Search found 86 matches
- Tue Mar 05, 2019 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.6] Mixing Fluids With Upgrade Planer
- Replies: 1
- Views: 2164
[Dominik] [0.17.6] Mixing Fluids With Upgrade Planer
We have found a way to mix two fluids into the same pipe using the upgrade planer, we were messing around with some custom commands for testing and then found this bug with the pipes by acident when the icons started flashing rapidly. We starting playing with the bug to find out how we did it and th...
- Sun Jan 06, 2019 7:27 pm
- Forum: Modding interface requests
- Topic: Auto Complete
- Replies: 1
- Views: 884
Auto Complete
TL;DR Allow api access to auto complete in the console for a player. Adding Would Allow Sub-commands to be used with greater ease using auto complete. Examples of game command with auto complere is /config <get/set> Game commands and the command word (ie /he going to /help) have auto complete along...
- Fri Jan 04, 2019 5:11 pm
- Forum: Modding interface requests
- Topic: Remove or override vanilla commands
- Replies: 1
- Views: 896
Re: Remove or override vanilla commands
I have found many times when I have wanted to interrupt the effect of an game command such as ban or kick but there is currently no way to do so. Two possible suggestions are: Have a pre_on_command_used event with the abilty to prevent the exucution of the game command or append extra data to it, su...
- Mon Dec 17, 2018 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Impossible to ban player.
- Replies: 9
- Views: 3689
Re: [Rseding91] Impossible to ban player.
We have just encountered another player with spaces in the name; so this is not just one name and not just with non latin letters. Name: "ministerio del lag" This player did nothing wrong and I am just putting this here in case spaces are the problem. I should mention that our server has r...
- Sat Dec 15, 2018 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Impossible to ban player.
- Replies: 9
- Views: 3689
[Rseding91] Impossible to ban player.
We had a griefer on our server, one of our moderators attempted to ban them via our custom webscript which failed; then their logged into the game and was still unable to, later that day one of our administators came online and found it was not possible to ban them via game.ban_player(). I then did ...
- Fri Dec 07, 2018 5:03 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 33001
Re: Friday Facts #272 - Mod GUI
In the refrence there is a note about a developer-only “Install mods list”; I would see many uses for this for players as we would be able to share mod packs, in the form of the mods list, and have all the mods be installed automatically. If you are going to have the code writen then I see no reason...
- Wed Aug 29, 2018 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Server Config: allow_edit_config
- Replies: 0
- Views: 513
Server Config: allow_edit_config
Although there is currently all_console_commands in the server config it is not very useful when you want ot stop admins from using commands. On the server side we set it to false but then once in game the admins can set it back to "admin-only" and start using commands. It would be useful ...
- Sat Jul 14, 2018 10:46 pm
- Forum: Implemented mod requests
- Topic: Map View Settings
- Replies: 1
- Views: 709
Map View Settings
https://i.imgur.com/UkXE5kA.png Can we have the ability to change these through the API and for them to trigger map view settings changed event? Although it is mainly QoL features it would be nice to have access to these. Possible uses: Forcing player names to be hidden (would be nice if this would...
- Fri Jul 06, 2018 4:24 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55118
Re: Friday Facts #250 - Dead end conclusion
The blueprint library button will be disabled until bots are researched In my opinion this is a great idea but will this apply to the copy paste feature as having that before bots would still be nice and to help you copy what you have already build or help to plan your base. Personally I find it mo...
- Sun Apr 15, 2018 8:38 pm
- Forum: Ideas and Suggestions
- Topic: A Little Some Thing For Furnace Attendant
- Replies: 1
- Views: 746
A Little Some Thing For Furnace Attendant
TL;DR If possible to recover the account tiers would you be to add some thing to the title page of the game as a thank you for the early support. What ? My idea would be to make the gear in the factorio logo golden for those who had bought the higher tiers in the past, it will not be much but it is...
- Fri Mar 16, 2018 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.30] Character Corpse Position Issue
- Replies: 2
- Views: 2402
[Rseding91] [0.16.30] Character Corpse Position Issue
Problem either with the position of the character corpse or the surface.find_entity function: This will return nil. entity = surface.create_entity{name="character-corpse", position={0,0}} game.print(type(surface.find_entity(entity.name, entity.position))) While this returns the transport b...
- Fri Feb 09, 2018 5:35 pm
- Forum: Not a bug
- Topic: [0.16.22] Desync on connect (multiple users experiencing)
- Replies: 4
- Views: 1245
Re: [0.16.22] Desync on connect (multiple users experiencing)
Any scenario errors should have been passed to me first, sorry if this took up too much of your time. I was the one who made the custom scenario, and on our server we try to encourage players to tell us about the desyncs first then pass them to you if it is game related. But a point I would like to ...
- Tue Jan 02, 2018 10:20 pm
- Forum: Minor issues
- Topic: [0.16.12] Traceback via pcall
- Replies: 3
- Views: 1885
Re: [0.16.12] Traceback via pcall
That being said: it's still something I'd like to prevent if I think of a way to do it in the future. Would it be posible to add an event that is rasied when there is a command error rather than crash the game - or this case raise error in pcall, this way there would be no need to us pcall and the ...
- Mon Jan 01, 2018 6:44 pm
- Forum: Minor issues
- Topic: [0.16.12] Traceback via pcall
- Replies: 3
- Views: 1885
[0.16.12] Traceback via pcall
I have been making custom commands which require the use of pcall, to avoid errors crashing the game, but i would like to print these errors to server admins so that i can fix these errors. The problem arose that the stack trace back is diffrent when running headless, this causes every player to des...
- Sun Dec 24, 2017 10:24 pm
- Forum: Modding help
- Topic: [0.16.7] inner_name not found
- Replies: 2
- Views: 804
Re: [0.16.7] inner_name not found
LuaEntity::ghost_name is the name of the ghost entity (otherwise it just reports entity-ghost). inner_name has always been the property you have to define when using create_entity to create an entity-ghost. In this case why is it not the same in both places. Should it not be ghost_name in both plac...
- Sun Dec 24, 2017 5:57 pm
- Forum: Modding help
- Topic: [0.16.7] inner_name not found
- Replies: 2
- Views: 804
[0.16.7] inner_name not found
From the 0.15 to 0.16 update I went through my softmod to make it work in 0.16, many of the things changed I fixed but we are getting this error: Key "inner_name" not found in property tree at ROOT From what i say in the api LuaEntity.inner_name was replaced by LuaEntity.ghost_name so why ...
- Sat Dec 16, 2017 11:25 am
- Forum: Duplicates
- Topic: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
- Replies: 3
- Views: 1290
Re: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
Here is the save:Triston wrote:Explosive Gaming MP server, unable to join -- dump file attached
Will ask admins to upload a save.
- Sat Dec 16, 2017 12:15 am
- Forum: Ideas and Suggestions
- Topic: Trains Should Kill Even If Friendly Fire Off
- Replies: 1
- Views: 1009
Trains Should Kill Even If Friendly Fire Off
What: Even if friendly fire is off trains should still be able to kill you its part of the fun. Why: I help to run a multiplayer server and because of that we need to turn off friendly fire in order to provent grifers from destroying the base, but when we do this trains cant kill you and it is possi...
- Fri Dec 15, 2017 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Why no game.promote and game.demote
- Replies: 1
- Views: 1868
Why no game.promote and game.demote
In 0.16 we got kick_player, ban_player, unban_player, purge_player, mute_player and unmute_player but why no promote_player and demote_player? I would like these to be add as it would allow a custom ranking system to promote and demote players which would lower the amount of human input which is nee...
- Fri Dec 15, 2017 8:38 pm
- Forum: Not a bug
- Topic: [0.16.3] radiobutton can not be toggled off
- Replies: 2
- Views: 1248
[0.16.3] radiobutton can not be toggled off
Simple enough when i create a radiobutton you can toggle it to the true state (this raises the on_gui_checked_state_changed) but once the state is true i can not toggle it to false again (there is no on_gui_checked_state_changed or on_gui_click event). This is the code i used to make the button: /c ...