Search found 135 matches

by theolderbeholder
Sun Sep 09, 2018 12:46 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41067

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Ho fast will worms dig tunnels and how long can they stay underground? Its important because if to fast and to long underground they may pop up in the middle of your base way past the defense line. You might want to hold this question until the feature goes from "intend to implement" to &...
by theolderbeholder
Sat Sep 08, 2018 10:28 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41067

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Ho fast will worms dig tunnels and how long can they stay underground? Its important because if to fast and to long underground they may pop up in the middle of your base way past the defense line. You might want to hold this question until the feature goes from "intend to implement" to &...
by theolderbeholder
Thu Aug 23, 2018 3:32 pm
Forum: Balancing
Topic: Artillery too powerful even for late game?
Replies: 12
Views: 7281

Re: Artillery too powerful even for late game?

If you make artillery inaccurate, most of us will probably just doutriple the amount of guns. Can´t be bothered, just a logistic problem.
by theolderbeholder
Sun Aug 19, 2018 10:48 am
Forum: Balancing
Topic: Artillery too powerful even for late game?
Replies: 12
Views: 7281

Re: Artillery too powerful even for late game?

short answer: No.


long answer: No. :mrgreen:
by theolderbeholder
Sun Aug 12, 2018 5:31 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51981

Re: Friday Facts #255 - Construction tools

Och, it is bloody christmas, I tell ya.
:D
by theolderbeholder
Thu Aug 09, 2018 2:39 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243641

Re: Performance optimization - post your saves

If the game slows the more you zoom out I´d say the GPU is the bottleneck. Even though it claims to have only 40% load . Maybe it is the memory interface (no dedicated memory, as far as I can tell from the specs), maybe thermal throtteling.
by theolderbeholder
Mon Jun 25, 2018 8:25 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60221

Re: Friday Facts #245 - Campaign concept

As soon as you automate white flasks I´d say you are not a beginner anymore :D
edit: but yes, I get your point.
by theolderbeholder
Mon Jun 25, 2018 6:55 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60221

Re: Friday Facts #245 - Campaign concept

But either way you´d end up with - say 12 yellow needed to complete. Whether you use the other colours up right away or when the missing ones show up doesn´t really change anything. It might simplify supplying bottles to the labs (by having dedicated labs for each colour), but even with all seven co...
by theolderbeholder
Sun Jun 24, 2018 9:26 am
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 32536

Re: Friday Facts #248 - Not Saturday Facts

A 3D Factorio that would not push graphics too much (think Starcraft 2 quality?) should have reasonable performance... It doesn´t (push). My card doesn´t even turn on the fan and runs passively cooled. Still half of the Vram is filled... Which is good, I don´t expect the power supply to really cope...
by theolderbeholder
Sat Jun 23, 2018 4:55 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 32536

Re: Friday Facts #248 - Not Saturday Facts

3GB for high res? I run high res on a 2GB card and it does not lag or anything, nice steady 60/60 I have 2GB of video memory, and it crashes on startup if I select high res graphics. [...] That video memory is shared though, and I only have 4GB RAM - might explain the crash? My medium sized spaghet...
by theolderbeholder
Sat Jun 23, 2018 9:43 am
Forum: Gameplay Help
Topic: How to evaluate pollution?
Replies: 34
Views: 13148

Re: How to evaluate pollution?

I think there was something about pollution and its spread in one old FFF. Or maybe it was the wiki? Can´t remember. In either case, you have to consider energy is "free" after setting up a stable nuclear reactor or going fully solar, as neither cause direct pollution like boilers. Which d...
by theolderbeholder
Fri Jun 22, 2018 9:23 pm
Forum: Gameplay Help
Topic: How to calculate the number of machines a belt can support?
Replies: 9
Views: 8817

Re: How to calculate the number of machines a belt can support?

Technically "yes", but putting wires on the belt halves your throughput compared to copper plates and creating the wires where needed ("direct inserting").

Bad example :mrgreen:
by theolderbeholder
Fri Jun 22, 2018 6:42 pm
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 31116

Re: Aren't construction bots available too late?

leoch wrote:you don't need to automate the next tier of science to get the bots.
That sounds so wrong :lol:
Though I am guilty of handfeeding a single assembler for several hundred yellow science, so there goes the righteousness...
by theolderbeholder
Fri Jun 22, 2018 6:37 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 32536

Re: Friday Facts #248 - Not Saturday Facts

:D bought myself a new RX570 with 8Gb just because of factorio - but I had only a 1G card before and was always jealous when I saw the high res screenshots. Anyway, should serve me well into 1.0 and maybe a few mods

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