Search found 158 matches
- Mon Oct 05, 2015 8:32 pm
- Forum: Ideas and Suggestions
- Topic: About pipes
- Replies: 9
- Views: 17131
Re: About pipes
How about pipe ramps? or better yet, an overhead catwalk to walk above the whole factory? Catwalks can be used for many neat things. Including crossings for rail lines, or even for road car highways. I'm all for catwalks. catwalks would be interesting, but how would they be implemented? would the c...
- Mon Oct 05, 2015 8:29 pm
- Forum: General discussion
- Topic: kovarex Considering a January Release on Steam.
- Replies: 12
- Views: 16216
Re: kovarex Considering a January Release on Steam.
Nobody wants to compete with Fallout 4 in November, so several pushed their games to February... which makes that a bad time to release as well.
January might actually be the best choice if it has to be "soon".
January might actually be the best choice if it has to be "soon".
- Sun Oct 04, 2015 9:20 am
- Forum: Ideas and Suggestions
- Topic: Incorporate story in load screen
- Replies: 9
- Views: 11089
Re: Incorporate story in load screen
More flavor! I like it
- Fri Oct 02, 2015 6:27 pm
- Forum: Implemented Suggestions
- Topic: Construction Request Chests
- Replies: 16
- Views: 13329
Re: Construction Request Chests
Rocket launch platform.silenced wrote: There's no further use for concrete for examplee, except paving.
Pretty narrow niche, i know, but still
- Fri Oct 02, 2015 9:04 am
- Forum: Balancing
- Topic: Landmine Balance
- Replies: 18
- Views: 28182
Re: Landmine Balance
Landmine research - Just like bullet damage research. I'm not a fan of the idea as it doesn't make much sense (how do you get more boom without adding more explosives?). Purer or different boompowder mix? More tightly packed explosive package? Hell.. you can improve the boomification of your rocket...
- Fri Oct 02, 2015 9:01 am
- Forum: Implemented Suggestions
- Topic: Construction Request Chests
- Replies: 16
- Views: 13329
Re: Construction Request Chests
My point was that the counter argument brought up by lancar wasn't useful, as we're discussing why construction robots being able to take from requester chests might be a bad idea... I think what you missed noticing was that all the items I listed were both construction items AND things needed to b...
- Thu Oct 01, 2015 5:56 pm
- Forum: Implemented Suggestions
- Topic: Construction Request Chests
- Replies: 16
- Views: 13329
Re: Construction Request Chests
That would brake the current functionality of the blue chests. It can be only added, so if it suddenly could be emptied, it changes the functionality. Please highlight a single occurrence where construction bots dig into a blue chest and it causes an interruption in factory production. It's honestl...
- Thu Oct 01, 2015 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Visual effect on big power poles or substations
- Replies: 18
- Views: 11602
Re: Visual effect on big power poles or substations
Can you tell us the difference to this suggestion: https://forums.factorio.com/forum/viewtopic.php?f=6&t=16696 Power indicator on power poles ? Sure. They way I figure he was thinking was that he wanted some sort of light to glow on all the poles if they had power. I want a visual sparking effe...
- Thu Oct 01, 2015 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Visual effect on big power poles or substations
- Replies: 18
- Views: 11602
Visual effect on big power poles or substations
I'm thinking that substations and/or large power poles could display some sort of visual effect when the electrical grid is nearly overloaded, like the occasional sparks or faint glow. I think it would add nice atmosphere to the factory, and serve as a constant reminder that you're walking a razors ...
- Thu Oct 01, 2015 2:21 pm
- Forum: Ideas and Suggestions
- Topic: About pipes
- Replies: 9
- Views: 17131
Re: About pipes
How about pipe ramps? or better yet, an overhead catwalk to walk above the whole factory? Actually, thinking about it it would probably make more sense to have a type of pipe that goes in the air like power lines. Would look really nice for long-distance piping, and still crossable. This is all for ...
- Thu Oct 01, 2015 2:17 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 36890
Re: Come and guess: Stable version of the 0.12
And I was SO sure, too :p
Oh well. No internets winnings for me.
Oh well. No internets winnings for me.
- Thu Oct 01, 2015 2:13 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31015
Re: Poll: Faster crafting speed?
Now when I read that I think I should have added a poll-option like Maybe, if the cost vs. fun is very well balanced (high cost, not an early-game option). No... It doesn't matter how many options you put in. There will always be calls that a poll is either biased, self-serving or whatever. The bes...
- Thu Oct 01, 2015 2:07 pm
- Forum: Balancing
- Topic: Accumulators are too cheap
- Replies: 65
- Views: 39969
Re: Accumulators are too cheap
Actually, I agree. Accus are pretty much dirt cheap for what they do (enables completely free & clean energy all day in conjunction with solars). I wouldn't mind at all if their cost doubled.
Might make Steam Power useful for longer.
Might make Steam Power useful for longer.
- Wed Sep 30, 2015 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Quick Blueprint of just 1 item
- Replies: 8
- Views: 10630
Re: Quick Blueprint of just 1 item
I think the sugestion is valid. it's also not original (been sugested before) Why do I need to be holding a solar panel item to tell construction robots to build one? i should just be able to click a button to open an item list, click on one placing a ghost item in your hand, then place it on the t...
- Wed Sep 30, 2015 10:27 am
- Forum: Ideas and Suggestions
- Topic: Quick Blueprint of just 1 item
- Replies: 8
- Views: 10630
Re: Quick Blueprint of just 1 item
But what if i don't have one, nor the materials in inventory to craft it?
- Tue Sep 29, 2015 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Quick Blueprint of just 1 item
- Replies: 8
- Views: 10630
Quick Blueprint of just 1 item
Right... First off, I admit I didn't even look if this was suggested or not (hey, at least I'm upfront about it! ;) ) Reading up on the recent crafting speed hoopla it occurred to me that there's a function to the blueprint system I really, really want. The ability to place a building or entity as a...
- Tue Sep 29, 2015 8:19 pm
- Forum: Balancing
- Topic: Concrete stacks way too low.
- Replies: 59
- Views: 39202
Re: Concrete stacks way too low.
I do agree that it is pretty difficult to set up a "stockpile" of local raw materials for your construction bots to use. Items get randomly thrown into storage chests and finished products won't always be where they're needed. IMO the best fix is to let construction bots dig into requeste...
- Tue Sep 29, 2015 8:03 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31015
Re: Poll: Faster crafting speed?
Brilliant! The factory is still working with intricate recipes, players just pack up with those and venture forth. This can be done in a separate crafting category, which is forbidden for assemblers and put on a separate tab for player. Btw, did you know the player already crafts faster than all bu...
- Tue Sep 29, 2015 7:52 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31015
Re: Poll: Faster crafting speed?
Brilliant! The factory is still working with intricate recipes, players just pack up with those and venture forth. This can be done in a separate crafting category, which is forbidden for assemblers and put on a separate tab for player. Btw, did you know the player already crafts faster than all bu...
- Tue Sep 29, 2015 7:35 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31015
Re: Poll: Faster crafting speed?
One idea which I had for maybe overcoming (which may also help with the "inventory too small" 'problem') is to have what I call Crafting Packs: Craftable items which take significant time and resources to produce, but can be used to craft things in-hand quickly. The idea is it will always...