Search found 126 matches

by AmatorPhasma
Sat Apr 27, 2019 9:49 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292100

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hi, I know you did not investigate the problem with my mods because of the other things as you said, but I have looked into it a bit... (If I know that there is a failure, I have to deal with it or I can not sleep: D) and all the errors are fixed now. so it will load at least Thanks! Well, can I go...
by AmatorPhasma
Sat Apr 27, 2019 8:29 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292100

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hi, I know you did not investigate the problem with my mods because of the other things as you said, but I have looked into it a bit... (If I know that there is a failure, I have to deal with it or I can not sleep: D) I have collected some information: Here are (again for the memory) the error: 31.3...
by AmatorPhasma
Fri Apr 26, 2019 9:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214907

Re: Bugs & FAQ

Hi Angel, I'd like to ask if you could include this little patch in your angel-functions.lua in the refining mod? https://www.dropbox.com/s/fapobzujxbs4gpk/angel-functions.patch?dl=0 It changed the void recipe generation to work with fluids/items with multilayer icons. Added :) Thanks for the hint/...
by AmatorPhasma
Wed Apr 24, 2019 5:58 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23818

Re: [Mods for 0.17] Amator Phasma's Mods

Hey saw your post on pycoaltbaa. While I know nothing about your mods as I've never used them. I know the biggest changesare with pycoal processing modifying the first 3 science packs and pyhightech which does some major changes to the circuits. I think the Recycler mod could be easy to make compat...
by AmatorPhasma
Wed Apr 24, 2019 3:58 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 292100

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Indeed petrochem it is. I was able to make work Amator recycling by simply disabling modification of basic electronic components recipe, but I am still having trouble with Amator Coal and Steam, as I can´t find simple solution like "disable one thing." This might be hidden in some compati...
by AmatorPhasma
Wed Apr 24, 2019 11:51 am
Forum: Modding help
Topic: I need a hint for graphics editing
Replies: 6
Views: 1751

Re: I need a hint for graphics editing

Thanks! @darkfrei That program looks good, I didn't know it before, I'm testing it. @Deadlock989 I will look into this settings. Yes, rendering directly to target resolution will give the best result to my eyes, but first I have to replace some elements that are too thin at the moment, a little bit ...
by AmatorPhasma
Tue Apr 23, 2019 3:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214907

Re: Bugs & FAQ

Hi Angel,

I'd like to ask if you could include this little patch in your angel-functions.lua in the refining mod?

https://www.dropbox.com/s/fapobzujxbs4g ... patch?dl=0

It changed the void recipe generation to work with fluids/items with multilayer icons.
by AmatorPhasma
Tue Apr 23, 2019 12:03 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268150

Re: [0.17+] Space Exploration WIP

A quick note: I have no idea if this is intended (only testing things for compatibillity with my mods) I can build space-platform-plating (tile) on a planet, if I place it over a spaceship floor (tile) and then build the space related (only?) machines. https://www.dropbox.com/s/d7b0eat7uqzn8b6/001.P...
by AmatorPhasma
Mon Apr 22, 2019 11:44 pm
Forum: Modding help
Topic: I need a hint for graphics editing
Replies: 6
Views: 1751

Re: I need a hint for graphics editing

Thanks both of you, ...so the only way would be to render them twice each in their desired resolution to prevent losses I will make a test render directly to the low resolution and look at the result, why did I not come up with the idea yet? It is the closest thing. :? How are you scaling your image...
by AmatorPhasma
Mon Apr 22, 2019 8:26 pm
Forum: Modding help
Topic: I need a hint for graphics editing
Replies: 6
Views: 1751

I need a hint for graphics editing

Hi, I hope someone can give me an hint of how I get smoother graphics, especially the low res variants. First I'm a bloody-noob in this topic, the tools I have and use are Blender and GIMP (If necessary I would even buy new a program) I render my sprites with Blender, then use montage to create the ...
by AmatorPhasma
Mon Apr 22, 2019 8:01 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268150

Re: [0.17+] Space Exploration WIP

Hey thanks. If you find any incompatibilities with your mods just let me know and I'll get them fixed asap. Thanks for the offer, on my first tour there are no starting problems. I think the most flaws could be on my side because I change some fuel-categories and create new ones, I will check this ...
by AmatorPhasma
Mon Apr 22, 2019 2:13 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268150

Re: [0.17+] Space Exploration WIP

Outstanding, great Mod! and.... just WOW :o

Love this Idea! :D
by AmatorPhasma
Thu Apr 18, 2019 3:06 am
Forum: Modding help
Topic: Tile age
Replies: 6
Views: 2084

Re: Tile age

I do somthing like this in my inserter script:
https://www.dropbox.com/s/uwz9gglj3l2lh ... r.lua?dl=0
This code works, my clipping above, I have no idea if it is correct :)

EDIT to me: This was not EDIT! :|
by AmatorPhasma
Thu Apr 18, 2019 3:01 am
Forum: Modding help
Topic: Tile age
Replies: 6
Views: 2084

Re: Tile age

Limit the iterrations per tick? this is what I would do somthing like this (not tested code) with 10 iterrations per tick function deployed_mine.on_build(entity) if entity.valid == false then return end if entity.type == "mine" then if not deployed_mine then global.deployed_mine = {} globa...
by AmatorPhasma
Wed Apr 17, 2019 8:09 pm
Forum: Not a bug
Topic: [0.17.31] Missing modded burner inserter on the pollution statistic
Replies: 2
Views: 1055

Re: [0.17.31] Missing modded burner inserter on the pollution statistic

Thanks for the answer, then I will remove this property from my modded inserter.
by AmatorPhasma
Mon Apr 15, 2019 8:49 pm
Forum: Not a bug
Topic: [0.17.31] Missing modded burner inserter on the pollution statistic
Replies: 2
Views: 1055

[0.17.31] Missing modded burner inserter on the pollution statistic

Hey o/

I am not sure if this is a real bug or if it works as expected,
but I can't see my mod-burner-inserter (they produce 0.05p/m), and there are ~2.6k on the map.

In the attachment a small test mod and a image.
by AmatorPhasma
Mon Apr 15, 2019 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
Replies: 7
Views: 3258

Re: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type

Dominik wrote:
Mon Apr 15, 2019 1:36 pm
Hi, yes, the rotation mechanism for this case was not really handled properly. Should be ok in next version. Thanks!
And thank you for the fix! :D
by AmatorPhasma
Sun Apr 14, 2019 3:34 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 23818

Re: [Mods for 0.17] Amator Phasma's Mods

It's not really a bug, it's a incompatibility or an conflict with Realistic Power, both mods overwrite the fuel values. I will try to make it more streamlined on my side with the next update (I also found a small logic bug in the calculations) on my side so that the following calculations are all co...
by AmatorPhasma
Fri Apr 12, 2019 12:03 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
Replies: 7
Views: 3258

Re: [0.17.28] desync rotate assembling-machine with fluid energy_source.type

step by step: - start server with this mod (new map) - /c game.player.force.research_all_technologies() - /c game.player.cheat_mode=true - build offshorepump, boiler, and some pipe connections - fill some fuel into boiler - build a "Basic Press" - upgrade "Basic Press" to Steam ...

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