in MP, I do not know
Search found 43 matches
- Fri Dec 12, 2014 8:42 pm
- Forum: Mods
- Topic: [MOD 0.10.5+] Moar Inserters! v1.2
- Replies: 25
- Views: 24797
Re: [MOD 0.10.5+] Moar Inserters! v1.2
my update works with 0.11.5 and 0.11.6 
in MP, I do not know
in MP, I do not know
- Fri Dec 12, 2014 7:55 pm
- Forum: Mods
- Topic: [MOD 0.10.5+] Moar Inserters! v1.2
- Replies: 25
- Views: 24797
Re: [MOD 0.10.5+] Moar Inserters! v1.2
I have the mod updated
work with factorio 0.11.5
work with factorio 0.11.5
- Fri Dec 12, 2014 10:46 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
- Thu Dec 11, 2014 6:09 am
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 49770
Re: [MOD 0.11.5]Belt Switchers
Ok I change the graphic tonight 
- Wed Dec 10, 2014 11:59 am
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 49770
Re: [MOD 0.11.5]Belt Switchers
mhh ok, I did not know
new upload
i hope thats better
new upload
- Wed Dec 10, 2014 5:01 am
- Forum: Mods
- Topic: [0.11.x] Better electric pole
- Replies: 15
- Views: 28251
Re: [0.11.5] Better electric pole
yes is a seperate item.
recipe:
- 1 medium electric pole
- 2 copper plate
- 5 electronic circuit
recipe:
- 1 medium electric pole
- 2 copper plate
- 5 electronic circuit
- Tue Dec 09, 2014 9:32 pm
- Forum: Mods
- Topic: [MOD 0.11.5] [MODPACK] Belt Plus 0.3
- Replies: 6
- Views: 8062
Re: [MOD 0.10.x] [MODPACK] Belt Plus 0.1
hi
in belt Switchers mod, open control.lua and delete the following 3 lines ;)
if #scan.left > 1 or #scan.right > 1 then
game.player.print("BeltSwitchers ERROR: Found (" .. #scan.left .. ", " .. #scan.right .. ") entities")
end
gives annoying message if the conveyor belt is blocked ;)
in belt Switchers mod, open control.lua and delete the following 3 lines ;)
if #scan.left > 1 or #scan.right > 1 then
game.player.print("BeltSwitchers ERROR: Found (" .. #scan.left .. ", " .. #scan.right .. ") entities")
end
gives annoying message if the conveyor belt is blocked ;)
- Tue Dec 09, 2014 9:18 pm
- Forum: Mods
- Topic: [0.11.x] Better electric pole
- Replies: 15
- Views: 28251
[0.11.x] Better electric pole
This is a simple mod with 1 electric pole.
reach and coverage has been improved.
original medium electric pole:
maximum wire distance: 9
supply area: 7x7
Better electric pole:
maximum wire distance: 11
supply area: 9x9
http://www.fotos-hochladen.net/uploads/unbenanntujrvk981ey.jpg
need ...
reach and coverage has been improved.
original medium electric pole:
maximum wire distance: 9
supply area: 7x7
Better electric pole:
maximum wire distance: 11
supply area: 9x9
http://www.fotos-hochladen.net/uploads/unbenanntujrvk981ey.jpg
need ...
- Tue Dec 09, 2014 4:53 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 49770
- Tue Dec 09, 2014 2:19 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 49770
Re: [MOD 0.10.x]Belt Switchers
Ne kann ich nichtberni1212 wrote:Thanks sirCan u Edit your Title then that its Updated
- Tue Dec 09, 2014 8:56 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.x] Logistic mod
update 
added roboport, larger logistics and construction reach, but requires more energy than the original
Item- Group available, see image
added roboport, larger logistics and construction reach, but requires more energy than the original
Item- Group available, see image
- Mon Dec 08, 2014 7:59 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.x] Logistic mod
thanks kyranzor
i hope you like it
i hope you like it
- Mon Dec 08, 2014 7:57 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 49770
Re: [MOD 0.10.x]Belt Switchers
hi
i have the mod updated
works with 0.11.5 but multiplayer i dont know
i have the mod updated
works with 0.11.5 but multiplayer i dont know
- Sun Dec 07, 2014 11:10 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.x] Logistic mod
update 0.2.4 
Robo charger - can charge the logistics and construction robot
names of items is displayed correctly
and new youtube video
Robo charger - can charge the logistics and construction robot
names of items is displayed correctly
and new youtube video
- Sat Dec 06, 2014 2:28 pm
- Forum: Ideas and Requests For Mods
- Topic: 90 degree side inserters
- Replies: 7
- Views: 6989
- Sat Dec 06, 2014 7:33 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.3] Logistic mod
update 
new:
add 90 degree smart left and right inserter
icon rearranged in the inventory
new:
add 90 degree smart left and right inserter
icon rearranged in the inventory
- Fri Dec 05, 2014 1:53 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.3] Logistic mod
update 
- Fri Dec 05, 2014 10:23 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.3] construction and logistic robots
done ^^
and more items added
and more items added
- Thu Dec 04, 2014 2:57 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
Re: [0.11.3] construction and logistic robots
its faster, have more healt and more max. energy, thats it 
- Thu Dec 04, 2014 2:41 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 45418
[0.11.x] Logistic mod
hi
This is my first mod ;)
check it out :D
translated with google translate
Add logistic robots MK2 and constructions robots MK2
- more energy and live, and can stay in the air longer and its faster
- item-blocker
block items on a transport belt
- fast close inserter
- fast long close ...
This is my first mod ;)
check it out :D
translated with google translate
Add logistic robots MK2 and constructions robots MK2
- more energy and live, and can stay in the air longer and its faster
- item-blocker
block items on a transport belt
- fast close inserter
- fast long close ...