Search found 170 matches

by Pascali
Tue May 22, 2018 7:46 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

that would damage/prevent the bots from working properly (some kind of EMI cloud [...]And in order to make the bots work you would need some kind of air purifier/haze remover near your roboports to locally allow the bots to work. Making it consume lots of power/some rare crafted item would mean tha...
by Pascali
Thu May 10, 2018 9:00 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

It was new to the poster before. And no - that don´t will stop people from using bots. You can use bots with some fabrics. And that will be an option if you have time-problem to set up a belt-setup.
by Pascali
Thu May 10, 2018 6:54 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

the game has to be changed in a lot of ways if bots are gone. From this point the game evolution slows down, because an additional version has to be made. So - just nerf bots(working with only some factorys + slow them down + max bots per sector + high attrition, + high power consumption + only work...
by Pascali
Fri Apr 27, 2018 6:45 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

azairvine wrote: Or give items a weight and robots a load capacity so that certain items simply can't be moved by robots.
And limit the factories that accept bots.
by Pascali
Mon Apr 16, 2018 4:02 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

Yes but what is the power drain caused by the bots as well as the enormous resource sink to craft the roboports, logistics bots, and chests used? Let's see. 300 busy roboports, 4 bays, 1 MW recharge, pretty simple math. The live test hovered almost exactly at 1GW out of a theoretical max of 1200MW....
by Pascali
Sat Apr 14, 2018 10:32 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

I know it's not really efficient as spaghetti maze took almost equal area to assemblers they feed. I buy this game after my friend show it, with bots logistics on late game. But I love belt more and launch my first-ever rocket with bot embargo, because it's more fun. Yes, we don´t bots, too. But it...
by Pascali
Thu Apr 12, 2018 10:34 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372857

Re: Friday Facts #225 - Bots versus belts (part 2)

This whole bots versus belts is like arguing a hardwired phone versus cell phones. OF COURSE HIGHER TECH IS BETTER. The question is, what style is more fun. If you can use a system that will help you, you will use it. The game orientates on all features. Belts are fun. Its more fun to watch iron sp...
by Pascali
Fri Apr 06, 2018 12:05 pm
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 5850

Re: Signs

You already have signs and markers on the map. Yes, to huge, if you have more lanes, etc. And it´s more intuitive to see a sing next to a belt and klick on it to read wha´t the belt good for. And more fun, too. In Minecraft they do education with signs. Show setups an discribe them on signs - with ...
by Pascali
Mon Mar 26, 2018 9:43 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 217115

Re: Peace with Aliens

Maybe you can get up to 3 bumper from other planets who scare them, so you can prevent them from atacking 3 circles. Like in Dune. And you can farm them somethin to eat, so they won´t attack you, if you have enough. Eat the food by yourself from your backpack to be 5% faster or can carry some mor sl...
by Pascali
Sun Mar 18, 2018 12:40 am
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 5850

Re: Signs

how often i runned up en at the moment empty belt, to tell someone, what´s put on this belt.
by Pascali
Tue Mar 13, 2018 10:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501605

Re: Simple Questions and Short Answers

ah o.k., nice! Thank you.
by Pascali
Tue Mar 13, 2018 9:23 pm
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 26035

Re: I want to make suggestions, but I got links to mods!! :(

Thats only the half part. They still staying in vanilla. And repair-bots are o.k.
by Pascali
Tue Mar 13, 2018 9:22 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501605

Re: Simple Questions and Short Answers

o.k., i found nothing in any release-notes about that.
by Pascali
Tue Mar 13, 2018 6:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501605

Re: Simple Questions and Short Answers

Yes, it had been so since an Update (i don´t rember which). But now it´s so that if i die, i loose my whole inventar. If i go back to the die-position i find nothing or a wooden-chest, which is blank or has some coald in it. I thouht it was a feature - so dieing is more bad.
by Pascali
Tue Mar 13, 2018 6:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501605

Re: Simple Questions and Short Answers

If you die, will you loose your whole invetory since a update?
by Pascali
Tue Mar 13, 2018 6:13 pm
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 26035

Re: I want to make suggestions, but I got links to mods!! :(

What about a dev-team-mod? It can me called anticheat. One part of the vanilla-game leaves it an going to the mod: bots
by Pascali
Tue Mar 13, 2018 5:51 pm
Forum: Ideas and Suggestions
Topic: A personal/multiplayer(open) book
Replies: 0
Views: 421

A personal/multiplayer(open) book

hi, if you play in a less high frequency you don´t remember what to do on the start. But tha last time you left the game, you had things to do - you know. It would be nice, if a book or something, you can write thins in, would be ingame. So before you quit you can write it in. It can be open for mul...
by Pascali
Tue Mar 13, 2018 5:46 pm
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 5850

Signs

Signs like in minecraft would be very useful. The obstacle to play a long time saved game is less, because you have signs which show what which lane does etc. For mulitplayer-games super easy to see, what is meant or if a second row of a belt can be filled with something, etc. Signs are fun, too. Yo...
by Pascali
Tue Mar 13, 2018 5:42 pm
Forum: Ideas and Suggestions
Topic: Customize-fabrics
Replies: 0
Views: 392

Customize-fabrics

it would be useful, if you can build customize-fabrics. Where you can build tanks, armor, etc. and add automatically you customized setups. Perhaps 3 setups or maybe only 1 per armor or tank. The output is a tank/armor with number on it. So you can see which verison is it. examples: Customize could ...
by Pascali
Fri Mar 02, 2018 7:42 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 36648

Re: Version 0.16.27

Is it a new feature, that you get on dead only a wood-chest instead your lost inventar-items? Or is it a bug?

Go to advanced search