You can turn it into water in the cooling tower.Mella wrote:Ok thanks i'll use vanilla boliers, but ill ask againAnd why i can't use steam from powerhouse?Mella wrote: What means label in your recipes from power house - p to 1000 c, up to 800 c, up to 600 c and etc
The higher level the recipe, the higher the heating?
Search found 119 matches
- Wed Dec 13, 2017 6:30 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
- Sun Nov 26, 2017 3:42 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588726
Re: [MOD 0.15.x] pY Coal Processing
I found an exploit with your mod's botanical nursery. If you use 10 of them using the water recipe and 4 wood processors making raw wood and then transfer that into your power setup, you get a net gain of power. This can be further increased via destructive distillation into coal prior to inserting ...
- Sat Nov 25, 2017 6:57 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588726
Re: [MOD 0.15.x] pY Coal Processing
Options is what makes that game fun. If you have quartz to shell out with glass 1:1. Good, if not you can always use pycp recipe with 8:14. My mods consumes lots of glass and sand is a base resource. So you have options. Speaking of options, when are we going to be able to vote on the next addon? I...
- Sat Nov 25, 2017 6:53 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588726
Re: [MOD 0.15.x] pY Coal Processing
Holly Macaroni! This mod looks neat! I'll definitely give it a go. I installed it on my current world with Bobs and Angels. I read that Angels and pYCoal don't work well together but so far I don't have problems. All my setups run like they did before I installed this mod, at least as far as I've s...
- Sat Nov 25, 2017 12:15 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
I'd like to, but I'm still on the coal processing stuff. When I get further, I'll definitely share.pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
- Fri Nov 24, 2017 4:54 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
With your current release, I get the following error message on game startup: Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist. Source: molybdenum-pulp (recipe). Mods to be disabled: pyfusionenergy PickerExtended On disabling Picker Extended (just to see what wou...
- Thu Nov 23, 2017 4:29 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 294165
Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub
Compatibility doesn't seem to be a priority for Xander Mod at this time.Airat9000 wrote:please compartible chemicals in angekls mod
2copy in recipes ((
mod, work together, but the problem is that there are fluids of the same type but 2 kinds, and in the end that carbon dioxide 2 times.
- Wed Nov 22, 2017 11:03 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
After playing around with different mod configurations, I discovered it loads just fine with pY coal processing version 0.4.0, but not with pY coal processing 0.5.0 and pY industry 1.0 Hopefully that helps solve the problem.
- Wed Nov 22, 2017 9:47 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
FUSION ENERG ADDED TO MOD PORTAL! Go there and grab a copy :D : https://mods.factorio.com/mods/pyanodon/pyfusionenergy Wow... :o Looks like I'm a bit late to the party. I can't believe I'm just now downloading this. :oops: I've been here since the start of this mod's thread and it's taken me this l...
- Wed Nov 22, 2017 9:05 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
FUSION ENERG ADDED TO MOD PORTAL! Go there and grab a copy :D : https://mods.factorio.com/mods/pyanodon/pyfusionenergy Wow... :o Looks like I'm a bit late to the party. I can't believe I'm just now downloading this. :oops: I've been here since the start of this mod's thread and it's taken me this l...
- Thu Nov 16, 2017 3:19 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
AWESOME! Once it's out, I'll be sure to let you know if there are any recipes or technologies to flesh out.pyanodon wrote:Mella wrote:How your testing goes pyanodon? I want to try this mod too
Soon we will have a beta version to try out
Will it be a private beta, or are you going to make it public?
- Fri Nov 10, 2017 5:53 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
No, which LHC?foodfactorio wrote:oh this one donoya: https://i.imgur.com/PK7IWOd.gifdonoya wrote:Which one? There's a few of them.
- Sat Nov 04, 2017 4:51 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588726
Re: [MOD 0.15.x] pY Coal Processing
3 - Fawogeo Plantation and its production of Fawogeo. In the tooltip and handcrafting menu it shows the production of 8 Fawogeo every 5 seconds. This is incorrect as it actually produces 8 Fawogeo every 50 seconds. Kinda misleading and requires a rethink on my setup. Changing the tooltip would be h...
- Fri Nov 03, 2017 4:04 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
Greetings! Today we bring the Fusion-Reactor. Finally the place where you can generate impressive hot fluid by fusion with no pollution and in great amounts :D I bet your work worth it! https://i.imgur.com/PK7IWOd.gif Cool new buildings pyanodon :) this reminds me a bit like the LHC :) Which one? T...
- Thu Nov 02, 2017 3:30 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384063
Re: Development and Discussion
A few issues: With bob mods Wood/resin production is very difficult without bobs greenhouses. Wooden boards are fine. Molten steel production is less effective then smelting iron plates(smelting 2:1). Zinc ingot production is horrible,sorting of junks is required and there is a messy smelting proce...
- Mon Oct 30, 2017 10:40 pm
- Forum: Modding help
- Topic: Changing item textures upon specific tech unlock?
- Replies: 7
- Views: 1555
Re: Changing item textures upon specific tech unlock?
I suppose I could make it a config option. At least until factorio has a better optimization for this. Thanks again for the help.
- Sat Oct 28, 2017 11:18 pm
- Forum: Modding help
- Topic: Changing item textures upon specific tech unlock?
- Replies: 7
- Views: 1555
Re: Changing item textures upon specific tech unlock?
From my knowledge, there's no easy way to do this using base game mechanics. you can however do it via scripts(Find entity, destroy it, create another of the new type), but due to the lack of an "Iterate through all entities" hook, the alternative is very time consuming (as in, when it ha...
- Thu Oct 26, 2017 3:59 am
- Forum: Modding help
- Topic: Changing item textures upon specific tech unlock?
- Replies: 7
- Views: 1555
Changing item textures upon specific tech unlock?
Is it possible to do this? Or if not, could I migrate all items to identical ones with different textures upon the tech unlock? I want to be able to have items that look like the items being carried by humans and have them moving around on path 'conveyor belts', but I want the graphic to change to, ...
- Tue Oct 24, 2017 11:45 pm
- Forum: Ideas and Requests For Mods
- Topic: Need ideas for my mod
- Replies: 2
- Views: 1203
Re: Need ideas for my mod
Hi , given the google doc it seems you continued your work after this post , it is uneasy to suggest because you are giving very few clue on what you want but maybie https://en.wikipedia.org/wiki/List_of_industrial_processes will help , there is a dedicated section for iron and steel where they lis...
- Mon Oct 02, 2017 3:43 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190786
Re: [MOD 0.15.x] pY Fusion Energy
Looks like the huge building - 2 hangars which are stuck together together :) Is just one, in different stages of animation... And one question - knaut is mammal, yes? It has rich ration - mukmoux fat + ralesia + organics They are insectoid-like similar to the bugs we have in that planet. Serine is...