Search found 158 matches

by lancar
Mon Oct 05, 2015 8:32 pm
Forum: Ideas and Suggestions
Topic: About pipes
Replies: 9
Views: 17131

Re: About pipes

How about pipe ramps? or better yet, an overhead catwalk to walk above the whole factory? Catwalks can be used for many neat things. Including crossings for rail lines, or even for road car highways. I'm all for catwalks. catwalks would be interesting, but how would they be implemented? would the c...
by lancar
Mon Oct 05, 2015 8:29 pm
Forum: General discussion
Topic: kovarex Considering a January Release on Steam.
Replies: 12
Views: 16216

Re: kovarex Considering a January Release on Steam.

Nobody wants to compete with Fallout 4 in November, so several pushed their games to February... which makes that a bad time to release as well.
January might actually be the best choice if it has to be "soon".
by lancar
Sun Oct 04, 2015 9:20 am
Forum: Ideas and Suggestions
Topic: Incorporate story in load screen
Replies: 9
Views: 11089

Re: Incorporate story in load screen

More flavor! I like it :)
by lancar
Fri Oct 02, 2015 6:27 pm
Forum: Implemented Suggestions
Topic: Construction Request Chests
Replies: 16
Views: 13329

Re: Construction Request Chests

silenced wrote: There's no further use for concrete for examplee, except paving.
Rocket launch platform.
Pretty narrow niche, i know, but still :)
by lancar
Fri Oct 02, 2015 9:04 am
Forum: Balancing
Topic: Landmine Balance
Replies: 18
Views: 28182

Re: Landmine Balance

Landmine research - Just like bullet damage research. I'm not a fan of the idea as it doesn't make much sense (how do you get more boom without adding more explosives?). Purer or different boompowder mix? More tightly packed explosive package? Hell.. you can improve the boomification of your rocket...
by lancar
Fri Oct 02, 2015 9:01 am
Forum: Implemented Suggestions
Topic: Construction Request Chests
Replies: 16
Views: 13329

Re: Construction Request Chests

My point was that the counter argument brought up by lancar wasn't useful, as we're discussing why construction robots being able to take from requester chests might be a bad idea... I think what you missed noticing was that all the items I listed were both construction items AND things needed to b...
by lancar
Thu Oct 01, 2015 5:56 pm
Forum: Implemented Suggestions
Topic: Construction Request Chests
Replies: 16
Views: 13329

Re: Construction Request Chests

That would brake the current functionality of the blue chests. It can be only added, so if it suddenly could be emptied, it changes the functionality. Please highlight a single occurrence where construction bots dig into a blue chest and it causes an interruption in factory production. It's honestl...
by lancar
Thu Oct 01, 2015 5:53 pm
Forum: Ideas and Suggestions
Topic: Visual effect on big power poles or substations
Replies: 18
Views: 11602

Re: Visual effect on big power poles or substations

Can you tell us the difference to this suggestion: https://forums.factorio.com/forum/viewtopic.php?f=6&t=16696 Power indicator on power poles ? Sure. They way I figure he was thinking was that he wanted some sort of light to glow on all the poles if they had power. I want a visual sparking effe...
by lancar
Thu Oct 01, 2015 2:30 pm
Forum: Ideas and Suggestions
Topic: Visual effect on big power poles or substations
Replies: 18
Views: 11602

Visual effect on big power poles or substations

I'm thinking that substations and/or large power poles could display some sort of visual effect when the electrical grid is nearly overloaded, like the occasional sparks or faint glow. I think it would add nice atmosphere to the factory, and serve as a constant reminder that you're walking a razors ...
by lancar
Thu Oct 01, 2015 2:21 pm
Forum: Ideas and Suggestions
Topic: About pipes
Replies: 9
Views: 17131

Re: About pipes

How about pipe ramps? or better yet, an overhead catwalk to walk above the whole factory? Actually, thinking about it it would probably make more sense to have a type of pipe that goes in the air like power lines. Would look really nice for long-distance piping, and still crossable. This is all for ...
by lancar
Thu Oct 01, 2015 2:17 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 36890

Re: Come and guess: Stable version of the 0.12

And I was SO sure, too :p
Oh well. No internets winnings for me.
by lancar
Thu Oct 01, 2015 2:13 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31015

Re: Poll: Faster crafting speed?

Now when I read that I think I should have added a poll-option like Maybe, if the cost vs. fun is very well balanced (high cost, not an early-game option). No... It doesn't matter how many options you put in. There will always be calls that a poll is either biased, self-serving or whatever. The bes...
by lancar
Thu Oct 01, 2015 2:07 pm
Forum: Balancing
Topic: Accumulators are too cheap
Replies: 65
Views: 39969

Re: Accumulators are too cheap

Actually, I agree. Accus are pretty much dirt cheap for what they do (enables completely free & clean energy all day in conjunction with solars). I wouldn't mind at all if their cost doubled.
Might make Steam Power useful for longer.
by lancar
Wed Sep 30, 2015 4:13 pm
Forum: Ideas and Suggestions
Topic: Quick Blueprint of just 1 item
Replies: 8
Views: 10630

Re: Quick Blueprint of just 1 item

I think the sugestion is valid. it's also not original (been sugested before) Why do I need to be holding a solar panel item to tell construction robots to build one? i should just be able to click a button to open an item list, click on one placing a ghost item in your hand, then place it on the t...
by lancar
Wed Sep 30, 2015 10:27 am
Forum: Ideas and Suggestions
Topic: Quick Blueprint of just 1 item
Replies: 8
Views: 10630

Re: Quick Blueprint of just 1 item

But what if i don't have one, nor the materials in inventory to craft it?
by lancar
Tue Sep 29, 2015 8:31 pm
Forum: Ideas and Suggestions
Topic: Quick Blueprint of just 1 item
Replies: 8
Views: 10630

Quick Blueprint of just 1 item

Right... First off, I admit I didn't even look if this was suggested or not (hey, at least I'm upfront about it! ;) ) Reading up on the recent crafting speed hoopla it occurred to me that there's a function to the blueprint system I really, really want. The ability to place a building or entity as a...
by lancar
Tue Sep 29, 2015 8:19 pm
Forum: Balancing
Topic: Concrete stacks way too low.
Replies: 59
Views: 39202

Re: Concrete stacks way too low.

I do agree that it is pretty difficult to set up a "stockpile" of local raw materials for your construction bots to use. Items get randomly thrown into storage chests and finished products won't always be where they're needed. IMO the best fix is to let construction bots dig into requeste...
by lancar
Tue Sep 29, 2015 8:03 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31015

Re: Poll: Faster crafting speed?

Brilliant! The factory is still working with intricate recipes, players just pack up with those and venture forth. This can be done in a separate crafting category, which is forbidden for assemblers and put on a separate tab for player. Btw, did you know the player already crafts faster than all bu...
by lancar
Tue Sep 29, 2015 7:52 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31015

Re: Poll: Faster crafting speed?

Brilliant! The factory is still working with intricate recipes, players just pack up with those and venture forth. This can be done in a separate crafting category, which is forbidden for assemblers and put on a separate tab for player. Btw, did you know the player already crafts faster than all bu...
by lancar
Tue Sep 29, 2015 7:35 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31015

Re: Poll: Faster crafting speed?

One idea which I had for maybe overcoming (which may also help with the "inventory too small" 'problem') is to have what I call Crafting Packs: Craftable items which take significant time and resources to produce, but can be used to craft things in-hand quickly. The idea is it will always...

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