Search found 96 matches
- Fri Apr 10, 2020 9:47 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16502
Re: Friday Facts #342 - The new old tutorial
It's still a shame that we won't get a campaign of any kind.
- Sat Mar 21, 2020 3:13 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89684
Re: Friday Facts #339 - Beacon HR + Redesign process
I [don't] love it! Admins, don't do it again... I don't agree it is "integrated in the world of Factorio". It looks very foreign. May be it's because I don't like beacon itself, as a game mechanic. I agree. I don't like it either. It looks too sci-fi, almost alien. It doesn't look like so...
- Fri Feb 21, 2020 8:27 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23544
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
People would appreciate being able to use that in normal gameplay.There is no item available to place color concrete, but players will be able to access them in the editor mode.
- Sat Feb 01, 2020 8:46 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22247
Re: Friday Facts #332 - More sounds & Map color tweaks
...Where was it before?For example we now have the listener position on the centre of the screen by default
- Sat Dec 21, 2019 11:50 am
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 20339
Re: Friday Facts #326 - Particle emitter & Data cache
The effect of the particles hitting the water is a tad overdone, but this was a nice FF.
- Fri Dec 13, 2019 7:01 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24051
Re: Friday Facts #325 - New Explosions and Particles
The particle FX on the Roboport ain't looking so hot. It doesn't make sense for the "shot spark" to pop up randomly within an area. A random shot spark should happen relative to the position of the last shot, within a circle. Either do that, or make the whole area circular and smaller. The...
- Tue Dec 03, 2019 3:08 am
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24342
Re: Friday Facts #323 - Animated water
Aaahhh!!! This is fucking amazing. It's incredible how much the act of polishing a game affects its feel.
- Mon Nov 11, 2019 6:07 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74270
Re: Friday Facts #320 - Color correction
It would be awesome. But it would be an entirely new feature. They used scripts to color correct the sprites - it's not done on-the-go.
- Mon Nov 11, 2019 6:02 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74270
Re: Friday Facts #320 - Color correction
I'm loving the new colors. Especially the night ones.
Pretty awesome of you guys to disponibilize that.Weβve used scripts to apply LUTs to most of the images, and one such script is ready for mod authors to clone or download here
- Fri Oct 25, 2019 4:38 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46749
Re: Friday Facts #318 - New Tooltips
As a relatively inexperienced Factorio player, the tooltips will significantly make gameplay better in terms of understanding entities.
- Sat Oct 12, 2019 12:11 am
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30510
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
At a glance, that gear game looks like something Zachtronics would make.
- Fri Oct 04, 2019 1:11 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 31797
Re: Friday Facts #315 - New test servers
Goddamn, Red Alert 2 has a banging industrial soundtrack. I love it.
- Sun Sep 29, 2019 1:28 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 46945
Re: Friday Facts #314 - 0.17 stable
And same as with previous point, getting there requires more effort, so the value of doing the dungeon is higher. No, clicking around from point A to point B is the least challenging thing in an MMO. That is BORING. And that says a lot when the whole genre is designed around cheaply psychologically...
- Fri Sep 13, 2019 2:10 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64305
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I like how this landfill looks but the fact it's grid-based makes me wish it's an alternative landfill instead of a replacement. It's an in-between for those that don't wanna go full industrial and still keep some nature in their factory. I'd rather it be a separate version of landfill instead of re...
- Sun Sep 08, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27278
Re: Friday Facts #311 - New remnants 3
On top of that, we plan to utilize the remnants to a large degree in the campaign for 1.0 for half-destroyed factories to be found and explored. What are the implications of that? Other factorieers also crashed down in the planet and weren't successful? I'm not sure how I feel about that. I liked t...
- Fri Aug 30, 2019 11:43 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40469
- Fri Aug 30, 2019 11:41 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40469
Re: Friday Facts #310 - Glowing Heat pipes
I didn't even know Factorio had pipes that weren't the big, hunking fluid pipes, but that looks awesome.
- Mon Aug 26, 2019 12:19 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111460
Re: Friday Facts #309 - Controversial opinions
It's hard to remove such a powerful tool now, since it's oh-so-tempting to import that nice blueprint book with belt balancers, so you don't have to deal with designing those complex things yourself. Until a different consensus is reached, the tool will stay in game. But I urge players to restrain ...
- Fri Jul 26, 2019 6:26 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 280662
Re: Friday Facts #305 - The Oil Changes
I'm a fan of the changes, not as worried as I was last time (by proxy because of what people were saying). I'm also excited to see what mods do with the new GUI thingamabob. Note that I'm not a veteran player. I want you guys to sit on the changes more before deciding for sure where to go, there are...
- Sat Jul 20, 2019 9:11 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207815
Re: Friday Facts #304 - Small bugs; Big changes
Next week I wanna see you guys reaction to the community's reaction to your reaction to oil processing being a difficulty spike. I like the oil change. I'm not a veteran player, I only have like 50h in, haven't ever got past oil processing. I just make solid fuel and don't use it. I now learned of a...