Search found 267 matches

by Omnifarious
Sat Aug 05, 2017 6:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: A simple Python 3.6 calculator
Replies: 2
Views: 2784

A simple Python 3.6 calculator

I love f'' strings, so, no Python 3.5 even. import pickle import os import os.path as _osp from fractions import Fraction as _F class ProductionItem: __slots__ = ('_name', '_time', '_ingredients', '_produced', '__weakref__') def __init__(self, name, time, ingredients, produced=1, **kargs): super()._...
by Omnifarious
Sat Jul 29, 2017 5:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [Linux] Graphical bug in deconstruction tool
Replies: 1
Views: 1033

[Rseding91] [Linux] Graphical bug in deconstruction tool

This might only be an issue on high DPI displays. I have a 13 inch screen at 3200x1800. When using the deconstruction tool, if I sweep from right to left, the icons and counts showing what I'm going to be deconstructing are overlapped by the icon for the tool itself. If I sweep from left to right it...
by Omnifarious
Sat Jul 29, 2017 1:28 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8686

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Thank you! You fixed the outright bug, and fixed the annoyances that led to the behavior that triggered it in the first place! I'm looking forward to 0.16 just for the performance belt performance upgrade you guys wrote up in your blog. :-) I have one more bug to post, about a UI glitch that I assum...
by Omnifarious
Thu Jul 27, 2017 7:38 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 154759

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Is it possible to snapshot the game state periodically? That, especially in combination with a filesystem that supports snapshots, would do a lot to mitigate the stupid harm these people can cause. You could snapshot every 5 minutes or so, and roll back to any previous state you please.
by Omnifarious
Thu Jul 27, 2017 1:13 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8686

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Ahh, that's probably what I did then. In fact, that is exactly what I did. The display that shows you whether or not the belt is connected does not show up when you're shift-clicking unless one of the ends has already been dropped. And I wanted to make sure it was the max length, so I wanted to move...
by Omnifarious
Wed Jul 26, 2017 11:11 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8686

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

I created the blueprint from ghosts in 0.15.31 (I'm pretty sure, I remember Steam telling me it had downloaded and updated Factorio and going to the forum and reading about it before I did that). It could've been 0.15.30. I'm betting it's the fact that I created it from a ghost that did it. That als...
by Omnifarious
Wed Jul 26, 2017 3:40 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 8686

[Harkonnen] Bad underground belt direction with bot placement 0.15.31

I created a blueprint for just an underground belt, max distance, so I could tile it across the landscape and build a long, mostly underground, conveyor belt. When the underground belt ends are dropped by the bots, they are frequently in the wrong orientation. I suspect that what happens is that whi...

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