Search found 27 matches

by NeuralParity
Fri Oct 26, 2018 4:56 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 706170

Re: [0.16] Sea Block Pack 0.2.16

mineral sludge is only more efficient, because you can reduce electrolyzers, which are the main power sink, needed for the same amount of materials. Mineral sludge is less power efficient than your starting mineralised water crystallisation recipe. Yes, it uses fewer electrolyzers but all the other...
by NeuralParity
Tue Aug 28, 2018 6:33 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 706170

Re: [0.16] Sea Block Pack 0.2.13

its a challenge to supply even a single fully beaconed machine Hmm, it sounds like I'll need to scale up using trains and fluid wagons. Note that even with the heavy nerfs to beacons and modules, a fully T1+T2+T3 beaconed assembler runs at 2880% and hits the game engine limit of one per tick for an...
by NeuralParity
Tue Jul 24, 2018 7:01 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 706170

Re: [0.16] Sea Block Pack 0.2.12

Ok, I tried doing this on marathon mode (expensive recipes, 4x science cost), but science cost tweaker's expensive recipes are just obscene. It costs 60 iron and 25 copper for four red packs (vs. 2 iron and 1 copper for one on normal), and 774 iron for four green packs (vs. 3 for one on normal). My...
by NeuralParity
Thu May 31, 2018 4:27 am
Forum: Show your Creations
Topic: Modular tileable endgame science megabase building block
Replies: 6
Views: 8896

Re: Modular tileable endgame science megabase building block

The setup is intentionally designed with only 1 chest per wagon as I use the wagon itself is the buffer. During normal operation, an active factory module will have all 6 trains slowly unloading until they are finally empty. Only then will they leave the station. Given this design, having a train st...
by NeuralParity
Sat Dec 16, 2017 10:57 am
Forum: Duplicates
Topic: [0.16.3] startup crash: Loading sprites ... (89% complete)
Replies: 2
Views: 570

[0.16.3] startup crash: Loading sprites ... (89% complete)

89% through startup progress ("Loading sprites ...") I receive an error message and crash to desktop. Non-factorio memory usage was 4.7GB of 32GB. The rest of the relevant system details are in the crash log. I have attached the log and dump as requested in the error message. The crash is ...
by NeuralParity
Sun Aug 13, 2017 6:30 am
Forum: Show your Creations
Topic: Modular tileable endgame science megabase building block
Replies: 6
Views: 8896

Re: Modular tileable endgame science megabase building block

The modules are indeed a pain. My current project is exactly what you suggested: create a set of blueprints of the same size that make this base. Blueprints on my TODO list are: - T3 module production - 3-8-3-8 rail and output blueprints - A sub-factory to make every needed in all the blueprints The...
by NeuralParity
Sat Aug 12, 2017 6:50 am
Forum: Show your Creations
Topic: Modular tileable endgame science megabase building block
Replies: 6
Views: 8896

Modular tileable endgame science megabase building block

What is this? This is a modular, tileable UPS-friendly sci/min megafactory design blueprint. It takes in raw materials from 3-8 trains and researches science. Each building block unit is fully self-contained 62.5sci/min factory requiring 250MW of power. Blueprint: https://pastebin.com/vxEEjZkA Scre...

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