Search found 115 matches

by hreintke
Wed Oct 31, 2018 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Rotated 1x2 assembler not placed correct
Replies: 2
Views: 2877

Re: [0.16.51] Rotated 1x2 assembler not placed correct

Hi,

Do you need any additional testing or information on this issue to investigate ?
by hreintke
Wed Oct 31, 2018 12:08 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155960

Re: [MOD 0.16] Miniloader

FYI,

I posted a bug report on this : viewtopic.php?f=7&t=63192
by hreintke
Wed Oct 31, 2018 12:07 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 2710

[0.16.51] Inserter/chest behave different on chunk border

When having a chest with one input belt and multiple output belts, the inserters have different behavior whether they are placed on chunk border or not. In the picture below, both configs are identical but. Left : All goods are placed on the belt below the chest. Right : Goods are spread across belo...
by hreintke
Tue Oct 30, 2018 7:10 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155960

Re: [MOD 0.16] Miniloader

Inserters make no guarantees about splitting evenly. If you want that, use a splitter. I have no problem at all when the splitting is not completely even across the belts. But now it is a 100% vs 0% split. I would consider it as a bug when a config is working different when shifted by one row. Adde...
by hreintke
Tue Oct 30, 2018 4:49 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155960

Re: [MOD 0.16] Miniloader

Hi, Maybe an "edge" problem. When I use miniloader + steelchest as splitter, sometimes only one belt is being supplied. Looks like that is happening when the chest is "just above a thick line" in the grid. (chunk ?) Below is a picture from the attached savefile (only uses creativ...
by hreintke
Sun Oct 21, 2018 11:11 am
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 1716

Re: Horizontal and Vertical animation/picture for assembler

Thanks again, starting to understand and have first things working.

On make_4way_animation_from_spritesheet (and util.by_pixel), noticed I can use that in my data.lua.

Are there more of these helper functions ?
Do you know where these are defined ?
Any documentation available ?
by hreintke
Fri Oct 19, 2018 3:49 pm
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 1716

Re: Horizontal and Vertical animation/picture for assembler

Thanks Bilka.

In these and others I checked there are multiple pictures in one png file.

How are the individual pictures placed in the file/referred to in the definition ?
by hreintke
Fri Oct 19, 2018 3:12 pm
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 1716

Horizontal and Vertical animation/picture for assembler

Hi, I am working on non-square assemblers (1x2, 1x3, ..). When defining a 1x1 assembler, I need only one picture/animation for the entity. But now I need two pictures, one for horizontal, one for vertical use. Been checking other mods but can't get the right way to get that done. Can anyone point me...
by hreintke
Fri Oct 19, 2018 10:53 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Rotated 1x2 assembler not placed correct
Replies: 2
Views: 2877

[0.16.51] Rotated 1x2 assembler not placed correct

Hi, I created a 1x2 assembler. When placing the assembler as is it works as expected. Rotating this placed container also works OK. When rotating before placing, the assembler is placed on a 2x3 tile position, also making the pipe_connection unusable -> This is the issue. Checked also with splitter ...
by hreintke
Mon Sep 24, 2018 10:17 am
Forum: Modding help
Topic: How change/get non-standard background color for icon
Replies: 4
Views: 1465

Re: How change/get non-standard background color for icon

OK, clear.

Thanks for the info.
by hreintke
Sun Sep 23, 2018 12:48 pm
Forum: Modding help
Topic: How change/get non-standard background color for icon
Replies: 4
Views: 1465

How change/get non-standard background color for icon

Hi, I'd like to create recipe icons which have a different background than the default grey. When I use the tint option, the icon itself get updated color. Searching I found the color option but that seems not to have effect. icons = { { icon = "__base__/graphics/icons/fluid/crude-oil.png"...
by hreintke
Sun Sep 23, 2018 12:36 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

For completeness of this thread.
This has proved to be a bug. Solved in 0.17.
viewtopic.php?f=218&t=62434
by hreintke
Tue Sep 11, 2018 6:41 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

@darkfrei I can reproduce the issue also with your mod & creative mod only. Had to update the crafting speed to 20 so that the production of water is higher than consuming in the barreling assembler. In attached savegame the furnace is producing and stops shortly after that. Wait some time and i...
by hreintke
Tue Sep 11, 2018 4:25 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

@darkfrei
Thanks for the link to your mod.
I will check for differences with mine/try to reproduce with your mod to find root reason.
by hreintke
Mon Sep 10, 2018 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Inserter stops putting ingredients in furnace
Replies: 3
Views: 3798

Re: [0.16.51] Inserter stops putting ingredients in furnace

When using a type "assembling-machine" the issue doesn't appear. But as you said, then I have to set each recipe myself. Looks like there is no inserting of input ingredients anymore once the fluidbox is full. When the remaining ingredients are used up, the fluidbox just empties. When I ad...
by hreintke
Sun Sep 09, 2018 12:10 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

Found that this is similar behavior as in viewtopic.php?f=11&t=59316 and viewtopic.php?f=29&t=59807

Submitted a bug report for this too.
by hreintke
Sun Sep 09, 2018 12:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Inserter stops putting ingredients in furnace
Replies: 3
Views: 3798

[0.16.51] Inserter stops putting ingredients in furnace

Hi, I am creating a mod which includes furnaces which "transfer" fluids into raw-resources and vice versa. Having an issue with the raw-resource -> fluid. Looks similar to https://forums.factorio.com/viewtopic.php?f=11&t=59316 and https://forums.factorio.com/viewtopic.php?f=29&t=59...
by hreintke
Sat Sep 08, 2018 12:33 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

@bobingabout : Thanks, gave me a headstart for development. @all : I managed to get the furnace(s) defined. There are are now : Factorio 0.16.51 - Furnace for fluid -> belt - Furnace for belt -> fluid - Recipe categories for belting & unbelting - Recipes for fluid -> raw resource and raw resourc...
by hreintke
Sun Sep 02, 2018 7:42 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

Re: How to add a furnace with fluids

No, I did not. It's my first try to get custom furnaces working so my knowledge is only basic. However, found this mod https://mods.factorio.com/mod/Flare%20Stack That implements furnaces to dispose fluids and items. Gives me a start to understanding the principles. Got that updated to get from flui...
by hreintke
Sun Sep 02, 2018 12:09 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 3803

How to add a furnace with fluids

Hi,

Not 100% sure whether it is possible.

I would like to add furnaces that smelt a fluid into an item and vice versa.
When searching for such I see that added furnaces definitions are deeply within the other mods.

Is there a small/easy example of such a furnace prototype ?

Herman

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