One thing that would be interesting is being able to set a player's text colour separate from their 'ingame' colour…
that's totally possible right now through modding since each player has two color values assigned. one for the player name / item color and one for chat color.
my proposal simply ...
Search found 38 matches
- Wed Feb 14, 2018 1:08 pm
- Forum: Ideas and Suggestions
- Topic: enforce player chat color to be readable
- Replies: 10
- Views: 13274
- Tue Feb 13, 2018 7:45 pm
- Forum: Ideas and Suggestions
- Topic: enforce player chat color to be readable
- Replies: 10
- Views: 13274
Re: enforce player chat color to be readable
as a matter of fact i already know the game has two separate values for player color and player chat color. (yes, you can essentially write in a different color than your entity is colored in when assigning a different chat color to your entity)
so i'd say transforming my pseudocode into in game ...
so i'd say transforming my pseudocode into in game ...
- Tue Feb 13, 2018 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Cliff climbing (and angled belts)
- Replies: 7
- Views: 4150
Re: Cliff climbing (and angled belts)
tile on top of a cliff would have to be a little closer to the top of a screen, than the tile on the bottom.
i strongly agree to this. it would just mess up perspective and essentially break the current grid system. keep in mind the whole game is running in an alligned grid. nothing is loose ...
i strongly agree to this. it would just mess up perspective and essentially break the current grid system. keep in mind the whole game is running in an alligned grid. nothing is loose ...
- Tue Feb 13, 2018 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Exploration / radar drone
- Replies: 2
- Views: 1706
Re: Exploration / radar drone
one bad sideeffect would be that this would increase map size pretty fast.
in addition to that it depends on play style. if you plan on creating a mega base you are usually going straight into one direction instead of spreading evenly.
in addition to that it depends on play style. if you plan on creating a mega base you are usually going straight into one direction instead of spreading evenly.
- Tue Feb 13, 2018 12:35 pm
- Forum: Ideas and Suggestions
- Topic: enforce player chat color to be readable
- Replies: 10
- Views: 13274
enforce player chat color to be readable
to everyone: please leave feedback if you agree or disagree to this. commenting will bump it up in the thread overview. i'd like to know everyones opinion on this. strawpoll.me/15064935
corresponding reddit post: /r/factorio/7xht6p
simple and easy explaination of the problem:
low contrast ...
corresponding reddit post: /r/factorio/7xht6p
simple and easy explaination of the problem:
low contrast ...
- Mon Feb 12, 2018 7:30 pm
- Forum: Ideas and Suggestions
- Topic: QoL Multiplayer: Darkening the background area of chat box.
- Replies: 1
- Views: 1461
Re: QoL Multiplayer: Darkening the background area of chat box.
i don't think changing the background is enough. see my text color change proposal here: viewtopic.php?f=6&t=57796
- Thu Jan 25, 2018 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: 16.19 - Unable to open blueprint books from game storage
- Replies: 13
- Views: 7430
Re: 16.19 - Unable to open blueprint books from game storage
very nice and fast response!
love you guys!
love you guys!
- Thu Jan 25, 2018 10:16 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 20397
Re: Version 0.16.19
you should be able to copy them to your inventory and open them from there. it just does not work to open them inside the blueprint screen for me and others.earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
- Thu Jan 25, 2018 10:06 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 20397
Re: Version 0.16.19
you just broke blueprint books in the blueprint screen. congratz
(bug report exists)
please hotfix

please hotfix
- Thu Jan 25, 2018 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: 16.19 - Unable to open blueprint books from game storage
- Replies: 13
- Views: 7430
Re: 16.19 - Unable to open blueprint books from game storage
confirmed on windows and macos. was just going to open the same report.
besides.. it's not only game storage. you cannot open any bp books in the blueprint dialog.
edit: got confirmation by 15 players. this persists across windows, linux and macos.
besides.. it's not only game storage. you cannot open any bp books in the blueprint dialog.
edit: got confirmation by 15 players. this persists across windows, linux and macos.
- Tue Jan 23, 2018 3:58 pm
- Forum: Implemented Suggestions
- Topic: Account synced blueprint books
- Replies: 20
- Views: 14022
Re: Account synced blueprint books
my blueprint-storage.dat is 10 mb right now. now think about the average.. probably less than 2 mb per user.
i guess it's highly possible.
i've used steam cloud sync for a long time in factorio now even though it is not recommended.. until i ran out of space due to savegames. it would probably be a ...
i guess it's highly possible.
i've used steam cloud sync for a long time in factorio now even though it is not recommended.. until i ran out of space due to savegames. it would probably be a ...
- Tue Jan 23, 2018 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Covered Conveyor belt
- Replies: 3
- Views: 1886
Re: Covered Conveyor belt
in addition it could be attached to the logic network and output the whole content of the belt.
thinking about how undergrounds work i bet this would lower belt UPS demands.
that area where the inserter grabs from could also turned into a loader to essentially get rid of inserter UPS requirements ...
thinking about how undergrounds work i bet this would lower belt UPS demands.
that area where the inserter grabs from could also turned into a loader to essentially get rid of inserter UPS requirements ...
- Tue Jan 23, 2018 12:06 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 20683
Re: Version 0.16.18
if they become craftable i'd say they should be more expensive than they are right now.Gergely wrote:Make loaders craftable! Make belts better than bots!
- Tue Jan 23, 2018 11:16 am
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 20683
Re: Version 0.16.18
it accidentially also fixed a segfault that was appearing in 0.16.17 when launching headless on linux.
- Tue Dec 19, 2017 12:02 am
- Forum: Not a bug
- Topic: [Kovarex] [0.16.3] Toggle Lua Console issues MR
- Replies: 10
- Views: 3979
Re: [Kovarex] [0.16.3] Toggle Lua Console shenanigans!
And how would you expect the toggle to work? How could you close the console otherwise without confirming? Or would you like to have a different key to open and different to close? That sounds kind of weird.
My proposition is to setup the key to something you don't use to write commands (like the ...
My proposition is to setup the key to something you don't use to write commands (like the ...
- Sun Dec 17, 2017 3:57 pm
- Forum: Duplicates
- Topic: [0.16.4] backspace closes chat if assigned as chat key
- Replies: 3
- Views: 1041
Re: [0.16.4] backspace closes chat if assigned as chat key
thanks. you are totally right. thats the same issue.
- Sun Dec 17, 2017 3:54 pm
- Forum: Not a bug
- Topic: [Kovarex] [0.16.3] Toggle Lua Console issues MR
- Replies: 10
- Views: 3979
Re: [Kovarex] [0.16.3] Toggle Lua Console issues MR
hey there. same problem with backspace. if you set backspace as console key it will work fine in 0.15 but will close in 0.16
- Sun Dec 17, 2017 3:10 pm
- Forum: Duplicates
- Topic: [0.16.4] backspace closes chat if assigned as chat key
- Replies: 3
- Views: 1041
[0.16.4] backspace closes chat if assigned as chat key
if you set backspace as chat key in 0.15 it will work fine in any text field.
however in 0.16 it will close the chat instead of doing it's purpose of deleting one character.
i'm on windows right now. have not tried this on mac or linux yet.
however in 0.16 it will close the chat instead of doing it's purpose of deleting one character.
i'm on windows right now. have not tried this on mac or linux yet.