Search found 267 matches
- Wed Jul 25, 2018 5:12 am
- Forum: Mods
- Topic: Hovercraft
- Replies: 4
- Views: 2520
Re: Hovercraft
One thing I'm curious about, does it handle like a hovercraft? Do you end up going backwards for awhile if you turn completely around?
- Sat Jul 21, 2018 3:35 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 43405
Re: Friday Facts #252 - Sound design & Map editor
I don't care how massive the artillery train car is. The entire car shouldn't remain rock steady as it fires. I don't know how hard it would be to add, but there should be some sort of movement animation that shows recoil affecting the train car.
- Thu Jul 19, 2018 7:11 am
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 95306
Re: Version 0.16.51
Why would they lose the trademark (for real batteries) if games use the design? That's the hard-to-understand part. Yeah, sure games make more people believe that the design is nothing specific to Duracell, but that does not mean somebody will eventually be able to produce real clones just because ...
- Fri Jul 13, 2018 7:34 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 35761
Re: Friday Facts #251 - A Fistful of Frames
My question may sounds over stupid but I'm not into computer: What would be the best PC Build for Factorio (what do you recommend)? Just aim to the most expensive CPU and GPU ? Just tell me how much money you have, and I'll sell you a PC for that amount of money. Want to spend a million dollars, I'...
- Fri Jul 13, 2018 2:43 pm
- Forum: Mods
- Topic: [MOD 0.17] Clean Battery Icon
- Replies: 8
- Views: 2166
Re: [MOD 0.16] Clean Battery Icon
Batteries are mostly visible when lying on a belt. I can't see the rust on assemblers if they lie on a belt and would not expect to be able to see it on batteries if i had included it. The original battery before the last update was not rusty. Yeah... But I still think a motorcycle battery looking ...
- Thu Jul 12, 2018 7:13 am
- Forum: Mods
- Topic: [MOD 0.17] Clean Battery Icon
- Replies: 8
- Views: 2166
Re: [MOD 0.16] Clean Battery Icon
I would love a mod like this that changed it to look like a cross between a motorcycle battery and something like this: https://www.amazon.com/Rayovac-Volt-Heavy-Lantern-Battery-6V-HD/dp/B000EZWMHA Especially if it had one copper post and one iron, and looked a bit dented or misshapen and maybe a bi...
- Sun Jul 01, 2018 6:27 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 69904
Re: Friday Facts #249 - Dead end exploration
I like having blueprints as items, especially in multiplayer. (Also i don't like the idea of having a specialized hotbar mostly because i don't want the bottom of the screen to clutter. There are up to two bars there already!!) You bring up an excellent point, it's really useful for them to be item...
- Sun Jul 01, 2018 8:41 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 69904
Re: Friday Facts #249 - Dead end exploration
I do think blueprints need some love. I'm not sure though that I'm for any of the proposals. Once you have a gridded blueprint book, it starts becoming reasonable to manage blueprint versioning spatially. I don't think the game needs to help. I would just keep a row or half-row of the book per bluep...
- Tue Jun 26, 2018 2:46 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 60474
Re: Friday Facts #245 - Campaign concept - Reddit post
Someone made a really excellent Reddit post on this topic where they give a really detailed tutorial script. You might be able to mine it for ideas:
https://www.reddit.com/r/factorio/comme ... alysis_of/
https://www.reddit.com/r/factorio/comme ... alysis_of/
- Sat Jun 23, 2018 10:47 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 95306
Re: Version 0.16.51
I'm not familiar with law in any way, yet this seems bizarre, it's akin to someone saying you no longer own your home because you haven't lived there for a few months/years. At least it seems that way to me. Conflating the limited rights granted by governments to control how various kinds of ideas ...
- Fri Jun 22, 2018 10:32 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 32670
Re: Friday Facts #248 - Not Saturday Facts
I'm nearly positive 228 will be implemented because most of it is already available as a mod by Klonan.flapje wrote:are things like FFF-228 and FFF-191 still going to be implemented or are they in the same place as spidertron?
- Thu Jun 21, 2018 9:04 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 95306
Re: Version 0.16.51
US trademark law says (broadly speaking) that a company can lose a trademark if they fail to defend it. The chance of a judge saying "no, that design belongs to Wube now because you didn't make them stop" is effectively zero, but most major corporations would rather aggressively spam C&am...
- Wed Jun 20, 2018 10:24 pm
- Forum: Modding discussion
- Topic: Where to store extra data needed by an entity...
- Replies: 1
- Views: 1171
Where to store extra data needed by an entity...
I'm thinking of modifying the wireless signals mod to try to remove some bugs and greatly increase it's performance. One aspect of that would be to build a minimum spanning tree for each transmitter describing the path to each receiver it can reach. Directly is easy of course, but I'm more concerned...
- Wed Jun 13, 2018 8:15 pm
- Forum: Implemented mod requests
- Topic: LuaSurface::deconstruct_area gets filter parameter or...
- Replies: 4
- Views: 1105
Re: LuaSurface::deconstruct_area gets filter parameter or...
To this end, the existing LuaSurface::deconstruct_area function should get an optional filter parameter that must be a deconstruction planner... I'd prefer a table of names/types. At least that can be stored in lua. My specific use-case was modifying the recursive blueprints mod to allow deconstruc...
- Wed Jun 13, 2018 4:43 pm
- Forum: Implemented mod requests
- Topic: LuaSurface::deconstruct_area gets filter parameter or...
- Replies: 4
- Views: 1105
LuaSurface::deconstruct_area gets filter parameter or...
LuaSurface::deconstruct_area should get filter parameter or LuaItemStack should get deconstruct_area function. The deconstruction planner with its entity filters is a really useful tool. It would be nice to use that tool in scripts rather than having to reinvent it by manually scanning a surface and...
- Fri Jun 08, 2018 9:27 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 60999
Re: Friday Facts #246 - The GUI update (Part 3)
How about changing window so you don't instantly see current seed (input bar empty and inactive), and preview has a tooltip kinda "this is what you world MAY be" and after hitting "start game", new random seed is generated, and exploration adventures are guaranteed : ) But if yo...
- Fri Jun 08, 2018 1:46 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 60999
Re: Friday Facts #246 - The GUI update (Part 3)
My main use of preview is to check out the starting area to make sure that it won't be really annoying. I sort of don't like that it shows as much of the map as it does. Maybe there could be a way to preview just the starting area, just a tad bit more than what would be visible to you when you first...
- Fri Jun 01, 2018 11:05 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 60474
Re: Friday Facts #245 - Campaign concept
I found the way technologies were just handed to me in the campaign missions to be kind of jarring. I think, maybe, as a substitute you could have a map expansion reveal a chest full of science packs and then lock the research tree such that you can only use them to research the next tech you want t...
- Sat May 26, 2018 2:27 am
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 30894
Re: Friday Facts #244 - Localised plurals & Modernisation progress
I tried playing Factorio on a very beefy Windows Dell laptop for awhile. It had the common Intel/Nvidia combo. For some bizarre reason, Windows keeps on switching it to the Intel card, despite me trying to tell it in multiple ways that it shouldn't do that. And when it does do that anyway, most of t...
- Fri May 25, 2018 4:17 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59136
Re: Please, no device dependent coordinates
Touché! :lol: I didn't know a better scale to put on your slider. Pixels per mm? Points might work, but after reading the Wikipedia page on them, there isn't really an international consensus on that unit either. I guess scalable pixels are good, but I still advocate for a device independent coordi...