Search found 260 matches

by Omnifarious
Sat Feb 17, 2018 3:13 am
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 56833

Re: My guide to "There is no spoon" (15.X version)

I was right. Doesn't work in 0.16 because they closed the loophole of setting enemy bases to 'None'. If you load the map string, then set the enemy bases back to normal, you get a completely different map of course, since the random number generator is now cycled through for the biter bases and thro...
by Omnifarious
Fri Feb 16, 2018 5:42 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 56833

Re: My guide to "There is no spoon" (15.X version)

Has anybody updated this for 0.16? In particular, I'm looking for a good map string. They changed resource generation in 0.16. I haven't tried the 0.15 map string, but I suspect it wouldn't work well. Also, does the achievement require not turning off (or even turning down) the biters in 0.15? It do...
by Omnifarious
Sun Dec 24, 2017 4:00 am
Forum: Ideas and Suggestions
Topic: 0.16 Allow logistic Buffer chests to supply Requester chests
Replies: 14
Views: 3830

Re: 0.16 Allow logistic Buffer chests to supply Requester chests

From FF-#222 I also feel, that we should add 2 things to the logistic system in 0.16: A checkbox in the requester chest that would allow the player to specify whether it should or shouldn't take from buffer chests, as even with the priorities, it might be annoying if robots took all the stuff from b...
by Omnifarious
Mon Dec 18, 2017 1:41 am
Forum: Ideas and Suggestions
Topic: 0.16 Allow logistic Buffer chests to supply Requester chests
Replies: 14
Views: 3830

Re: 0.16 Allow logistic Buffer chests to supply Requester chests

Why not just have requester chests get things from other chests in this priority, highest to lowest: active provider, storage, passive provider, buffer Yeah, things might get shipped halfway across your base and stuck in a buffer, only to be shipped all the way across your base later. But that's the...
by Omnifarious
Sun Oct 08, 2017 5:41 am
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 2211

Re: Read inserter stack size from the picked item's channel

You've gone a lot farther than I. Any given station can only do either export or import. I've considered adding export capabilities to remote station to move out rocks and wood to feed into stuff that can use it. I guess when I expand and want to deconstruct a wall maintenance station a more compreh...
by Omnifarious
Mon Oct 02, 2017 3:00 am
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 2211

Re: Read inserter stack size from the picked item's channel

Does the suggestion result from the limitation, that the stack size only can be set for all filtered items and not for each one? I came here because I was about to make the same feature request and was pleased to note that someone had already done it for me. So, I will attempt to answer your questi...
by Omnifarious
Sun Oct 01, 2017 4:08 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 2211

Re: Read inserter stack size from the picked item's channel

E.g. if a filter inserter has chosen to pick up pumpjacks, the stack size for that particular pick would be read from the pumpjack channel. The UI to select this mode of operation could be an "each" option in the "control signal" selection dialogue. This feature would fit well w...
by Omnifarious
Mon Sep 18, 2017 4:50 am
Forum: Ideas and Suggestions
Topic: Multiple logistics networks
Replies: 11
Views: 3578

Re: Multiple logistics networks

Any logic between multiple logistic networks can be accomplished by placing roboports one tile apart. I made this a while ago, posted elsewhere -- all I did is set up very basic production each in an individual logistic network. I placed one bot in each network and let them spread themselves out. B...
by Omnifarious
Wed Sep 13, 2017 5:24 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 79
Views: 409097

Re: Movie Player

Now, the next question is, can we build a turing-complete computer in factorio? Should be possible. Conway's game of life has been done in Factorio and appears in some of the teaser videos on Steam. Conway's game of life itself is Turing complete, so yes, this has been done. And I don't think you'd...
by Omnifarious
Wed Sep 13, 2017 5:05 am
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 93882

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

There is a configuration for autosaving, just like in single player. It is possible to adjust the frequency and quantity of saves. However, it could be problematic to roll back to the correct save if an admin with command-line control of the server is not present at the time of griefing. If a serve...
by Omnifarious
Wed Sep 13, 2017 4:46 am
Forum: Ideas and Suggestions
Topic: Multiple logistics networks
Replies: 11
Views: 3578

Segmenting logistics networks for robot availability

I love the green requester/provider chest. It solves a problem I've been trying to figure out how to solve with circuit networks for awhile. But it doesn't solve the problem the news post talked about, the fact that you have to segment your logistics networks. My main problem isn't distributing item...
by Omnifarious
Wed Aug 09, 2017 2:36 am
Forum: Cheatsheets / Calculators / Viewers
Topic: A simple Python 3.6 calculator
Replies: 2
Views: 1665

Re: A simple Python 3.6 calculator

I posted mine on BitBucket (and mirrored it on GitHub) where it join the others with (in some ways) nicer UIs, though the one I tested presented output that was very pretty, but also very confusing. Mine is painful to use. But the output is very clear. :-) I put it on BitBucket primarily because I l...
by Omnifarious
Sat Aug 05, 2017 8:38 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: A simple Python 3.6 calculator
Replies: 2
Views: 1665

Re: A simple Python 3.6 calculator

An updated version, plus an example: import pickle import os import os.path as _osp from fractions import Fraction as _F import sys from collections import namedtuple class ProductionItem: __slots__ = ('_name', '_time', '_ingredients', '_produced', '__weakref__') def __init__(self, name, time, ingre...
by Omnifarious
Sat Aug 05, 2017 6:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: A simple Python 3.6 calculator
Replies: 2
Views: 1665

A simple Python 3.6 calculator

I love f'' strings, so, no Python 3.5 even. import pickle import os import os.path as _osp from fractions import Fraction as _F class ProductionItem: __slots__ = ('_name', '_time', '_ingredients', '_produced', '__weakref__') def __init__(self, name, time, ingredients, produced=1, **kargs): super()._...
by Omnifarious
Sat Jul 29, 2017 5:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [Linux] Graphical bug in deconstruction tool
Replies: 1
Views: 645

[Rseding91] [Linux] Graphical bug in deconstruction tool

This might only be an issue on high DPI displays. I have a 13 inch screen at 3200x1800. When using the deconstruction tool, if I sweep from right to left, the icons and counts showing what I'm going to be deconstructing are overlapped by the icon for the tool itself. If I sweep from left to right it...
by Omnifarious
Sat Jul 29, 2017 1:28 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 5268

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Thank you! You fixed the outright bug, and fixed the annoyances that led to the behavior that triggered it in the first place! I'm looking forward to 0.16 just for the performance belt performance upgrade you guys wrote up in your blog. :-) I have one more bug to post, about a UI glitch that I assum...
by Omnifarious
Thu Jul 27, 2017 7:38 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 93882

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Is it possible to snapshot the game state periodically? That, especially in combination with a filesystem that supports snapshots, would do a lot to mitigate the stupid harm these people can cause. You could snapshot every 5 minutes or so, and roll back to any previous state you please.
by Omnifarious
Thu Jul 27, 2017 1:13 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 5268

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

Ahh, that's probably what I did then. In fact, that is exactly what I did. The display that shows you whether or not the belt is connected does not show up when you're shift-clicking unless one of the ends has already been dropped. And I wanted to make sure it was the max length, so I wanted to move...
by Omnifarious
Wed Jul 26, 2017 11:11 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 5268

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

I created the blueprint from ghosts in 0.15.31 (I'm pretty sure, I remember Steam telling me it had downloaded and updated Factorio and going to the forum and reading about it before I did that). It could've been 0.15.30. I'm betting it's the fact that I created it from a ghost that did it. That als...
by Omnifarious
Wed Jul 26, 2017 3:40 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 5268

[Harkonnen] Bad underground belt direction with bot placement 0.15.31

I created a blueprint for just an underground belt, max distance, so I could tile it across the landscape and build a long, mostly underground, conveyor belt. When the underground belt ends are dropped by the bots, they are frequently in the wrong orientation. I suspect that what happens is that whi...

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