Search found 64 matches
- Sat Jun 04, 2016 7:20 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79681
Re: Friday Facts #141 - Mod Portal
Please tell me you fixed this along with the new train graphics :D http://i.imgur.com/vL0G6ZS.png +1 on selectable train colors. Oh how amazing that would be. Iron ore train could be blue, copper: red, coal: black/gray, have green, yellow, purple, white for other items, so you could identify passin...
- Mon May 16, 2016 9:24 am
- Forum: Implemented Suggestions
- Topic: Disconnect wire from last entity by clicking RMB
- Replies: 8
- Views: 2558
Re: Disconnect wire from last entity by clicking RMB
+1
It will be very useful!
It will be very useful!
- Sat Apr 23, 2016 7:31 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228127
Re: [MOD 0.12.18] Warehousing v0.0.8
Sooo, Version 0.0.9 is out! Fixes Spanish and Russian! Also, you encoded it wrong, it has to be "UTF-8 WITHOUT BOM" otherwise it fails to load the mod. Thanks for checking in the fix, i've released it in 0.0.9 ^.^ WTF? 0.12.30_Steam_edition Warehousing_0.0.8 Added: the same error on 0.12....
- Fri Apr 22, 2016 6:44 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228127
Re: [MOD 0.12.18] Warehousing v0.0.8
WTF?
0.12.30_Steam_edition
Warehousing_0.0.8
Added: the same error on 0.12.29_Steam
0.12.30_Steam_edition
Warehousing_0.0.8
Added: the same error on 0.12.29_Steam
- Sun Feb 28, 2016 8:13 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42160
Re: Friday Facts #127 - Steam Status III: Thank You
Oh, and question. In the Gameplay Trailer there is building of a railroad like in future 0.13, but know game is 0.12.24. What will you, Devs, do, if there will be questions from gamers: WHY railroads are builds not like in Gameplay Trailer?! So, what about railroad building? ... they used a WIP 0.1...
- Sat Feb 27, 2016 7:01 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42160
Re: Friday Facts #127 - Steam Status III: Thank You
Mion wrote:Oh, and question.
In the Gameplay Trailer there is building of a railroad like in future 0.13, but know game is 0.12.24.
What will you, Devs, do, if there will be questions from gamers: WHY railroads are builds not like in Gameplay Trailer?!
So, what about railroad building?
- Fri Feb 26, 2016 6:25 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42160
Re: Friday Facts #127 - Steam Status III: Thank You
Oh, and question.
In the Gameplay Trailer there is building of a railroad like in future 0.13, but know game is 0.12.24.
What will you, Devs, do, if there will be questions from gamers: WHY railroads are builds not like in Gameplay Trailer?!
In the Gameplay Trailer there is building of a railroad like in future 0.13, but know game is 0.12.24.
What will you, Devs, do, if there will be questions from gamers: WHY railroads are builds not like in Gameplay Trailer?!
- Fri Feb 26, 2016 6:03 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42160
Re: Friday Facts #127 - Steam Status III: Thank You
Congratulations!!!
Factorio is awesome, Factorio in Steam with Scenario Pack and Online Guide is awesome twice, you guys are great!!!
Factorio is awesome, Factorio in Steam with Scenario Pack and Online Guide is awesome twice, you guys are great!!!
- Thu Feb 25, 2016 7:42 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 40808
Re: Steam Keys available
WHAT??? 900 RUB in Russia?! Are you serious?! Do you know economic situation in our country now?! Khm... Of course, I know that the developers have nothing to do with it, because they just set original price, then Steam makes the rest of the work. But guys, at now I highly doubt that there would be ...
- Fri Feb 19, 2016 7:18 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37026
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Dear devs!
What about train "names"? So many changes to trains, but no one about possibility to give names to trains.
Maybe you will do, at least, Identificators (IDs)?
What about train "names"? So many changes to trains, but no one about possibility to give names to trains.
Maybe you will do, at least, Identificators (IDs)?
- Mon Jan 25, 2016 3:21 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 541868
Re: Let's see your clever builds
I've worked a Little bit with jackilope's design and with time I improved some Things.: -I made it a Little bit smaller in lengh and width -I made it easyier to expand -I mad three different Versions (Normal, "faster", kompatibl with more modules) -I tried realy hard to reduce the amounts...
- Fri Jan 15, 2016 6:05 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 36722
Re: Friday Facts #121 - Path Finder Optimisation II
About Negative Cache:
If item that blocks a path will be destroyed (for example, biter spawner), will information in cache be updated? Because if not, hypothetically effective paths will no be used after changes on the map.
UPD: information in negative cache.
If item that blocks a path will be destroyed (for example, biter spawner), will information in cache be updated? Because if not, hypothetically effective paths will no be used after changes on the map.
UPD: information in negative cache.
- Wed Jan 13, 2016 11:27 am
- Forum: Releases
- Topic: Version 0.12.21
- Replies: 16
- Views: 51931
Re: Version 0.12.21
Why stable version is still 0.12.20 on Factorio Download site, while 0.12.21 is experimental? 0.12.21 still has to prove itself, there may have been some bugs which haven't shown themselves yet, but If all goes well it should be declared the stable build hopefully soon Does Devs have any specific p...
- Wed Jan 13, 2016 11:05 am
- Forum: Releases
- Topic: Version 0.12.21
- Replies: 16
- Views: 51931
Re: Version 0.12.21
Why stable version is still 0.12.20 on Factorio Download site, while 0.12.21 is experimental?
- Tue Sep 22, 2015 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Train length [wagon, locomotive]
- Replies: 23
- Views: 28345
Re: Train length [wagon, locomotive]
Just to clarify. My idea is not in changing/removing isometric distortion, although it will be good. At now, this isometric distortion is given. And if horizontal stations better for inserter load/unload than vertical (again, at now), let these station would be optimized! Let will equal number of in...
- Mon Sep 21, 2015 9:35 am
- Forum: Ideas and Suggestions
- Topic: Train length [wagon, locomotive]
- Replies: 23
- Views: 28345
Re: Train length [wagon, locomotive]
This suggestion would make wagons of different length than than the current (or any other "standard" length) unuseable. Also different locomotive-lengths. Other train-stops. Of course. It occurs everytime when come radical changes. For example, when belts begin NOT put items far than itse...
- Sun Sep 20, 2015 10:11 am
- Forum: Ideas and Suggestions
- Topic: Train length [wagon, locomotive]
- Replies: 23
- Views: 28345
Train length [wagon, locomotive]
Hello to all! My suggestion is to change default locomotive and cargo-wagon lengths. This would be useful to avoid so strange situations where every wagon in train has โrandomโ inserters nearby, as on Wiki page (where bug trying to present as a feature): https://forums.factorio.com/wiki/index.php?ti...
- Sun Aug 09, 2015 7:07 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 74701
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Is any difference between this mod and this? Except a barrel of petroleum gas in your mod
- Sun Aug 09, 2015 5:58 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 48642
Shift-clicking to Logistic Trash Slots
Question about Logistic Trash Slots. I can't find information - Why resource items (such as coal, stone, ores) and some other can "shift-click" in logistic slots, but other "solid-big" items (such assembler machine, mining drill and others) can't? It was since 0.12.0, but I think...
- Sat Apr 11, 2015 2:59 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339525
Re: Request for interface
3) BUT. This information shows up ONLY when railtanker is near small pump in the middle of railtanker. In other words, when railtanker is in the process of pumping. Am I wrong somewhere? If i remember correctly, this has always been the case. The fake/proxy tanks get removed when a train moves Ok, ...