Search found 170 matches
- Tue May 22, 2018 7:46 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
that would damage/prevent the bots from working properly (some kind of EMI cloud [...]And in order to make the bots work you would need some kind of air purifier/haze remover near your roboports to locally allow the bots to work. Making it consume lots of power/some rare crafted item would mean tha...
- Thu May 10, 2018 9:00 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
It was new to the poster before. And no - that don´t will stop people from using bots. You can use bots with some fabrics. And that will be an option if you have time-problem to set up a belt-setup.
- Thu May 10, 2018 6:54 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
the game has to be changed in a lot of ways if bots are gone. From this point the game evolution slows down, because an additional version has to be made. So - just nerf bots(working with only some factorys + slow them down + max bots per sector + high attrition, + high power consumption + only work...
- Fri Apr 27, 2018 6:45 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
And limit the factories that accept bots.azairvine wrote: Or give items a weight and robots a load capacity so that certain items simply can't be moved by robots.
- Mon Apr 16, 2018 4:02 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
Yes but what is the power drain caused by the bots as well as the enormous resource sink to craft the roboports, logistics bots, and chests used? Let's see. 300 busy roboports, 4 bays, 1 MW recharge, pretty simple math. The live test hovered almost exactly at 1GW out of a theoretical max of 1200MW....
- Sat Apr 14, 2018 10:32 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
I know it's not really efficient as spaghetti maze took almost equal area to assemblers they feed. I buy this game after my friend show it, with bots logistics on late game. But I love belt more and launch my first-ever rocket with bot embargo, because it's more fun. Yes, we don´t bots, too. But it...
- Thu Apr 12, 2018 10:34 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372857
Re: Friday Facts #225 - Bots versus belts (part 2)
This whole bots versus belts is like arguing a hardwired phone versus cell phones. OF COURSE HIGHER TECH IS BETTER. The question is, what style is more fun. If you can use a system that will help you, you will use it. The game orientates on all features. Belts are fun. Its more fun to watch iron sp...
- Fri Apr 06, 2018 12:05 pm
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 5850
Re: Signs
You already have signs and markers on the map. Yes, to huge, if you have more lanes, etc. And it´s more intuitive to see a sing next to a belt and klick on it to read wha´t the belt good for. And more fun, too. In Minecraft they do education with signs. Show setups an discribe them on signs - with ...
- Mon Mar 26, 2018 9:43 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 217115
Re: Peace with Aliens
Maybe you can get up to 3 bumper from other planets who scare them, so you can prevent them from atacking 3 circles. Like in Dune. And you can farm them somethin to eat, so they won´t attack you, if you have enough. Eat the food by yourself from your backpack to be 5% faster or can carry some mor sl...
- Sun Mar 18, 2018 12:40 am
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 5850
Re: Signs
how often i runned up en at the moment empty belt, to tell someone, what´s put on this belt.
- Tue Mar 13, 2018 10:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501605
Re: Simple Questions and Short Answers
ah o.k., nice! Thank you.
- Tue Mar 13, 2018 9:23 pm
- Forum: Ideas and Suggestions
- Topic: I want to make suggestions, but I got links to mods!! :(
- Replies: 18
- Views: 26035
Re: I want to make suggestions, but I got links to mods!! :(
Thats only the half part. They still staying in vanilla. And repair-bots are o.k.
- Tue Mar 13, 2018 9:22 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501605
Re: Simple Questions and Short Answers
o.k., i found nothing in any release-notes about that.
- Tue Mar 13, 2018 6:58 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501605
Re: Simple Questions and Short Answers
Yes, it had been so since an Update (i don´t rember which). But now it´s so that if i die, i loose my whole inventar. If i go back to the die-position i find nothing or a wooden-chest, which is blank or has some coald in it. I thouht it was a feature - so dieing is more bad.
- Tue Mar 13, 2018 6:14 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501605
Re: Simple Questions and Short Answers
If you die, will you loose your whole invetory since a update?
- Tue Mar 13, 2018 6:13 pm
- Forum: Ideas and Suggestions
- Topic: I want to make suggestions, but I got links to mods!! :(
- Replies: 18
- Views: 26035
Re: I want to make suggestions, but I got links to mods!! :(
What about a dev-team-mod? It can me called anticheat. One part of the vanilla-game leaves it an going to the mod: bots
- Tue Mar 13, 2018 5:51 pm
- Forum: Ideas and Suggestions
- Topic: A personal/multiplayer(open) book
- Replies: 0
- Views: 421
A personal/multiplayer(open) book
hi, if you play in a less high frequency you don´t remember what to do on the start. But tha last time you left the game, you had things to do - you know. It would be nice, if a book or something, you can write thins in, would be ingame. So before you quit you can write it in. It can be open for mul...
- Tue Mar 13, 2018 5:46 pm
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 5850
Signs
Signs like in minecraft would be very useful. The obstacle to play a long time saved game is less, because you have signs which show what which lane does etc. For mulitplayer-games super easy to see, what is meant or if a second row of a belt can be filled with something, etc. Signs are fun, too. Yo...
- Tue Mar 13, 2018 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Customize-fabrics
- Replies: 0
- Views: 392
Customize-fabrics
it would be useful, if you can build customize-fabrics. Where you can build tanks, armor, etc. and add automatically you customized setups. Perhaps 3 setups or maybe only 1 per armor or tank. The output is a tank/armor with number on it. So you can see which verison is it. examples: Customize could ...
- Fri Mar 02, 2018 7:42 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36648
Re: Version 0.16.27
Is it a new feature, that you get on dead only a wood-chest instead your lost inventar-items? Or is it a bug?