Search found 158 matches

by lancar
Wed Oct 21, 2015 12:12 pm
Forum: Ideas and Suggestions
Topic: New Train wagons and boats
Replies: 7
Views: 12613

Re: New Train wagons and boats

Fluids as fuel?

I must've missed that part. Awesome :) I'm now looking forward to this feature even more.
by lancar
Wed Oct 21, 2015 12:07 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36743

Re: Local power connector module for modular armor

You kinda made a loop there I think, and neither have a solution. It's not a solution, it's the suggestion to combine these two suggestions. I thought it is clear, cause it makes sense, to have an interface which enables either vehicles or the character or its modular armor to a power grid. And I s...
by lancar
Sat Oct 17, 2015 10:06 pm
Forum: Ideas and Suggestions
Topic: Strategic and Useful Floors
Replies: 4
Views: 7975

Re: Strategic and Useful Floors

This is actually not a bad idea.
it meshes well with the electricity-transferring floor previous suggested in another thread, and would add some nice variety to the gameworld.

...with some tweaks, of course. Grass shouldn't absorb that much pollution at all.
by lancar
Sat Oct 17, 2015 7:37 am
Forum: Ideas and Suggestions
Topic: Defense against spitters
Replies: 9
Views: 31085

Re: Defense against spitters

Land mines work for this. They do cost quite a bit to maintain, though, if you have large fields of them. I'm doing this in my latest map. I use only gun turrets and mines to defend my walls, and I only rarely got red alerts up until Behemoth evolution... they kinda don't care that much about your d...
by lancar
Fri Oct 16, 2015 4:33 pm
Forum: General discussion
Topic: Sometimes I hate procedural generation
Replies: 9
Views: 16605

Re: Sometimes I hate procedural generation

How many I-started-on-a-small-island threads does this make? We've gotta be above the 30:s or so by now, right? And 29 of them have a comment from you complaining about their frequency? Actually, no. I chose you! ;) Seriously, though. Don't take it personally. Others have done it before me, and oth...
by lancar
Thu Oct 15, 2015 8:31 pm
Forum: General discussion
Topic: Sometimes I hate procedural generation
Replies: 9
Views: 16605

Re: Sometimes I hate procedural generation

How many I-started-on-a-small-island threads does this make? We've gotta be above the 30:s or so by now, right?
by lancar
Wed Oct 14, 2015 4:51 pm
Forum: Implemented Suggestions
Topic: Additional visual activity on chemical plant
Replies: 6
Views: 8708

Re: Additional visual activity on chemical plant

Edit my initial post, typo. What i mean was visual clue similar to refineries (the flame). So, even when overlay info is enabled, we can see the chemical plan is working or not. Assembler etc didn't need additional visual clue, we can tell they working because inserters is working. I like this. I'm...
by lancar
Mon Oct 12, 2015 8:26 pm
Forum: Ideas and Suggestions
Topic: Idea's
Replies: 13
Views: 11870

Re: Idea's

ssilk wrote:I think currently, we should make a own subcategory for such suggestions. Like "Mixed suggestions / difficult to discuss"...
No offense, but with the zillion existing subforums it's already near-impossible to find anything. Please don't :D
by lancar
Mon Oct 12, 2015 5:06 am
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31009

Re: Poll: Faster crafting speed?

This poll reflects only the majority of the community. I think that there is a false assumption. There are many more casual players (who still enjoy the game and love it just as much) who don't come here to the forum to discuss it, and their polling choices might not line up the same way as a playe...
by lancar
Thu Oct 08, 2015 3:33 pm
Forum: Ideas and Suggestions
Topic: Connect power to lamps through wiring
Replies: 10
Views: 11281

Re: Connect power to lamps through wiring

In a way, I agree. This should be a possibility, though I can imagine it'd be quite a bit of work to implement.
by lancar
Tue Oct 06, 2015 8:40 pm
Forum: General discussion
Topic: About early game motivation
Replies: 17
Views: 19784

Re: About early game motivation

I can't really relate to this at all. I tried the campaign once as an afterthought, but the Freeplay is where I spend 99.99% of my Factorio time. My early game motivation was having seen the trailer for the game, witnessed what was possible to do, and then went ahead and spent money on it. From this...
by lancar
Tue Oct 06, 2015 4:00 pm
Forum: Ideas and Suggestions
Topic: Late Game Research
Replies: 9
Views: 18162

Re: Late Game Research

The problem I see with random research options in a game like Factorio is that the game isn't built around re-playability as a core feature. NOW don't get me wrong I'm not saying you can't replay nor that replaying holds no value; but rather that the game allows itself to expand toward larger and l...
by lancar
Tue Oct 06, 2015 2:34 pm
Forum: General discussion
Topic: Factorio 100 000 copies sold in...
Replies: 14
Views: 18822

Re: Factorio 100 000 copies sold in...

Smarty wrote:
slpwnd wrote:Half of the people is sick so not a good timing=))
People always get sick at the wrong moment
I've been home sick for the last 11 days. I know the feeling.
by lancar
Tue Oct 06, 2015 2:30 pm
Forum: Ideas and Suggestions
Topic: About pipes
Replies: 9
Views: 17131

Re: About pipes

TuckJohn wrote: ramps? Why not stairs? they would probably work better from a graphics standpoint.
True, but ramps can also be used by cars and tanks. Flexibility is important :)
by lancar
Tue Oct 06, 2015 2:29 pm
Forum: Ideas and Suggestions
Topic: Late Game Research
Replies: 9
Views: 18162

Re: Late Game Research

I like the idea lancar but you should be able to research out of it like if buildings use 20% more power you need to do 4 researches of 5% power reduction before it gives a bonus Well, regardless of the levels I think it's important to keep it random . Otherwise you lose the excitement factor that ...
by lancar
Tue Oct 06, 2015 8:30 am
Forum: Ideas and Suggestions
Topic: Late Game Research
Replies: 9
Views: 18162

Re: Late Game Research

I'm thinking that when you've researched everything else, a unique research tree pops up which isn't predictable of what it does. Instead, when researched, you get a random bonus to something. Like, suddenly your rockets are 30% harder hitting, or your solar panels produce 30% more power, or inserte...
by lancar
Tue Oct 06, 2015 8:18 am
Forum: General discussion
Topic: Factorio 100 000 copies sold in...
Replies: 14
Views: 18822

Re: Factorio 100 000 copies sold in...

Grats are in order, indeed :)

Now aim for the 1m mark. You can do it, I feel it in my lobes.
by lancar
Tue Oct 06, 2015 8:15 am
Forum: General discussion
Topic: kovarex Considering a January Release on Steam.
Replies: 12
Views: 16206

Re: kovarex Considering a January Release on Steam.

Nobody wants to compete with Fallout 4 in November, so several pushed their games to February... which makes that a bad time to release as well. January might actually be the best choice if it has to be "soon". And noone wants to compete with XCom 2 aswell, in February. Doesn't matter whe...
by lancar
Mon Oct 05, 2015 8:56 pm
Forum: Ideas and Suggestions
Topic: Suggestions to increase threat potential of late game biters
Replies: 12
Views: 13627

Re: Suggestions to increase threat potential of late game biters

I think a queen making the hives near it produce & send biters at a near continuous pace would be interesting. Suddenly one of your walls will be under constant attack, with no letting up, drawing ammo (or power) like crazy, making it a threat you HAVE to deal with fairly soon or your supply sys...
by lancar
Mon Oct 05, 2015 8:49 pm
Forum: Ideas and Suggestions
Topic: Incorporate story in load screen
Replies: 9
Views: 11089

Re: Incorporate story in load screen

On the loading screen I would like to see how my last base has been evolving through the time. Something like timelapse. Like... the loading screen showing screenshots of the map, perhaps recorded by autosave when it hits? Could be nice, though the pictures would have to be pruned by the system to ...

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