Search found 112 matches

by donoya
Sun Sep 17, 2017 9:54 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

60 degree steam: this stuff is a pain to deal with. It won't get voided by most voiding items, and it won't go into a steam engine. You can use cooling towers to turn it back into water for closed circuits or use water elsewhere. :) I didn't think about that. I was just using a boiler setup and mix...
by donoya
Sun Sep 17, 2017 12:50 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

I will describe your mod in one word: byproducts Hey people, somebody want to make walkthrough with this awesome mod? I want to watch ur creations and ur bases! Sadly, I lack the recording setup for that. But I posted a save I was playing with a friend a few pages back. If you want, you can take a ...
by donoya
Thu Sep 14, 2017 9:27 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

fractalman wrote:I will describe your mod in one word:

byproducts
Very true. I love it.
by donoya
Wed Sep 13, 2017 5:35 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.2

on what to produce this apparatus? and what kind of technology is needed? and chemical plant not automatic create 2017-09-12_22-18-32.png You must hand craft those until you get far enough. technology? example automatic craft? you need assembling machine that can make stuff with 4 ingredients. I do...
by donoya
Wed Sep 13, 2017 2:57 am
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.2

Airat9000 wrote:on what to produce this apparatus? and what kind of technology is needed?

and chemical plant not automatic create
2017-09-12_22-18-32.png
You must hand craft those until you get far enough.
by donoya
Sat Sep 09, 2017 5:31 am
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.2

Fixed automatic? clay iron casting? Clay can be automated in the mineral sieve which is unlocked by one of the early techs and iron castings can be made in the clay furnace. I hope that answered your question. you talked about this technology *? 2017-09-09_7-05-32.png find 2017-09-09_7-15-41.png 20...
by donoya
Sat Sep 09, 2017 3:49 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 64997

Re: [MOD 0.15.x] pY Fusion Energy

Greetings fellow builders! Today i bring the Jig. A jig is a ore processing machine that use water to a high level of ore processing as shown bellow, it´s very used in diamond and other special ores: https://i.imgur.com/VC6g7ij.gif And here the machine :D https://i.imgur.com/b3XcKSS.gif Phew....now...
by donoya
Sat Sep 09, 2017 3:44 am
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.2

Airat9000 wrote:Fixed automatic?
clay
iron casting?
Clay can be automated in the mineral sieve which is unlocked by one of the early techs and iron castings can be made in the clay furnace. I hope that answered your question.
by donoya
Thu Sep 07, 2017 10:18 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.1

This mod hasn't had much work put into compatibility with other mods. With how many mods you seem to be using, you're going to run into lots of incompatibilities. Especially with those mods which change the base game's recipes (i.e. any overhaul mods that aren't yuoki). The same thing applies with t...
by donoya
Tue Sep 05, 2017 6:11 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

It was supposed to be like that. This game will be hard in the beginning, as soon as you automate basic stuff it´s flows better and you can focus in more important stuff, like energy generation for example. :) About the soil washing, i recommend use some loader mod together, will make things more e...
by donoya
Sun Sep 03, 2017 2:39 am
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.1

Airat9000 wrote:question
Clay - 2 variant or hand => to automatc create?
You can automate clay with the mineral sluice or later variants on it.
by donoya
Sat Sep 02, 2017 6:06 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 64997

Re: [MOD 0.15.x] pY Fusion Energy

I haven't seen much lately progress-wise. At first, you were showing stuff off almost every day. Now it looks like things have come to a standstill. I'm not trying to pressure you or anything, I'm just wondering what's up.
by donoya
Fri Sep 01, 2017 11:57 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

Hi donoya, if you look at my savegame a few pages back, i dont think i built as much as you, but in my game i didnt find any problem with the bricks. i was playing on a map that had lower amounts of ore per patch, but lots of little patches more frequently, i just set up a stone area to mine stone ...
by donoya
Fri Sep 01, 2017 5:49 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.1

Thanks for testing. OK :/ I think, that my "fix" overrides the previous crafting_category, which was needed for the standard etched board. I'll try to find it and then it can be added, too EDIT: Seems to be crafting_category "chemistry", which is missing now. This is a base game category data.raw["...
by donoya
Thu Aug 31, 2017 8:41 pm
Forum: Ideas and Requests For Mods
Topic: Need ideas for my mod
Replies: 2
Views: 454

Need ideas for my mod

I'm working on creating a new mod, but I can't seem to come up with enough early and especially mid game ideas. I've made a google doc with what I have so far. Anyone can make suggestions on it and I'll decide which ones work and which ones don't. The feel I'm going for is somewhere between Yuoki In...
by donoya
Wed Aug 30, 2017 10:35 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.2.0
Replies: 665
Views: 110551

Re: [MOD 0.15+] Xander Mod v1.2.1

I also encountered this issue. the crude chemplant has no crude recipes like wood-resin, sulferic acid, etc. I checked a bit in the code, because Repofme1 is absent for the next week. I think, it can be fixed by adding the chemplant's crafting_category "basic-chemistry" in prototypes\entity\product...
by donoya
Wed Aug 30, 2017 9:18 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

I guess... And it is only a minor gripe. Keep doing what you're doing.
by donoya
Wed Aug 30, 2017 9:09 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

Tar is VERY used in a lot of recipes...try converting it to syngas and creosote. tailings same thing...you can evaporate it or use in the tree nurseries. Coke is a great fuel can be burned in steam engines and also very required to glass, active carbon and various levels of combustion mixture. Ash ...
by donoya
Wed Aug 30, 2017 8:42 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

I have a small gripe with the frequency of recipes that have one or more byproducts. I've ended up automatically voiding so many different resources to ensure my factory runs without overproducing one resource and stopping production of other essential materials. I don't think this will be so easil...
by donoya
Wed Aug 30, 2017 8:22 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223196

Re: [MOD 0.15.x] pY Coal Processing

I have a small gripe with the frequency of recipes that have one or more byproducts. I've ended up automatically voiding so many different resources to ensure my factory runs without overproducing one resource and stopping production of other essential materials. I don't think this will be so easily...

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