Search found 214 matches
- Wed Jan 10, 2018 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Give pumpjacks mining range!
- Replies: 18
- Views: 3757
Re: Give pumpjacks mining range!
It would probably require some changes to the mechanics, but actually that makes alot of sense. Having very specific places wells have to be build is kind of weird.
- Wed Jan 10, 2018 5:17 am
- Forum: Ideas and Suggestions
- Topic: Returning Auto Trash to main inventory
- Replies: 8
- Views: 2420
Re: Returning Auto Trash to main inventory
Maybe a better solution would be to "spend" items from the trash slots first. For example when bots take items for blueprints or when your cursor or hot bar automatically "refills", it would take them from the trash slots preferentially.
- Wed Jan 10, 2018 12:24 am
- Forum: Gameplay Help
- Topic: Can anyone figure out what this bot's problem is?
- Replies: 5
- Views: 7473
Re: Can anyone figure out what this bot's problem is?
You do not show that there is enough storage available. PlentyOfSpace.jpg But I guess it doesn't matter now. I still don't really understand what happened but after a while the bot "woke up", perhaps pressed into action by low batteries. And then it started flying off south-west. So best ...
- Tue Jan 09, 2018 11:49 pm
- Forum: Gameplay Help
- Topic: Can anyone figure out what this bot's problem is?
- Replies: 5
- Views: 7473
Can anyone figure out what this bot's problem is?
StuckBot.jpg Highlighted: Construction Bot holding a Laser Turret. Storage Chest with plenty of space. "Insufficient logistic network storage space" warning. I'm still kind of a noob, so I don't want to jump the gun on reporting a bug, but I can't figure out what's going on here. This is ...
- Tue Jan 09, 2018 8:19 am
- Forum: Ideas and Suggestions
- Topic: Allow using same key for blueprint book and tile build size
- Replies: 3
- Views: 725
Re: Allow using same key for blueprint book and tile build size
In the controls, you can rebind the blueprint next previous keys, and the landfill size keys. Are you saying that the game won't let you set them to the same key, or that it doesn't work properly if you set them up to use the same key? It will let you set it that way, but the tile (or fill) size co...
- Tue Jan 09, 2018 6:09 am
- Forum: Ideas and Suggestions
- Topic: Allow using same key for blueprint book and tile build size
- Replies: 3
- Views: 725
Allow using same key for blueprint book and tile build size
TL;DR Please add support for using the same keys for blueprint book next/previous and smaller/larger tile build size. What ? Since one only applies when you're holding a blueprint, and the other when you're holding a tile, there is no practical conflict, but if you try binding both sets to the same...
- Mon Jan 08, 2018 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.16.7] Wall-Water junction not always impassable
- Replies: 3
- Views: 1175
Re: [0.16.7] Wall-Water junction not always impassable
OK, after rechecking, it looks like this situation is actually this:
However I also see the situation has improved somewhat since the version I reported this for. It's still possible get through sometimes with enough wiggling though.
- Mon Jan 08, 2018 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.15] Walking on edge of water may be silent
- Replies: 1
- Views: 1774
[Rseding91] [16.15] Walking on edge of water may be silent
Since version 0.16 I've notice that when walking along a shoreline, footstep sounds sometimes stop playing briefly. The surest way demonstrate this is to walk in a cardinal direction against a diagonal section of coastline.
- Sun Jan 07, 2018 10:34 pm
- Forum: Not a bug
- Topic: Logistics Trash Slots - CTRL or SHIFT (left/right) Click
- Replies: 2
- Views: 700
Re: Logistics Trash Slots - CTRL or SHIFT (left/right) Click
Yes, I think the logic is that directly usable things like rails go to your quickbar instead. That said I do find the inconsistency a little annoying. Perhaps when they revamp the quickbar to be not an actual container this will change.
- Sat Jan 06, 2018 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Support for 5-button mice
- Replies: 6
- Views: 1344
Re: Support for 5-button mice
Well dang, I'm having all the bad luck. I guess it's just my computer. Never mind then.
- Sat Jan 06, 2018 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Shouldn't unmerging a belt be as simple as merging it?
- Replies: 36
- Views: 11549
Re: Shouldn't unmerging a belt be as simple as merging it?
It's not so much complicated as it is unobviousness, and an ugly hack.
- Sat Jan 06, 2018 4:14 am
- Forum: Ideas and Suggestions
- Topic: Support for 5-button mice
- Replies: 6
- Views: 1344
Support for 5-button mice
TL;DR Please add support for binding the 4th and 5th buttons on 5-button mice. What ? I would like to be able bind commands to the side-buttons on my mouse. I know Factorio isn't terribly unusual for not recognizing them, not all games do, but I'm always happy when I see one that does. Why ? Well, ...
- Sat Jan 06, 2018 3:17 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 9879
Re: Nuclear Artillery Shells
I actually think that tracking nukes still in orbit makes much better sense. I don't consider that each nuke having its own individual designator that can't be replaced if lost to be realistic. Consider what happens if you die, and don't recover your corpse. Ah, I admit I did not consider that. I h...
- Sat Jan 06, 2018 3:13 am
- Forum: Implemented Suggestions
- Topic: Pick up items on ground
- Replies: 8
- Views: 12277
Re: Pick up items on ground
I was thinking the same thing! Something like Shift+F to pick up only the item under the cursor would be very handy sometimes. Especially when dealing with belts, as you said. (And hey the devs want to encourage belt use, right?
)
- Sat Jan 06, 2018 2:56 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
What if instead of stacked belts there were some kind of... Transport Tube, it would be somewhat like a belt, but you wouldn't actually see the items moving around on it. This way the item density could be as high as you want. Perhaps they could even be "virtualized" somewhat and not track...
- Fri Jan 05, 2018 11:09 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
You want to encourage people to use belts? Here's what you do, make belts more fun and less annoying to work with. Some ideas: The oft-suggested lane-splitter. A belt-planner, like the rail planner, to make placing long non-straight belts less hassle. Near inserters (inserts on the close side of a b...
- Fri Jan 05, 2018 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 9879
Re: Nuclear Artillery Shells
Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll: An alternative rocket payload, that gives you a targeting designator instead of science? Yep, that exactly how it should work. Load your rocket with up to 10 nukes and get as many targeting design...
- Thu Jan 04, 2018 9:59 pm
- Forum: Technical Help
- Topic: Has anyone had luck using AutoHotkey with Factorio?
- Replies: 0
- Views: 496
Has anyone had luck using AutoHotkey with Factorio?
AutoHotkey is a free macro utility for Windows, which I often use to rebind keys for games when I hit the limits of what you can do with the built-in binding options. Sometimes it takes a little trial and error getting it to send input in a way that a given game will accept, but I almost always get ...
- Wed Jan 03, 2018 1:43 am
- Forum: General discussion
- Topic: Pushing trains, ideal for small train stops?
- Replies: 4
- Views: 2239
Re: Pushing trains, ideal for small train stops?
Hmm, I made a brief attempt at doing that but without success. Might have to experiment a bit more.leitk wrote:You can load/unload on a curve too, just not with 12.
But fuel doesn't need as many inserters.
Edit: Right you are. Not sure why it didn't work the first time.
- Tue Jan 02, 2018 11:14 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 77
- Views: 26906
Re: Shotgun is embarrassingly bad right now
I do like the idea of giving you a choice between solid slugs and scatter shot. (Or some exotic ammo like acid, explosive or incendiary as later options.) But even with that addition, the current (scatter) ammo needs some kind of improvement, because I just haven't encountered a situation where it w...