Search found 73 matches

by TRUEpicness
Sun Oct 22, 2017 3:12 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64300

Re: Friday Facts #212 - The GUI update (Part 1)

Like [Marcus] ηŒ›θ™Žηˆ†ι€²ζ‹³ proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12002589/4917c8c6294dc1a279521c8ac9d058b989dddf36.png Id...
by TRUEpicness
Fri Oct 20, 2017 12:43 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010412

Re: [0.15] Sea Block Pack 0.1.6

omg that map
by TRUEpicness
Wed Oct 18, 2017 12:00 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 33482

Re: Version 0.15.37

ooooh this could be the last .15 update
by TRUEpicness
Mon Oct 16, 2017 6:24 pm
Forum: Ideas and Suggestions
Topic: Lategame Mining
Replies: 37
Views: 14571

Re: Lategame Mining

the base drill has a mining power of 3 and a speed of 0.5 and the large area drill from bobs has an area of 7x7, mining power of 4.5 and a speed of 1 so it is better than the base mining drill
by TRUEpicness
Fri Oct 13, 2017 10:31 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64300

Re: Friday Facts #212 - The GUI update (Part 1)

About the temporary stop... When you mean as close as it can to that point does it mean as close as it can go without no pathing when it resumes its schedule?
by TRUEpicness
Fri Oct 13, 2017 9:32 pm
Forum: Ideas and Suggestions
Topic: Train skins
Replies: 3
Views: 1547

Re: Train skins

I think this is a good idea since I really like the petrechem themed train and the "crawler" themed train and all their respective wagons from angels logistics
by TRUEpicness
Fri Oct 13, 2017 9:29 pm
Forum: Ideas and Suggestions
Topic: Lategame Mining
Replies: 37
Views: 14571

Re: Lategame Mining

I agree with better drill because once you get to the megabase stage outposts get becomes a chore so having a mining drill with a bigger area means less time out posting and more time building The mining drill mkII Could the same as bobs electric large area mining drill mkII with an area of 7x7 and ...
by TRUEpicness
Fri Oct 13, 2017 9:13 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64300

Re: Friday Facts #212 - The GUI update (Part 1)

Also I notice some different terrain in the background too
More desert types?
Could we start the red desert hype again?
by TRUEpicness
Fri Oct 13, 2017 9:09 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64300

Re: Friday Facts #212 - The GUI update (Part 1)

OMG i absolutely ADORE that gui
and I completly agree with moving schedules around for the sake of getting rid of the tediousness.
As I said in the last fff. 0.17 hype train is accelerating hard
by TRUEpicness
Fri Oct 13, 2017 6:21 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113101

Re: Your Logistic Robots Are Broken! [Forum Game]

the robots bring the duct tape and the undershirt to bruce...
but they find bruce banner instead, and because floating robots annoy him he turns into the hulk and destroys them all

i request Thor to punish the hulk
by TRUEpicness
Fri Oct 13, 2017 3:50 pm
Forum: Ideas and Suggestions
Topic: 25 General Quality Suggestions
Replies: 10
Views: 4198

Re: 25 General Quality Suggestions

for number 5 i think he/she means the trash system like in terraria (if you have heard of it)
it might affect balance because it enables you to just delete stuff in basically one click
by TRUEpicness
Fri Oct 13, 2017 3:44 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113101

Re: Your Logistic Robots Are Broken! [Forum Game]

the robots start their journey to fulfill your request

they'll be back...


i request short circuit 3 (film)
by TRUEpicness
Thu Oct 12, 2017 11:30 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113101

Re: Your Logistic Robots Are Broken! [Forum Game]

nothing happens because there are no bots and there are no drills or furnaces in storage or passive provider chests

i request the there is no spoon achievement
by TRUEpicness
Wed Oct 11, 2017 12:28 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63572

Re: Mirror Blueprints over Vertical/Horizontal Axis

i dont think it would work for train stops/signals because of the right hand side thing
by TRUEpicness
Wed Oct 11, 2017 12:21 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 879882

Re: 4-way intersections: Throughput and deadlocks [image heavy]

thats the biggest roundabout ive ever seen
by TRUEpicness
Mon Oct 09, 2017 2:58 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010412

Re: [0.15] Sea Block Pack 0.1.5

i have just downloaded the mod pack but i also want the other mods that i use too (FARL, crafting speed research and a lot more) so i have duped the file which my heavily modded game uses and put the sea block pack in the new copy of the file so there are now technically dupes of bob and angels mods...
by TRUEpicness
Mon Oct 09, 2017 2:47 pm
Forum: General discussion
Topic: So fish=ups killer and grass=memory eater
Replies: 9
Views: 4796

Re: So fish=ups killer and grass=memory eater

i actually have a kongregate account and played that but after a while it gets very boring
by TRUEpicness
Fri Oct 06, 2017 8:14 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32823

Re: Friday Facts #211 - The little things

kovarex wrote:
maniak1349 wrote:Little things like this actually are what makes Factorio what it is. Looking forward for loads of those in 0.16.
Also can we expect anytime soon in depth FFF about UI changes that are under way?
Yes, the next FFF will be about that (although it is for 0.17).
0.17 hype starting!!
by TRUEpicness
Wed Oct 04, 2017 12:39 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 879882

Re: 4-way intersections: Throughput and deadlocks [image heavy]

i can access them just fine i have saved the lhd versions of them into a blueprint book called 'keep for future bases'. i do really like how you have just a quarter of the whole thing and you then put it together though. i went on xterminators website and got his 4 lane blueprint book which doesnt i...
by TRUEpicness
Tue Oct 03, 2017 5:04 pm
Forum: Ideas and Suggestions
Topic: 25 General Quality Suggestions
Replies: 10
Views: 4198

Re: 25 General Quality Suggestions

which bob mod has the option for cheaper steel?

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