Search found 65 matches

by imTheSupremeOne
Thu Apr 02, 2020 9:27 am
Forum: Balancing
Topic: Remove Train Stop research, add Train Stop to first "Railway" research
Replies: 12
Views: 5208

Remove Train Stop research, add Train Stop to first "Railway" research

I believe that "Automated rail transportation" that provide you with a Train Stops is an unnecessary research to have, and that Train Stops should be given with a first "Railway" research that provide you with Rail, Train and Cargo Wagon... Because without Train Stops, Trains-Rai...
by imTheSupremeOne
Thu Apr 02, 2020 9:15 am
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 24436

Option for warning signs to be static and not blink

It was always an issue for me, but last time, I got tired after spending a lot of time building my base with many unpowered entities, and I still had things to think, and this time this constant blinking of many things was really bad and interruptive. But I still were playing and trying to think abo...
by imTheSupremeOne
Thu Apr 02, 2020 8:29 am
Forum: Ideas and Suggestions
Topic: Walls should be buildable in strips like rails
Replies: 2
Views: 1180

Walls should be buildable in strips like rails

What could be worse than manually building a diagonal walls in early game?.. It's not "hard", it's stupid and monotone, but at the same time it require so much concentration to just not place a wall where it shouldn't be... It's especially unpleasant for a deathworlds where you won't have ...
by imTheSupremeOne
Thu Apr 02, 2020 8:05 am
Forum: Ideas and Suggestions
Topic: Centralize map zoomed in for a view on clicks
Replies: 0
Views: 541

Centralize map zoomed in for a view on clicks

If you click anywhere on the minimap it will just regularly open the map centralized on you. But, I believe it would be really cool if instead it would open the point that you clicked, already zoomed in for a radar view. Similar thing could also be added for a double left click when you have map on ...
by imTheSupremeOne
Thu Apr 02, 2020 7:44 am
Forum: Ideas and Suggestions
Topic: Pipette tool on damaged entity should select repair pack
Replies: 4
Views: 1547

Pipette tool on damaged entity should select repair pack

As for now, at least for me, I don't have a Repair Pack in first slots of a "shortcut bar", so I'm manually selecting it with a mouse from far away slots. And Idk why, but I also always, intuitively using pipette tool on damaged entity, thinking that it will choose the repair pack, but it'...
by imTheSupremeOne
Thu Apr 02, 2020 7:18 am
Forum: Ideas and Suggestions
Topic: "Open folder" button inside menus
Replies: 3
Views: 1207

"Open folder" button inside menus

I believe it would be nice feature if you would be able to open save's folder inside Save and Load menus, and mods folder inside Mods menu. It would be an easy way to locate Factorio folders or just quickly open them when you want to do some things like hiding old saves into old saves folder, or bac...
by imTheSupremeOne
Thu Apr 02, 2020 7:02 am
Forum: Ideas and Suggestions
Topic: [UPD] Rail planner is practically broken around your base
Replies: 3
Views: 1691

[UPD] Rail planner is practically broken around your base

This was a thread suggestion before, but now I believe this is actually a big gameplay issue that just practically breaks your ability to use Rail Planner around your base... I think that planner should allow you to plan rails over your entities like it's doing with cliffs. As for now, planner decli...
by imTheSupremeOne
Sun Feb 16, 2020 5:29 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 6510

Re: Cliff explosives should undo placed landfill destroy ores

This would get more people unhappy (about lost resources) than happy (that you can get rid of ore patch). If you dislike resource patches you may fairly easy to mine them out. The lost of resources in for the most things kinda ok, if there will be situation where cliff is over ore patch, but you ca...
by imTheSupremeOne
Sun Feb 16, 2020 2:58 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 6510

Re: Cliff explosives should undo placed landfill destroy ores

This would get more people unhappy (about lost resources) than happy (that you can get rid of ore patch). If you dislike resource patches you may fairly easy to mine them out. The lost of resources in for the most things kinda ok, if there will be situation where cliff is over ore patch, but you ca...
by imTheSupremeOne
Sun Feb 16, 2020 2:49 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 6510

Re: Cliff explosives should undo placed landfill destroy ores

Removing land in general is an incredibly powerful defencive tool. Removing landfill, thus land which has been player-placed, falls in the same category, even when it is not as dramatic. Still it opens easy-peasy defence build-up around a lake: build a street to the other side, build poles, maybe u...
by imTheSupremeOne
Sun Feb 16, 2020 4:45 am
Forum: General discussion
Topic: Is new inventory and logistics GUI soon?..
Replies: 1
Views: 1068

Is new inventory and logistics GUI soon?..

Yo! I'm waiting for this feature since FFF#289: (https://factorio.com/blog/post/fff-289) https://cdn.factorio.com/assets/img/blog/fff-289-logistics-tab.png I played 0.17, and launched a rocket with a few achievements, and decided that 0.18 will be my first "megabase" base for me, but after...
by imTheSupremeOne
Sun Oct 27, 2019 11:06 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 210036

Re: [0.15.x] Fluid mechanics

by imTheSupremeOne
Sun Oct 27, 2019 10:38 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 210036

Re: [0.15.x] Fluid mechanics

Can someone restore pictures?.. :(
by imTheSupremeOne
Fri Oct 25, 2019 1:51 am
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 6510

Re: From cliff explosives to removing ores and removing placed landfill

Upd from new year)): you can also make that it's removing placed landfill. Vanilla Factorio really lack this feature to at least correct your mistakes with placed landfill.

It's also would make single-purposed item much more interesting.
by imTheSupremeOne
Mon Sep 03, 2018 10:16 am
Forum: Ideas and Suggestions
Topic: Cliff explosives should undo placed landfill destroy ores
Replies: 14
Views: 6510

Cliff explosives should undo placed landfill destroy ores

TL;DR Change cliff explosion to something like a Terrain Explosion that will also destroy ore patches , remove dead corpses and spawners... and great potential use in future. What ? TL;DR probably is very self explainable... But if you wander: - Somethimes you just need to destroy that little stone...
by imTheSupremeOne
Fri Jun 22, 2018 12:36 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 35581

Re: Friday Facts #248 - Not Saturday Facts

Those jellydicks are so sweet even to look at :P

... I even want to find a mold like that(and for big gummy pie too) :3
by imTheSupremeOne
Thu Aug 31, 2017 6:13 pm
Forum: Ideas and Suggestions
Topic: Trains should be smarter with blue chain signal
Replies: 3
Views: 1694

Re: Trains should be smarter with blue chain signal

While I agree about recalculating the path and taking alternate paths I don't think your example makes much sense. Your path 1 is shorter than all the others and has less signals on it. All the other paths need to cross the same signal that is blocking progress too. What you have build here is a st...
by imTheSupremeOne
Thu Aug 31, 2017 7:46 am
Forum: Ideas and Suggestions
Topic: Trains should be smarter with blue chain signal
Replies: 3
Views: 1694

Trains should be smarter with blue chain signal

TL;DR When trains facing chain signal at the blue state they should recalculate their way, using the path with lesser distance from chain signal where the train is to signal/chain signal on the ways. What ? At now trains wont recalculate their way facing blue chain signal even if there is a free wa...
by imTheSupremeOne
Wed Aug 30, 2017 11:00 pm
Forum: Gameplay Help
Topic: Problems with signals
Replies: 8
Views: 2768

Re: Problems with signals

Upd: isnt that's a bug? I checked old version of factorio, and this feature working there!
https://youtu.be/m-6tola979g

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