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by Earendel
Sun Apr 10, 2016 7:52 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 62438

Re: Friday Facts #133 - The train struggle

I think that the train fix is important for a number of reasons, not least blueprint rotating. In the distortion example it looked like linear interpolation, but I think it would be best to use sin or cos to get the distortion factor. A bit of distortion in conjunction with a bit of extra spacing wo...
by Earendel
Thu May 07, 2015 11:34 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 9886

Re: [Request] Zeppelins!

If the planet has a dense atmosphere then a blimp will have a greater lifting capacity. For comparison, floating cities are plausible in the atmosphere of Venus...
by Earendel
Thu May 07, 2015 11:19 pm
Forum: Ideas and Requests For Mods
Topic: RTS - Command Units Mod
Replies: 4
Views: 7363

RTS - Command Units Mod

I'm thinking about making a mod to add a few RTS aspects to the game. The key feature is: Automated ground units that you can command. I'm envisioning that vehicle commands would mainly be managed by assigning the vehicle to a number of named regions. Regions would be created with a blueprint-like t...
by Earendel
Sun Nov 23, 2014 3:34 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 133221

Re: RTS direction

Using the existing logic structure of the game, the next step would seem to be making combinations like: Car + Drone CPU + Weapon + Ammo. Train + Turret could be useful too. [Edit] Because these vehicles would be persistent, they would need fuel and ammo, or would need recharging. In terms of managi...

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