Search found 158 matches

by lancar
Wed Mar 23, 2016 8:56 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32293

Re: Version 0.12.29

I have a question. Are the item icons done, or will they be updated as well? When I resize the UI using the slider, the icons distort weirdly (especially their edges), as if they were never designed to have their size altered in the first place. With my old monitor this wasn't an issue, as the UI is...
by lancar
Tue Mar 22, 2016 9:08 pm
Forum: Releases
Topic: Version 0.12.28
Replies: 9
Views: 12214

Re: Version 0.12.28

HanziQ wrote:You're definitely right, how did I even write that? o_O
You didn't.
The Factoriobot did.

... *cough*
by lancar
Sat Mar 19, 2016 10:12 pm
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23425

Re: Version 0.12.27

Wow, almost a year for a release, that is quite a lot! The truth is, that every release tends to be bigger than the previous one. Yeah, well, as someone who only plays singleplayer it has been meager time for even longer than that :) But like I said, you guys do what you have to do. I'll wait patie...
by lancar
Sat Mar 19, 2016 8:56 pm
Forum: General discussion
Topic: "WTF is..." your marketing guy doing ?
Replies: 10
Views: 5812

Re: "WTF is..." your marketing guy doing ?

I'm sure Totalbiscuit will be doing a review of this game once it comes out of early access.

Besides, just being on the top-sellers list on steam is excellent advertising on its own.
by lancar
Sat Mar 19, 2016 8:52 pm
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23425

Re: Version 0.12.27

kovarex wrote:
  • 12 trello tasks in progress
  • 15 trello tasks as priority
  • 60 trello tasks for 0.13
  • 44 bug reports on the forums.
2-3 months is a possibility :)
I see...

*checks date of the 0.12.0 release.... July 17, 2015*
*checks todays date...*

...
*deep sigh* Well, do what you have to do.
by lancar
Sat Mar 19, 2016 8:24 am
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23425

Re: Version 0.12.27

Man, 27? That's a pretty high number.
The highest Factorio sub-version ever, I believe.

So... any indication on how far away 0.13 is? Weeks? Months?
by lancar
Mon Mar 14, 2016 5:28 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 37795

Re: Actual laser turret

I want this implemented so bad!

Ever since the first time I saw the in-game laser tower fire I've always thought "Man, it'd be so much better if it was a beam!"

PLEASE MAKE IT SO!
by lancar
Fri Mar 11, 2016 6:10 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 134529

Re: Friday Facts #129 - The late game

I was actually never bothered by the capacity of the train wagons. Even in the very late game, their capacity was more than enough for a resource train with 3 wagons hauling ore from a mining base. Sure, higher capacity would mean shorter trains and thus easier to build train stations but look at it...
by lancar
Wed Nov 18, 2015 6:21 pm
Forum: General discussion
Topic: Anyone else think this game needs some Zombie's?
Replies: 22
Views: 17475

Re: Anyone else think this game needs some Zombie's?

Zombies are the perfect enemy. They're even better than Nazis in that respect. The have nothing to justify their actions, no personality to pity, cannot be reasoned with, and have no good reason for allowing to exist. You also can't get frowned upon for killing one, because they're technically alrea...
by lancar
Wed Nov 11, 2015 6:06 am
Forum: Balancing
Topic: Why big output buffer in Furnaces?
Replies: 21
Views: 30705

Re: Why big output buffer in Furnaces?

I for one am happy with our max-stack furnace overlords. It makes the early game less annoying :)
by lancar
Sat Nov 07, 2015 8:50 am
Forum: General discussion
Topic: Opinion on Fuel cubes?
Replies: 12
Views: 19363

Re: Opinion on Fuel cubes?

One more think you may like to for a new map is to NOT have solar farms(NO Solar Panel) this will add some think new to this game as macking Electricity use fuel so fuel cubes/block are best for that, as coal is a most have for Plastic Bars. next Steel Furnace or Electric Furnace? Steel Furnace use...
by lancar
Fri Nov 06, 2015 5:37 pm
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 17980

Re: Breakable Solar Modules

In the current game you CAN use coal/steam in the lategame, but it does not make sense, because the weight of disadvantages(pollution, logistic, finite coal) is MUCH higher, than the advantage (saving an irrelevant amount of iron/copper) and therein lies the issue... If solars were "nerfed&quo...
by lancar
Fri Nov 06, 2015 8:58 am
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 17980

Re: Breakable Solar Modules

There is a thread in this forum by another player who proposed weather depending on pollution(which makes solar panels fluctuate in power generation), but I think this is not a good solution to combat the problem I mentioned, because solar power would still be best option. You'd actually get some k...
by lancar
Fri Nov 06, 2015 8:22 am
Forum: General discussion
Topic: Opinion on Fuel cubes?
Replies: 12
Views: 19363

Re: Opinion on Fuel cubes?

They're good car and tank fuels. That's pretty much what I use them for.
And the rocket, ofc.
by lancar
Wed Nov 04, 2015 8:57 am
Forum: Ideas and Suggestions
Topic: Underground belt and pipes improvement
Replies: 2
Views: 5553

Re: Underground belt and pipes improvement

The way it behaves right now is very much wanted, because it increases clutter and therefore the puzzle-aspect of the game. Exactly. The puzzle is an important part of the factory design aspect. If you want to avoid clutter you can always use the more flexible Logistics bots. As for the pipes, ther...
by lancar
Tue Nov 03, 2015 10:10 am
Forum: Ideas and Suggestions
Topic: Weather & Pollution's Effects on it
Replies: 8
Views: 16774

Re: Weather & Pollution's Effects on it

Bumping this for attention.

I feel the next logical step to flesh out the world would be to add a weather system into the game. The more I read about introducing various disadvantages for solars, the more sense this idea makes.
by lancar
Tue Nov 03, 2015 9:42 am
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 17980

Re: Breakable Solar Modules

I'm still more of the opinion that Solars should have a downside in weather effects and pollution in the atmosphere, rather than just breaking after a while. There's no precedent for machine failure in Factorio, so I feel it wouldn't fit the game well to have this mechanic with just one building typ...
by lancar
Sat Oct 24, 2015 10:38 pm
Forum: Ideas and Suggestions
Topic: Arrows on pipes
Replies: 2
Views: 6467

Re: Arrows on pipes

Don't take this the wrong way, but I have to ask: Why is this needed?
by lancar
Wed Oct 21, 2015 3:41 pm
Forum: Ideas and Suggestions
Topic: New Train wagons and boats
Replies: 7
Views: 12602

Re: New Train wagons and boats

deepdriller wrote:So, if we get an amphibious vehicle (YESSS)... what about amphibious biters?
Would be needed as is. I constantly stumble upon small pieces of land off-shore full of biters and nests that're subsequently completely harmless.
by lancar
Wed Oct 21, 2015 12:14 pm
Forum: General discussion
Topic: Diesel loco, which uses coal
Replies: 18
Views: 18058

Re: Diesel loco, which uses coal

Rakshasa wrote:I'm more interested in how those belts keep moving with no power.
Handwavium power cells.
They're made out of the desire to streamline playing factorio, without bogging the player down with excess complexity too early.
(or something along those lines, I forget what the devs said about it exactly)

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