compressed blue input would yield a dozen 50% yellow lanes. Could be useful for some wierd sushibelting. For iron, tough, scaling down is definitly a most uncommon way to play this game. Most players go by: too much is never enough.
by theolderbeholder
Sun Jan 19, 2020 4:18 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52663

Re: Friday Facts #327 - 2020 Vision

20/20 is from D&D, isn t it?
by theolderbeholder
Fri Jan 17, 2020 10:02 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 23025

Re: Water supply for nuclear reactors

Reactor one = tank amount +1
Reactor two = tank amount +2
Reactor three = tank amount +3

which does hurt symmetry and blueprints, though.
by theolderbeholder
Sat Dec 28, 2019 1:29 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52663

Re: Friday Facts #327 - 2020 Vision

Interesting sales graph. I would have expected gog to be more represented.
by theolderbeholder
Tue Dec 10, 2019 6:49 pm
Forum: Implemented in 2.0
Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Replies: 53
Views: 19152

Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size

coppercoil wrote:
Tue Dec 10, 2019 5:50 pm
[...]Sadly, “double pole” solution looks irrational, inelegant and redundant. It’s not a solution, it’s a workaround. [...] Please quote it for me if I missed something really important.
Yes, I am pretty sure you missed being trolled by Klonan.
by theolderbeholder
Sun Dec 01, 2019 7:29 am
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4235

Re: Help with designing factory bus

As long as input is compressed, the upper lane will still carry 100% after the first splitter. The lower as well, but there you split off 50% right afterwards onto an empty output lane. The other 50% go into the underground belt. Then the next two splitters move 50% from the upper belt to the output...
by theolderbeholder
Sat Nov 30, 2019 8:29 pm
Forum: Ideas and Suggestions
Topic: Bottom leds to belts to distinquish belt types?
Replies: 14
Views: 3711

Re: Bottom leds to belts to distinquish belt types?

darkfrei wrote:
Sat Nov 30, 2019 8:26 pm
Not tested, but must working:
:lol: I will treasure this line until that wonderful day I am able to code as confident as you. And then I´ll cite you.
by theolderbeholder
Sat Nov 30, 2019 6:13 pm
Forum: Ideas and Suggestions
Topic: Bottom leds to belts to distinquish belt types?
Replies: 14
Views: 3711

Re: Bottom leds to belts to distinquish belt types?

Maybe something which can be toggled using ALT.
by theolderbeholder
Tue Nov 26, 2019 9:38 pm
Forum: Technical Help
Topic: Recommended Graphics Card
Replies: 5
Views: 1243

Re: Recommended Graphics Card

RX570 with 8Gbytes. Should cost the same, more memory. Factorio would not care for the (negibly) quicker GPU.
by theolderbeholder
Sat Nov 09, 2019 6:12 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73946

Re: Friday Facts #320 - Color correction

I like it, it looks better on both my displays. Which are both a bit old, so the lack of overdrive might help in this case
by theolderbeholder
Sat Nov 02, 2019 5:03 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16511

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Merchandise is still paypal only? :cry:
How about: A parcel containing units of a currency of your choosing, order and shipping information and some chocolate as an incentive arrives at your office?

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