Hi,
Do you need any additional testing or information on this issue to investigate ?
Search found 115 matches
- Wed Oct 31, 2018 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Rotated 1x2 assembler not placed correct
- Replies: 2
- Views: 2877
- Wed Oct 31, 2018 12:08 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 155960
- Wed Oct 31, 2018 12:07 pm
- Forum: Won't fix.
- Topic: [0.16.51] Inserter/chest behave different on chunk border
- Replies: 6
- Views: 2710
[0.16.51] Inserter/chest behave different on chunk border
When having a chest with one input belt and multiple output belts, the inserters have different behavior whether they are placed on chunk border or not. In the picture below, both configs are identical but. Left : All goods are placed on the belt below the chest. Right : Goods are spread across belo...
- Tue Oct 30, 2018 7:10 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 155960
Re: [MOD 0.16] Miniloader
Inserters make no guarantees about splitting evenly. If you want that, use a splitter. I have no problem at all when the splitting is not completely even across the belts. But now it is a 100% vs 0% split. I would consider it as a bug when a config is working different when shifted by one row. Adde...
- Tue Oct 30, 2018 4:49 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 155960
Re: [MOD 0.16] Miniloader
Hi, Maybe an "edge" problem. When I use miniloader + steelchest as splitter, sometimes only one belt is being supplied. Looks like that is happening when the chest is "just above a thick line" in the grid. (chunk ?) Below is a picture from the attached savefile (only uses creativ...
- Sun Oct 21, 2018 11:11 am
- Forum: Modding help
- Topic: Horizontal and Vertical animation/picture for assembler
- Replies: 5
- Views: 1716
Re: Horizontal and Vertical animation/picture for assembler
Thanks again, starting to understand and have first things working.
On make_4way_animation_from_spritesheet (and util.by_pixel), noticed I can use that in my data.lua.
Are there more of these helper functions ?
Do you know where these are defined ?
Any documentation available ?
On make_4way_animation_from_spritesheet (and util.by_pixel), noticed I can use that in my data.lua.
Are there more of these helper functions ?
Do you know where these are defined ?
Any documentation available ?
- Fri Oct 19, 2018 3:49 pm
- Forum: Modding help
- Topic: Horizontal and Vertical animation/picture for assembler
- Replies: 5
- Views: 1716
Re: Horizontal and Vertical animation/picture for assembler
Thanks Bilka.
In these and others I checked there are multiple pictures in one png file.
How are the individual pictures placed in the file/referred to in the definition ?
In these and others I checked there are multiple pictures in one png file.
How are the individual pictures placed in the file/referred to in the definition ?
- Fri Oct 19, 2018 3:12 pm
- Forum: Modding help
- Topic: Horizontal and Vertical animation/picture for assembler
- Replies: 5
- Views: 1716
Horizontal and Vertical animation/picture for assembler
Hi, I am working on non-square assemblers (1x2, 1x3, ..). When defining a 1x1 assembler, I need only one picture/animation for the entity. But now I need two pictures, one for horizontal, one for vertical use. Been checking other mods but can't get the right way to get that done. Can anyone point me...
- Fri Oct 19, 2018 10:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Rotated 1x2 assembler not placed correct
- Replies: 2
- Views: 2877
[0.16.51] Rotated 1x2 assembler not placed correct
Hi, I created a 1x2 assembler. When placing the assembler as is it works as expected. Rotating this placed container also works OK. When rotating before placing, the assembler is placed on a 2x3 tile position, also making the pipe_connection unusable -> This is the issue. Checked also with splitter ...
- Mon Sep 24, 2018 10:17 am
- Forum: Modding help
- Topic: How change/get non-standard background color for icon
- Replies: 4
- Views: 1465
Re: How change/get non-standard background color for icon
OK, clear.
Thanks for the info.
Thanks for the info.
- Sun Sep 23, 2018 12:48 pm
- Forum: Modding help
- Topic: How change/get non-standard background color for icon
- Replies: 4
- Views: 1465
How change/get non-standard background color for icon
Hi, I'd like to create recipe icons which have a different background than the default grey. When I use the tint option, the icon itself get updated color. Searching I found the color option but that seems not to have effect. icons = { { icon = "__base__/graphics/icons/fluid/crude-oil.png"...
- Sun Sep 23, 2018 12:36 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
For completeness of this thread.
This has proved to be a bug. Solved in 0.17.
viewtopic.php?f=218&t=62434
This has proved to be a bug. Solved in 0.17.
viewtopic.php?f=218&t=62434
- Tue Sep 11, 2018 6:41 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
@darkfrei I can reproduce the issue also with your mod & creative mod only. Had to update the crafting speed to 20 so that the production of water is higher than consuming in the barreling assembler. In attached savegame the furnace is producing and stops shortly after that. Wait some time and i...
- Tue Sep 11, 2018 4:25 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
@darkfrei
Thanks for the link to your mod.
I will check for differences with mine/try to reproduce with your mod to find root reason.
Thanks for the link to your mod.
I will check for differences with mine/try to reproduce with your mod to find root reason.
- Mon Sep 10, 2018 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Inserter stops putting ingredients in furnace
- Replies: 3
- Views: 3798
Re: [0.16.51] Inserter stops putting ingredients in furnace
When using a type "assembling-machine" the issue doesn't appear. But as you said, then I have to set each recipe myself. Looks like there is no inserting of input ingredients anymore once the fluidbox is full. When the remaining ingredients are used up, the fluidbox just empties. When I ad...
- Sun Sep 09, 2018 12:10 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
Found that this is similar behavior as in viewtopic.php?f=11&t=59316 and viewtopic.php?f=29&t=59807
Submitted a bug report for this too.
Submitted a bug report for this too.
- Sun Sep 09, 2018 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Inserter stops putting ingredients in furnace
- Replies: 3
- Views: 3798
[0.16.51] Inserter stops putting ingredients in furnace
Hi, I am creating a mod which includes furnaces which "transfer" fluids into raw-resources and vice versa. Having an issue with the raw-resource -> fluid. Looks similar to https://forums.factorio.com/viewtopic.php?f=11&t=59316 and https://forums.factorio.com/viewtopic.php?f=29&t=59...
- Sat Sep 08, 2018 12:33 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
@bobingabout : Thanks, gave me a headstart for development. @all : I managed to get the furnace(s) defined. There are are now : Factorio 0.16.51 - Furnace for fluid -> belt - Furnace for belt -> fluid - Recipe categories for belting & unbelting - Recipes for fluid -> raw resource and raw resourc...
- Sun Sep 02, 2018 7:42 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
Re: How to add a furnace with fluids
No, I did not. It's my first try to get custom furnaces working so my knowledge is only basic. However, found this mod https://mods.factorio.com/mod/Flare%20Stack That implements furnaces to dispose fluids and items. Gives me a start to understanding the principles. Got that updated to get from flui...
- Sun Sep 02, 2018 12:09 pm
- Forum: Modding help
- Topic: How to add a furnace with fluids
- Replies: 10
- Views: 3803
How to add a furnace with fluids
Hi,
Not 100% sure whether it is possible.
I would like to add furnaces that smelt a fluid into an item and vice versa.
When searching for such I see that added furnaces definitions are deeply within the other mods.
Is there a small/easy example of such a furnace prototype ?
Herman
Not 100% sure whether it is possible.
I would like to add furnaces that smelt a fluid into an item and vice versa.
When searching for such I see that added furnaces definitions are deeply within the other mods.
Is there a small/easy example of such a furnace prototype ?
Herman