Search found 267 matches
- Fri Apr 12, 2019 10:08 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36060
Re: Friday Facts #290 - Rail building changes & High-res icons
As much as I actually prefer the key-based modal version, I think this is the best option available. I often want to be able to build rails entirely avoiding trees.. but sometimes that's unavoidable. In those cases though, I usually want to at least avoid cliffs. Having a rail planner that, like th...
- Fri Apr 12, 2019 7:32 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36060
Re: Friday Facts #290 - Rail building changes & High-res icons
The change to rails annoys me a LOT. I avoid destroying as much of the landscape as possible when building a factory. I love having a factory nestled in the trees. I purposely use the rail planner to plan twisty routes that avoid cliffs and trees. I assiduously avoid destroying cliffs unless I have ...
- Fri Apr 12, 2019 1:51 pm
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17117
Re: Version 0.17.29
What?! Of course creating ghost rails without removing obstacles is useful. If I don't yet have any technology that removes obstacles effectively (like bots), I really like that I can easily avoid them by creating long ghost segments that will find a way if possible. This is especially true for cli...
- Tue Apr 09, 2019 3:18 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Item Collector
- Replies: 5
- Views: 3527
Re: [MOD 0.15.X] Item Collector
Definitely just skimmed right past that because my brain thought it was a copy-paste of text I'd already seen… Not sure if related to tiredness or just mental shortcutting… When I posted my original paragraph, I do not believe the long description was there. I do believe that a phrase along the lin...
- Mon Apr 08, 2019 5:44 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9007
Re: [0.16.3][Linux] Video hang on game exit
Additionally, I had the problem again yesterday, even with my video memory set to 'Low', but with high-quality texture compression. It still seems to happen a LOT less often than it was before. I need to do more research on how to diagnose these kinds of issues. I've largely treated the whole video ...
- Sat Apr 06, 2019 5:26 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128663
Re: [MOD 0.14] Alien Biomes
I spawned in a swamp, and it's frustrating to not be able to landfill the puddles you can splash through but not build on. Especially since several of them are in the middle of ore patches. :-) This is especially true since the landfill was consumed, but had no effect. Also, this mod doesn't work we...
- Thu Apr 04, 2019 8:15 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23902
Re: Version 0.17.25
I noticed that the personal roboport construction area was still shown when it was toggled off, but I thought it was a feature! I actually used that several times to carefully position to avoid building part of a blueprint before I turned the thing on. :-/ Every change breaks someone's workflow. Bri...
- Thu Apr 04, 2019 5:01 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9007
Re: [0.16.3][Linux] Video hang on game exit
I did nothing but set the Video RAM Usage setting to 'Low' and this problem hasn't happened since. Now, I've only started and stopped the game 4-5 times, but in the recent past, that would've been enough to cause the problem at least once. I also notice that this wasn't really happening in 0.17 if I...
- Thu Mar 28, 2019 1:09 am
- Forum: Ideas and Suggestions
- Topic: UI Overhaul for the deconstruction planner
- Replies: 0
- Views: 981
UI Overhaul for the deconstruction planner
TL;DR Overhaul the UI for the deconstruction planner to be more streamlined, orthogonal, and easier to use What ? The deconstruction planner should be changed to be easier to choose different classes of things to deconstruct. The 'trees and rocks' toggle is just a hack to cover up a deeper difficul...
- Wed Mar 27, 2019 6:44 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 48516
Re: Changelog tutorial
https://yaml.org/spec/1.2/spec.html#id2759572 YAML can therefore be viewed as a natural superset of JSON, offering improved human readability and a more complete information model. This is also the case in practice; every JSON file is also a valid YAML file. This makes it easy to migrate from JSON ...
- Tue Mar 26, 2019 6:37 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 48516
Re: Changelog tutorial
YAML is a superset of JSON. No... YAML is an alternative to JSON. It might be that you can represent more kinds of data with YAML (though I suspect not because YAML doesn't really have a distinction between integers and strings), but superset implies that all JSON files are YAML files, which is def...
- Tue Mar 26, 2019 11:58 am
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18639
Re: Version 0.17.18
An option to delete old mod versions. My SSD is size limited. I just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though. and then I would love the changelog.txt parser to be less picky, more verbose with...
- Mon Mar 25, 2019 8:35 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18639
Re: Version 0.17.18
When do we finally get some UX improvements? The Factorio devs have been some of the most responsive and communicative devs of any game I've ever played. And really, more responsive and communicative than the vast majority of software I've ever used. The only time I've ever had a significantly bett...
- Sun Mar 24, 2019 2:37 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54339
Re: [MOD 0.17] Deadlock's Crating Machine
Since this is the mod of yours that interests me most, I might be willing to take ownership over code updates and fixes.
- Sat Mar 23, 2019 11:48 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54339
Re: [MOD 0.17] Deadlock's Crating Machine
You're going to make the crating machines only take 2x2 and going to give them those fancy new graphics? That's pretty fanastic! Question though, are the loaders a part of the machine, or are they separate? I really hope they're separate.
- Thu Mar 21, 2019 10:40 am
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 54339
Re: [MOD 0.16] Deadlock's Crating Machine
What would the advantage of using a furnace entity be?tanuki_san wrote: ↑Thu Mar 21, 2019 6:08 amIf it works as furnace type entity like stacking machines, it'll works very well(especially for unpacking).
If you think furnace type is not suitable for packing, i suggest to add alternative version entity only for unpacking.
- Wed Mar 20, 2019 10:56 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9007
Re: [0.16.3][Linux] Video hang on game exit
I have a very similar issue. I'll have to try fiddling with the video memory setttings to see if they have an effect:
viewtopic.php?f=7&t=68041
viewtopic.php?f=7&t=68041
- Mon Mar 18, 2019 11:40 pm
- Forum: Pending
- Topic: Linux only: Weird hang on game exit
- Replies: 3
- Views: 1326
Re: Linux only: Weird hang on game exit
Sorry i'll be rude but i have a lot of questions about this issue since it's not happening on my computer which is on linux too. Oh, it's not rude. You're right to ask. And thanks for doing so. It helps me organize my thoughts around the topic. > What OS? Fedora 29 (on 0.16 it happened with Fedora ...
- Mon Mar 18, 2019 9:28 pm
- Forum: Pending
- Topic: Linux only: Weird hang on game exit
- Replies: 3
- Views: 1326
Linux only: Weird hang on game exit
On my laptop, the game currently often (but not always) causes the system to hang on exit, and much more rarely on other sudden major full-screen updates, like exiting the mod GUI. This has been an issue for me for a long time. And it's obviously the fault of the X server or the video drivers. No pr...
- Mon Mar 18, 2019 9:14 pm
- Forum: Releases
- Topic: Version 0.17.15
- Replies: 9
- Views: 10453
Re: Version 0.17.15
[*]Fixed that disabling friendly fire prevented fish from healing. (https://forums.factorio.com/67953) Hee... fish are basically 'negative damage' capsules/grenades? :-) Can they heal biters? ;-) [*]Fixed that the Q that cancels wire dragging also removed the hand from the quickbar. (https://forums...