Search found 180 matches
- Wed Jul 11, 2018 1:35 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: 2.1.0 Update: Up on GitHub, Mod Portal Issue
I have an update ready now, and it's definitely playable up to the burner lab and first coal coke technology. Likely much further, but I haven't tested to find exactly where it breaks. I know this isn't very far, but like I said, my effort has been going into reorganizing, and it is already paying ...
- Mon Jul 09, 2018 10:57 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6835
Re: [MOD 0.16] Wood Harvester
Wow, great work! I really appreciate this. Been looking for a mod like this for a while now, since it would go really well with my mod (Xander). A big thanks to eradicator too, since I recall he was around when I was discussing the raw wood problem in Xander Mod, and now he's helped out with this mo...
- Mon Jul 09, 2018 9:56 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
RSO Config for XM 2.0.0+
Hi all- I realized that I forgot to post this when I finished it, so here it is attached. As I've been working in near isolation the past few months, this config with the new XM resources is not part of the standard RSO download. If you are using RSO and XM 2, this file (xander.lua) has to go in the...
- Sun Jul 08, 2018 9:31 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
2.1.0 Update: Up on GitHub, Mod Portal Issue
Hi all - I have an update ready now, and it's definitely playable up to the burner lab and first coal coke technology. Likely much further, but I haven't tested to find exactly where it breaks. I know this isn't very far, but like I said, my effort has been going into reorganizing, and it is already...
- Fri Jul 06, 2018 12:23 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Xander Mod Status
Hi all- Once again, life has gotten the better of me, and suddenly I find myself having gone 3 months without any XM news. Work this summer turned out to be much more engaging than I expected, which is good in its own ways, but obviously means less time for Factorio. That, and my attention wandering...
- Fri May 04, 2018 1:01 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.5.1
I just wanted to say thank you. I am a chemist and love that angle on this mod. I am loving playing you mod. Thank you! I'm glad to hear you like the chemistry in the mod :) It's one of my favorite subjects, especially the heavy-duty industrial type. I hope it keeps giving you enjoyment, and that m...
- Fri May 04, 2018 12:56 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Update to XM 2! (well, 2.0.0)
Hi all - So, once again it took me over a month to get something really workable out, but at least I have a good feeling about it. Summary: New resource set, game progression temporarily broken because I haven't fixed any of the recipes yet I'm working more efficiently with lists and loops to build ...
- Sat Apr 07, 2018 8:35 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.5.1
Hi there - Thanks for the replies and ideas, because (again) it's helped me see some flaws and improve my plans. I was thinking of splitting code and everything, but really that doesn't make any sense; the graphics take up 99% of the data in the mod! I remember you suggesting it, eradicator, but I c...
- Wed Apr 04, 2018 1:12 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
General Status Update
Hi all - Phew. All my classes for the winter are finally over, and I'm a couple days into my job for the spring and summer. Still getting the hang of things of course but feeling good. Anyway, now that I don't have to deal with homework, I should finally have more time for the mod! Mainly on weekend...
- Fri Mar 09, 2018 9:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.5.1
Hi all - Again, unfortunately I haven't had time to post :( It's disappointing, I know, and it can get pretty dull at times. But we're still here, and I'm still trying. Companion mods - I remember some comments earlier about resource distribution, particularly with the base game, which reminds me of...
- Tue Feb 27, 2018 2:43 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.5.1
Hi All - I had a spot of time and motivation today, so I took a look at the mod again. Talking about bugs - I fixed a few of the ones I saw people mention, they'll go on GitHub but I don't have time for an update tonight. Improved clay brick tech Recipe category of standard transport belt, undergrou...
- Mon Feb 19, 2018 5:01 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.4.1
about to try my third attempt at beating this mod, yup already got stuck on steel bearing and applied the hot fix. i got overrun by behemoth biters cause i had more than 10 steam engines going :P; several times that's how i know 10 is the most. get the bullet upgrades as soon as you can, military s...
- Mon Feb 19, 2018 4:55 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.5.1
Thanks for the encouragement! I tend to do pretty well, partly because I spend so much time studyingfoodfactorio wrote:good luck with your classes, and remember, no one's too cool for school
- Mon Feb 19, 2018 4:49 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Bugfix v1.5.1
Hi all - Version 1.5.1 should be available. Only two changes, I fixed the missing recipe category for the diamond crystal and added fluid pipe connections (with appropriate color graphics) to the machine tool 1. Sorry for the tiny update, like I talked about just before this I haven't had a lot of t...
- Mon Feb 19, 2018 4:28 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
State of the Mod
Hi all - Wow, there's been a lot of activity lately! :o I didn't expect this much since I have been completely absent since the 1.5.0 update :( Unfortunately classes and life haven't left me any time for Factorio since then, I haven't even been playing the mod. I know it's frustrating when the mods,...
- Sun Jan 28, 2018 2:46 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Version 1.5.0 Published
Hi all - Well, that was confusing. But the new version is finally published. After some more searching, I did find another info.json file - hiding in the locale, and all that was written in it was that the language name was English! I tried out deleting that file from the upload, just for something ...
- Sun Jan 28, 2018 1:59 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
1.5.0 Upload Problems
Hi again - So, I've been trying on and off for almost half the day, to try to publish the new mod version, 1.5.0. But the mod portal keeps giving me strange errors. At first it said the file (156 MB) was too large, then I tried reducing it to 149 MB and the error remained. So I left and came back, a...
- Sat Jan 27, 2018 6:32 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Current Status and Future Plans
Hi all - First, a word on immediate issues. I apologize for being gone for so long; it's been about a month since the last update, and I have hardly posted anything either. I actually have had a substantial update almost ready for a while, which I will publish later today. I should have gotten this ...
- Sat Jan 27, 2018 4:19 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.4.1
I've tried to reach you in Discord but you havent written back yet. So i try it here. I have a bunch of suggestions should i post them here or do you come to Discord? Hi there, sorry that I haven't replied, I don't really use Discord. The forum here is a much better way to reach me. I actually have...
- Sat Jan 27, 2018 4:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293493
Re: [MOD 0.16] Xander Mod v1.4.1
I can think of a few ways to do that, from as simple as changing the drop rate from trees, to adding a machine sawing recipe that gives more material. I'll have to see what works. Imho the recipe approach is more "factorio" than just changing the mining_result. Resources give the same amo...