Search found 214 matches

by ManaUser
Fri Mar 08, 2019 9:40 am
Forum: General discussion
Topic: Was 0.17.7 biters nerfed already?
Replies: 21
Views: 6432

Re: Was 0.17.7 biters nerfed already?

I started playing right away in 0.17.0 and didn't find the biters noticeably harder either (discounting the campaign which throws literally thousands of them at you for no good reason). It may have to do with differing play styles. My policy was always to exterminate biter bases inside my pollution ...
by ManaUser
Tue Mar 05, 2019 11:03 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 190162

Re: [MOD 0.16] Upgrade planner

Dune wrote: ↑
Sun Mar 03, 2019 2:15 am
I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.
You might be interested in the Construction Drones mod (also made by a dev as it happens).
by ManaUser
Tue Mar 05, 2019 5:28 am
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 9596

Re: [0.17.2] Tutorial seems very difficult

CDarklock wrote: ↑
Tue Mar 05, 2019 4:24 am
Which, please tell me, they are not doing to prevent the "turret creep" strategy... why, exactly?
Best guess is they just wanted to jazz it up visually since you don't normally see biters forming new bases on-screen. Had to be Starcraft inspired though.
by ManaUser
Tue Mar 05, 2019 3:41 am
Forum: Not a bug
Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
Replies: 7
Views: 983

Re: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4

It looks to me like you don't actually lose any research progress, you gain all the default research options (some of which are redundant). Clearly this isn't right either, but if you scroll down to the bottom where it shows completed research, the expected campaign-specific stuff should still be th...
by ManaUser
Tue Mar 05, 2019 3:29 am
Forum: Duplicates
Topic: [0.17.5] Right-side UI squashed
Replies: 3
Views: 750

Re: [0.17.5] Right-side UI squashed

This happens to me when I load a 0.17.4 campaign save too. I also suddenly had all normal (freeplay) technologies available for research. Seems like something off about migration of campaign saves. As far as I can tell it doesn't apply to new campaigns started in 0.17.5 or, fortunately, freeplay gam...
by ManaUser
Tue Mar 05, 2019 2:47 am
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 9596

Re: [0.17.2] Tutorial seems very difficult

CDarklock wrote: ↑
Mon Mar 04, 2019 11:30 pm
I was thinking of Starcraft the whole time through that mission. It really felt like the Starcraft campaign.
They even added creep to the spawners. :P
by ManaUser
Tue Mar 05, 2019 2:43 am
Forum: Mods
Topic: REQ: Craft from toolbelt 0.17
Replies: 4
Views: 967

Re: REQ: Build from toolbelt 0.17

Ohhhh. When you said "build", I thought you meant "install", for lack of a better unambiguous term. Like the opposite of "mine". But yeah, some kind of quick crafting shortcut would be nice. Only trouble would be that alot of modifier+click combinations are already take...
by ManaUser
Mon Mar 04, 2019 11:22 pm
Forum: Mods
Topic: [MOD 0.16 - 1.0] Realistic Electric Trains
Replies: 86
Views: 43782

Re: [MOD 0.16] Realistic Electric Trains

SuperSandro2000 wrote: ↑
Mon Mar 04, 2019 10:31 pm
I want to join the discussion. I want a V100 cause my dad owns it in 1:120 and I loved it when I was little.
That's not electric though...
by ManaUser
Mon Mar 04, 2019 11:17 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 35484

Re: Version 0.17.5

orzelek wrote: ↑
Mon Mar 04, 2019 11:11 pm
I did a clean one on 0.17.0 and overwrite on all subsequent ones without problems.
Alright, that's exactly what I did too.
by ManaUser
Mon Mar 04, 2019 10:59 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 35484

Re: Version 0.17.5

Upgrade question: I normally use the Windows Zip downloads. Until the updater is working again, is extracting a new version on top of the old an acceptable way to upgrade? Or will this have any weird side-effects?
by ManaUser
Mon Mar 04, 2019 11:30 am
Forum: 1 / 0 magic
Topic: [0.17.4] Stuck in NPE, can't craft power pole
Replies: 3
Views: 1876

Re: [0.17.4] Stuck in NPE, can't craft power pole

I'm afraid not. I only used one manual save for the tutorial, and I restarted it (without incident) after encountering this, so the auto-saves are probably not from the right play-through either.
by ManaUser
Mon Mar 04, 2019 2:26 am
Forum: Mods
Topic: REQ: Craft from toolbelt 0.17
Replies: 4
Views: 967

Re: REQ: Build from toolbelt 0.17

You might need to explain this better. I don't understand how that's different from what it already does.

Items can be accessed by pressing 1-9 and 0... if that's what you mean, but that seems pretty obvious, so I donno if you meant something else.
by ManaUser
Sun Mar 03, 2019 8:37 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1062

Re: [0.17] Did I get the campaign into an unwinnable state somehow?

Wait, what? That doesn't make sense. Bug report it. Ignore my other explanations. Alright, done . I was starting to suspect a bug, but I had a hard to believing no one else had encountered this before, since I really can't think of anything overly strange I did that could have caused it. Anyway tha...
by ManaUser
Sun Mar 03, 2019 8:29 pm
Forum: 1 / 0 magic
Topic: [0.17.4] Stuck in NPE, can't craft power pole
Replies: 3
Views: 1876

[0.17.4] Stuck in NPE, can't craft power pole

I'm really not sure how I did this, but as shown in the screenshot I seem to be in an unwinnable state where I can't hand-craft small electric poles, and can't power an assembling machine to make them either... since I don't have small electric poles. I do have wood and copper cable, so that's not i...
by ManaUser
Sun Mar 03, 2019 7:09 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1062

Re: [0.17] Did I get the campaign into an unwinnable state somehow?

Can't you change the assembly machine recipe and drop in the ingredients by hand? I could... but it wouldn't do anything because it wouldn't have power... since I don't have any small power poles to connect it with. [Yeah, that's the problem. You can't craft copper cables by hand at this stage. Thi...
by ManaUser
Sun Mar 03, 2019 6:45 pm
Forum: Gameplay Help
Topic: [0.17] Did I get the campaign into an unwinnable state somehow?
Replies: 5
Views: 1062

[0.17] Did I get the campaign into an unwinnable state somehow?

Not quite sure what happened here. My first time playing the campaign I didn't have this problem, but I decided to replay it to see if I could handle that biter rush at the end any more smoothly, and now it looks like I'm stuck. Campaign.jpg I need to place a small electric pole to power my first no...
by ManaUser
Sun Mar 03, 2019 8:18 am
Forum: General discussion
Topic: Car in 0.17 its bonanza
Replies: 4
Views: 2139

Re: Car in 0.17 its bonanza

Minor correction: Enemy projectiles do lead. What they don't do is home.

Leading means they aim in front of you, where they expect you to be when it hits.
Homing means the projectile actually chases you.
by ManaUser
Fri Mar 01, 2019 11:33 pm
Forum: Implemented Suggestions
Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
Replies: 11
Views: 3185

Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus

I agree with postponing teaching electricity generation, the reasons given in the FFF make sense. Setting up an electric station is actually one of the trickier things for a new player (I remember having a hard time with it) and at the same time it really isn't as integral to the game compared to au...
by ManaUser
Fri Mar 01, 2019 10:59 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.1] Failed Introduction missing loader instructions
Replies: 2
Views: 1066

Re: [0.17.1] Failed Introduction missing loader instructions

I did think it was a bit of an odd decision to use the loaders here, since they're not part of the normal game. I don't see why it couldn't just use inserters.
by ManaUser
Fri Mar 01, 2019 10:52 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] Add a story to Factorio
Replies: 4
Views: 1132

[not planned] Add a story to Factorio

One thing I thought was missing from this iteration of the "NPE" was the story. Obviously you're still going with the crash landing motif, it continues to be referenced indirectly, but never does it say "Hey, you just crash-landed on an alien world." I hope you intend to bring th...

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