Search found 119 matches
- Thu Sep 28, 2017 7:34 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
i use clarifier from angel mod to remove unwanted tailing. it didnt work :( i really hope there is a machine that can destroy everything. so my base wont become complicated. You can barrel the stuff and put it in a void chest (from one of the void chest mods). But I recommend keeping a supply stock...
- Wed Sep 27, 2017 5:59 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 189986
Re: [MOD 0.15.x] pY Fusion Energy
Greetings!! Today we finished the compressor. A multi-purpose building that will be used as basic building for several processes such as the separators, crushers, evaporators etc. This building uses big amount of electricity to compress gases into liquids (even liquids into solids.. who knows) whic...
- Sun Sep 24, 2017 5:32 pm
- Forum: Modding help
- Topic: Filterable module slots?
- Replies: 2
- Views: 879
Re: Filterable module slots?
It's not possible to limit what module items go into something - just what effects go into something - and only for crafting machines (furnaces and assembling machines) and beacons. It's done through the "allowed_effects" property on those entities types. Could I make a recipe that uses 0...
- Sun Sep 24, 2017 3:49 am
- Forum: Modding help
- Topic: Filterable module slots?
- Replies: 2
- Views: 879
Filterable module slots?
I'm starting work on my first mod and was hoping for there to be support for limiting the modules you could put in certain slots. After looking at the code, I'm not sure how I'd do it. I want to be able to add secondary parts to my buildings (so like a retaining wall to reduce pollution, but you can...
- Sat Sep 23, 2017 3:17 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 189986
Re: [MOD 0.15.x] pY Fusion Energy
Looks good. It's interesting that you made it spawn how you did. I have no idea how that will play in the game since I've never seen any resource like that in other mods. Cool concept.
- Sat Sep 23, 2017 2:35 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.2
Hi all, So, I'm nearly ready to publish the 1.3.0 update, but I want to include some fix to the high use of raw wood. Even though I dislike this solution, my current plan is, yes, to add a greenhouse type building. Finding some convoluted alternative is simply not worth the extra time and aggravati...
- Mon Sep 18, 2017 11:40 pm
- Forum: Not a bug
- Topic: [General] Modpacks are starting to overload limits
- Replies: 3
- Views: 1657
Re: [General] Modpacks are starting to overload limits
I have a screenshot that says otherwise. Although the 225 doesn't seem accurate after reducing the mods just enough to run. Even still, I think we need more space for recipes.kovarex wrote:The limit of recipes and item type count is 65535, not 255
- Sun Sep 17, 2017 9:54 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
60 degree steam: this stuff is a pain to deal with. It won't get voided by most voiding items, and it won't go into a steam engine. You can use cooling towers to turn it back into water for closed circuits or use water elsewhere. :) I didn't think about that. I was just using a boiler setup and mix...
- Sun Sep 17, 2017 12:50 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
I will describe your mod in one word: byproducts Hey people, somebody want to make walkthrough with this awesome mod? I want to watch ur creations and ur bases! Sadly, I lack the recording setup for that. But I posted a save I was playing with a friend a few pages back. If you want, you can take a ...
- Thu Sep 14, 2017 9:27 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
Very true. I love it.fractalman wrote:I will describe your mod in one word:
byproducts
- Wed Sep 13, 2017 5:35 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.2
on what to produce this apparatus? and what kind of technology is needed? and chemical plant not automatic create 2017-09-12_22-18-32.png You must hand craft those until you get far enough. technology? example automatic craft? you need assembling machine that can make stuff with 4 ingredients. I do...
- Wed Sep 13, 2017 2:57 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.2
You must hand craft those until you get far enough.Airat9000 wrote:on what to produce this apparatus? and what kind of technology is needed?
and chemical plant not automatic create
- Sat Sep 09, 2017 5:31 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.2
Fixed automatic? clay iron casting? Clay can be automated in the mineral sieve which is unlocked by one of the early techs and iron castings can be made in the clay furnace. I hope that answered your question. you talked about this technology *? 2017-09-09_7-05-32.png find 2017-09-09_7-15-41.png 20...
- Sat Sep 09, 2017 3:49 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 189986
Re: [MOD 0.15.x] pY Fusion Energy
Greetings fellow builders! Today i bring the Jig. A jig is a ore processing machine that use water to a high level of ore processing as shown bellow, it´s very used in diamond and other special ores: https://i.imgur.com/VC6g7ij.gif And here the machine :D https://i.imgur.com/b3XcKSS.gif Phew....now...
- Sat Sep 09, 2017 3:44 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.2
Clay can be automated in the mineral sieve which is unlocked by one of the early techs and iron castings can be made in the clay furnace. I hope that answered your question.Airat9000 wrote:Fixed automatic?
clay
iron casting?
- Thu Sep 07, 2017 10:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.1
This mod hasn't had much work put into compatibility with other mods. With how many mods you seem to be using, you're going to run into lots of incompatibilities. Especially with those mods which change the base game's recipes (i.e. any overhaul mods that aren't yuoki). The same thing applies with t...
- Tue Sep 05, 2017 6:11 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
It was supposed to be like that. This game will be hard in the beginning, as soon as you automate basic stuff it´s flows better and you can focus in more important stuff, like energy generation for example. :) About the soil washing, i recommend use some loader mod together, will make things more e...
- Sun Sep 03, 2017 2:39 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293077
Re: [MOD 0.15+] Xander Mod v1.2.1
You can automate clay with the mineral sluice or later variants on it.Airat9000 wrote:question
Clay - 2 variant or hand => to automatc create?
- Sat Sep 02, 2017 6:06 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 189986
Re: [MOD 0.15.x] pY Fusion Energy
I haven't seen much lately progress-wise. At first, you were showing stuff off almost every day. Now it looks like things have come to a standstill. I'm not trying to pressure you or anything, I'm just wondering what's up.
- Fri Sep 01, 2017 11:57 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585777
Re: [MOD 0.15.x] pY Coal Processing
Hi donoya, if you look at my savegame a few pages back, i dont think i built as much as you, but in my game i didnt find any problem with the bricks. i was playing on a map that had lower amounts of ore per patch, but lots of little patches more frequently, i just set up a stone area to mine stone ...