Search found 119 matches

by donoya
Wed Dec 13, 2017 6:30 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

Mella wrote:Ok thanks i'll use vanilla boliers, but ill ask again
Mella wrote: What means label in your recipes from power house - p to 1000 c, up to 800 c, up to 600 c and etc
The higher level the recipe, the higher the heating?
And why i can't use steam from powerhouse?
You can turn it into water in the cooling tower.
by donoya
Sun Nov 26, 2017 3:42 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588726

Re: [MOD 0.15.x] pY Coal Processing

I found an exploit with your mod's botanical nursery. If you use 10 of them using the water recipe and 4 wood processors making raw wood and then transfer that into your power setup, you get a net gain of power. This can be further increased via destructive distillation into coal prior to inserting ...
by donoya
Sat Nov 25, 2017 6:57 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588726

Re: [MOD 0.15.x] pY Coal Processing

Options is what makes that game fun. If you have quartz to shell out with glass 1:1. Good, if not you can always use pycp recipe with 8:14. My mods consumes lots of glass and sand is a base resource. So you have options. Speaking of options, when are we going to be able to vote on the next addon? I...
by donoya
Sat Nov 25, 2017 6:53 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588726

Re: [MOD 0.15.x] pY Coal Processing

Holly Macaroni! This mod looks neat! I'll definitely give it a go. I installed it on my current world with Bobs and Angels. I read that Angels and pYCoal don't work well together but so far I don't have problems. All my setups run like they did before I installed this mod, at least as far as I've s...
by donoya
Sat Nov 25, 2017 12:15 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I'd like to, but I'm still on the coal processing stuff. When I get further, I'll definitely share.
by donoya
Fri Nov 24, 2017 4:54 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

With your current release, I get the following error message on game startup: Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist. Source: molybdenum-pulp (recipe). Mods to be disabled: pyfusionenergy PickerExtended On disabling Picker Extended (just to see what wou...
by donoya
Thu Nov 23, 2017 4:29 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 294165

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Airat9000 wrote:please compartible chemicals in angekls mod
2copy in recipes ((

mod, work together, but the problem is that there are fluids of the same type but 2 kinds, and in the end that carbon dioxide 2 times.
Compatibility doesn't seem to be a priority for Xander Mod at this time.
by donoya
Wed Nov 22, 2017 11:03 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

After playing around with different mod configurations, I discovered it loads just fine with pY coal processing version 0.4.0, but not with pY coal processing 0.5.0 and pY industry 1.0 Hopefully that helps solve the problem.
by donoya
Wed Nov 22, 2017 9:47 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

FUSION ENERG ADDED TO MOD PORTAL! Go there and grab a copy :D : https://mods.factorio.com/mods/pyanodon/pyfusionenergy Wow... :o Looks like I'm a bit late to the party. I can't believe I'm just now downloading this. :oops: I've been here since the start of this mod's thread and it's taken me this l...
by donoya
Wed Nov 22, 2017 9:05 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

FUSION ENERG ADDED TO MOD PORTAL! Go there and grab a copy :D : https://mods.factorio.com/mods/pyanodon/pyfusionenergy Wow... :o Looks like I'm a bit late to the party. I can't believe I'm just now downloading this. :oops: I've been here since the start of this mod's thread and it's taken me this l...
by donoya
Thu Nov 16, 2017 3:19 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

pyanodon wrote:
Mella wrote:How your testing goes pyanodon? I want to try this mod too ;)

Soon we will have a beta version to try out :)
AWESOME! :D Once it's out, I'll be sure to let you know if there are any recipes or technologies to flesh out. ;)

Will it be a private beta, or are you going to make it public?
by donoya
Fri Nov 10, 2017 5:53 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

foodfactorio wrote:
donoya wrote:Which one? There's a few of them.
oh this one donoya: https://i.imgur.com/PK7IWOd.gif :)
No, which LHC?
by donoya
Sat Nov 04, 2017 4:51 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588726

Re: [MOD 0.15.x] pY Coal Processing

3 - Fawogeo Plantation and its production of Fawogeo. In the tooltip and handcrafting menu it shows the production of 8 Fawogeo every 5 seconds. This is incorrect as it actually produces 8 Fawogeo every 50 seconds. Kinda misleading and requires a rethink on my setup. Changing the tooltip would be h...
by donoya
Fri Nov 03, 2017 4:04 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

Greetings! Today we bring the Fusion-Reactor. Finally the place where you can generate impressive hot fluid by fusion with no pollution and in great amounts :D I bet your work worth it! https://i.imgur.com/PK7IWOd.gif Cool new buildings pyanodon :) this reminds me a bit like the LHC :) Which one? T...
by donoya
Thu Nov 02, 2017 3:30 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384063

Re: Development and Discussion

A few issues: With bob mods Wood/resin production is very difficult without bobs greenhouses. Wooden boards are fine. Molten steel production is less effective then smelting iron plates(smelting 2:1). Zinc ingot production is horrible,sorting of junks is required and there is a messy smelting proce...
by donoya
Mon Oct 30, 2017 10:40 pm
Forum: Modding help
Topic: Changing item textures upon specific tech unlock?
Replies: 7
Views: 1555

Re: Changing item textures upon specific tech unlock?

I suppose I could make it a config option. At least until factorio has a better optimization for this. Thanks again for the help.
by donoya
Sat Oct 28, 2017 11:18 pm
Forum: Modding help
Topic: Changing item textures upon specific tech unlock?
Replies: 7
Views: 1555

Re: Changing item textures upon specific tech unlock?

From my knowledge, there's no easy way to do this using base game mechanics. you can however do it via scripts(Find entity, destroy it, create another of the new type), but due to the lack of an "Iterate through all entities" hook, the alternative is very time consuming (as in, when it ha...
by donoya
Thu Oct 26, 2017 3:59 am
Forum: Modding help
Topic: Changing item textures upon specific tech unlock?
Replies: 7
Views: 1555

Changing item textures upon specific tech unlock?

Is it possible to do this? Or if not, could I migrate all items to identical ones with different textures upon the tech unlock? I want to be able to have items that look like the items being carried by humans and have them moving around on path 'conveyor belts', but I want the graphic to change to, ...
by donoya
Tue Oct 24, 2017 11:45 pm
Forum: Ideas and Requests For Mods
Topic: Need ideas for my mod
Replies: 2
Views: 1203

Re: Need ideas for my mod

Hi , given the google doc it seems you continued your work after this post , it is uneasy to suggest because you are giving very few clue on what you want but maybie https://en.wikipedia.org/wiki/List_of_industrial_processes will help , there is a dedicated section for iron and steel where they lis...
by donoya
Mon Oct 02, 2017 3:43 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190786

Re: [MOD 0.15.x] pY Fusion Energy

Looks like the huge building - 2 hangars which are stuck together together :) Is just one, in different stages of animation... And one question - knaut is mammal, yes? It has rich ration - mukmoux fat + ralesia + organics They are insectoid-like similar to the bugs we have in that planet. Serine is...

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