Search found 96 matches

by Unknow0059
Fri Apr 10, 2020 9:47 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16502

Re: Friday Facts #342 - The new old tutorial

It's still a shame that we won't get a campaign of any kind.
by Unknow0059
Sat Mar 21, 2020 3:13 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89684

Re: Friday Facts #339 - Beacon HR + Redesign process

I [don't] love it! Admins, don't do it again... I don't agree it is "integrated in the world of Factorio". It looks very foreign. May be it's because I don't like beacon itself, as a game mechanic. I agree. I don't like it either. It looks too sci-fi, almost alien. It doesn't look like so...
by Unknow0059
Fri Feb 21, 2020 8:27 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23544

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

There is no item available to place color concrete, but players will be able to access them in the editor mode.
People would appreciate being able to use that in normal gameplay.
by Unknow0059
Sat Feb 01, 2020 8:46 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 22247

Re: Friday Facts #332 - More sounds & Map color tweaks

For example we now have the listener position on the centre of the screen by default
...Where was it before?
by Unknow0059
Sat Dec 21, 2019 11:50 am
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 20339

Re: Friday Facts #326 - Particle emitter & Data cache

The effect of the particles hitting the water is a tad overdone, but this was a nice FF.
by Unknow0059
Fri Dec 13, 2019 7:01 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24051

Re: Friday Facts #325 - New Explosions and Particles

The particle FX on the Roboport ain't looking so hot. It doesn't make sense for the "shot spark" to pop up randomly within an area. A random shot spark should happen relative to the position of the last shot, within a circle. Either do that, or make the whole area circular and smaller. The...
by Unknow0059
Tue Dec 03, 2019 3:08 am
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24342

Re: Friday Facts #323 - Animated water

Aaahhh!!! This is fucking amazing. It's incredible how much the act of polishing a game affects its feel.
by Unknow0059
Mon Nov 11, 2019 6:07 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74270

Re: Friday Facts #320 - Color correction

Filter62 wrote: ↑
Sun Nov 10, 2019 8:31 pm
aka13 wrote: ↑
Sun Nov 10, 2019 8:02 pm
I myself like the old look more. A config would be sweet.
Yeah, option for color correction modes would be cool) Like old one, new one, potentially more? XD
It would be awesome. But it would be an entirely new feature. They used scripts to color correct the sprites - it's not done on-the-go.
by Unknow0059
Mon Nov 11, 2019 6:02 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74270

Re: Friday Facts #320 - Color correction

I'm loving the new colors. Especially the night ones.
We’ve used scripts to apply LUTs to most of the images, and one such script is ready for mod authors to clone or download here
Pretty awesome of you guys to disponibilize that.
by Unknow0059
Fri Oct 25, 2019 4:38 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46749

Re: Friday Facts #318 - New Tooltips

As a relatively inexperienced Factorio player, the tooltips will significantly make gameplay better in terms of understanding entities.
by Unknow0059
Sat Oct 12, 2019 12:11 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30510

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

At a glance, that gear game looks like something Zachtronics would make.
by Unknow0059
Fri Oct 04, 2019 1:11 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31797

Re: Friday Facts #315 - New test servers

Goddamn, Red Alert 2 has a banging industrial soundtrack. I love it.
by Unknow0059
Sun Sep 29, 2019 1:28 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 46945

Re: Friday Facts #314 - 0.17 stable

And same as with previous point, getting there requires more effort, so the value of doing the dungeon is higher. No, clicking around from point A to point B is the least challenging thing in an MMO. That is BORING. And that says a lot when the whole genre is designed around cheaply psychologically...
by Unknow0059
Fri Sep 13, 2019 2:10 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64305

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I like how this landfill looks but the fact it's grid-based makes me wish it's an alternative landfill instead of a replacement. It's an in-between for those that don't wanna go full industrial and still keep some nature in their factory. I'd rather it be a separate version of landfill instead of re...
by Unknow0059
Sun Sep 08, 2019 2:42 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27278

Re: Friday Facts #311 - New remnants 3

On top of that, we plan to utilize the remnants to a large degree in the campaign for 1.0 for half-destroyed factories to be found and explored. What are the implications of that? Other factorieers also crashed down in the planet and weren't successful? I'm not sure how I feel about that. I liked t...
by Unknow0059
Fri Aug 30, 2019 11:43 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 40469

Re: Friday Facts #310 - Glowing Heat pipes

Gergely wrote: ↑
Fri Aug 30, 2019 10:55 am
What does "leveling his priest" mean?
He's got a character that's of the Priest class and he's leveling it up (level 1, level 2...) by getting experience points.
by Unknow0059
Fri Aug 30, 2019 11:41 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 40469

Re: Friday Facts #310 - Glowing Heat pipes

I didn't even know Factorio had pipes that weren't the big, hunking fluid pipes, but that looks awesome.
by Unknow0059
Mon Aug 26, 2019 12:19 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111460

Re: Friday Facts #309 - Controversial opinions

It's hard to remove such a powerful tool now, since it's oh-so-tempting to import that nice blueprint book with belt balancers, so you don't have to deal with designing those complex things yourself. Until a different consensus is reached, the tool will stay in game. But I urge players to restrain ...
by Unknow0059
Fri Jul 26, 2019 6:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 280662

Re: Friday Facts #305 - The Oil Changes

I'm a fan of the changes, not as worried as I was last time (by proxy because of what people were saying). I'm also excited to see what mods do with the new GUI thingamabob. Note that I'm not a veteran player. I want you guys to sit on the changes more before deciding for sure where to go, there are...
by Unknow0059
Sat Jul 20, 2019 9:11 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207815

Re: Friday Facts #304 - Small bugs; Big changes

Next week I wanna see you guys reaction to the community's reaction to your reaction to oil processing being a difficulty spike. I like the oil change. I'm not a veteran player, I only have like 50h in, haven't ever got past oil processing. I just make solid fuel and don't use it. I now learned of a...

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