Search found 73 matches
- Sun Oct 22, 2017 3:12 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64300
Re: Friday Facts #212 - The GUI update (Part 1)
Like [Marcus] ηθηι²ζ³ proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12002589/4917c8c6294dc1a279521c8ac9d058b989dddf36.png Id...
- Fri Oct 20, 2017 12:43 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010412
Re: [0.15] Sea Block Pack 0.1.6
omg that map
- Wed Oct 18, 2017 12:00 pm
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 33482
Re: Version 0.15.37
ooooh this could be the last .15 update
- Mon Oct 16, 2017 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Lategame Mining
- Replies: 37
- Views: 14571
Re: Lategame Mining
the base drill has a mining power of 3 and a speed of 0.5 and the large area drill from bobs has an area of 7x7, mining power of 4.5 and a speed of 1 so it is better than the base mining drill
- Fri Oct 13, 2017 10:31 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64300
Re: Friday Facts #212 - The GUI update (Part 1)
About the temporary stop... When you mean as close as it can to that point does it mean as close as it can go without no pathing when it resumes its schedule?
- Fri Oct 13, 2017 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Train skins
- Replies: 3
- Views: 1547
Re: Train skins
I think this is a good idea since I really like the petrechem themed train and the "crawler" themed train and all their respective wagons from angels logistics
- Fri Oct 13, 2017 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Lategame Mining
- Replies: 37
- Views: 14571
Re: Lategame Mining
I agree with better drill because once you get to the megabase stage outposts get becomes a chore so having a mining drill with a bigger area means less time out posting and more time building The mining drill mkII Could the same as bobs electric large area mining drill mkII with an area of 7x7 and ...
- Fri Oct 13, 2017 9:13 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64300
Re: Friday Facts #212 - The GUI update (Part 1)
Also I notice some different terrain in the background too
More desert types?
Could we start the red desert hype again?
More desert types?
Could we start the red desert hype again?
- Fri Oct 13, 2017 9:09 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64300
Re: Friday Facts #212 - The GUI update (Part 1)
OMG i absolutely ADORE that gui
and I completly agree with moving schedules around for the sake of getting rid of the tediousness.
As I said in the last fff. 0.17 hype train is accelerating hard
and I completly agree with moving schedules around for the sake of getting rid of the tediousness.
As I said in the last fff. 0.17 hype train is accelerating hard
- Fri Oct 13, 2017 6:21 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113101
Re: Your Logistic Robots Are Broken! [Forum Game]
the robots bring the duct tape and the undershirt to bruce...
but they find bruce banner instead, and because floating robots annoy him he turns into the hulk and destroys them all
i request Thor to punish the hulk
but they find bruce banner instead, and because floating robots annoy him he turns into the hulk and destroys them all
i request Thor to punish the hulk
- Fri Oct 13, 2017 3:50 pm
- Forum: Ideas and Suggestions
- Topic: 25 General Quality Suggestions
- Replies: 10
- Views: 4198
Re: 25 General Quality Suggestions
for number 5 i think he/she means the trash system like in terraria (if you have heard of it)
it might affect balance because it enables you to just delete stuff in basically one click
it might affect balance because it enables you to just delete stuff in basically one click
- Fri Oct 13, 2017 3:44 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113101
Re: Your Logistic Robots Are Broken! [Forum Game]
the robots start their journey to fulfill your request
they'll be back...
i request short circuit 3 (film)
they'll be back...
i request short circuit 3 (film)
- Thu Oct 12, 2017 11:30 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113101
Re: Your Logistic Robots Are Broken! [Forum Game]
nothing happens because there are no bots and there are no drills or furnaces in storage or passive provider chests
i request the there is no spoon achievement
i request the there is no spoon achievement
- Wed Oct 11, 2017 12:28 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63572
Re: Mirror Blueprints over Vertical/Horizontal Axis
i dont think it would work for train stops/signals because of the right hand side thing
- Wed Oct 11, 2017 12:21 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 879882
Re: 4-way intersections: Throughput and deadlocks [image heavy]
thats the biggest roundabout ive ever seen
- Mon Oct 09, 2017 2:58 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010412
Re: [0.15] Sea Block Pack 0.1.5
i have just downloaded the mod pack but i also want the other mods that i use too (FARL, crafting speed research and a lot more) so i have duped the file which my heavily modded game uses and put the sea block pack in the new copy of the file so there are now technically dupes of bob and angels mods...
- Mon Oct 09, 2017 2:47 pm
- Forum: General discussion
- Topic: So fish=ups killer and grass=memory eater
- Replies: 9
- Views: 4796
Re: So fish=ups killer and grass=memory eater
i actually have a kongregate account and played that but after a while it gets very boring
- Fri Oct 06, 2017 8:14 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 32823
Re: Friday Facts #211 - The little things
0.17 hype starting!!kovarex wrote:Yes, the next FFF will be about that (although it is for 0.17).maniak1349 wrote:Little things like this actually are what makes Factorio what it is. Looking forward for loads of those in 0.16.
Also can we expect anytime soon in depth FFF about UI changes that are under way?
- Wed Oct 04, 2017 12:39 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 879882
Re: 4-way intersections: Throughput and deadlocks [image heavy]
i can access them just fine i have saved the lhd versions of them into a blueprint book called 'keep for future bases'. i do really like how you have just a quarter of the whole thing and you then put it together though. i went on xterminators website and got his 4 lane blueprint book which doesnt i...
- Tue Oct 03, 2017 5:04 pm
- Forum: Ideas and Suggestions
- Topic: 25 General Quality Suggestions
- Replies: 10
- Views: 4198
Re: 25 General Quality Suggestions
which bob mod has the option for cheaper steel?