Search found 704 matches
- Sun Apr 10, 2016 7:52 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 62438
Re: Friday Facts #133 - The train struggle
I think that the train fix is important for a number of reasons, not least blueprint rotating. In the distortion example it looked like linear interpolation, but I think it would be best to use sin or cos to get the distortion factor. A bit of distortion in conjunction with a bit of extra spacing wo...
- Thu May 07, 2015 11:34 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 9886
Re: [Request] Zeppelins!
If the planet has a dense atmosphere then a blimp will have a greater lifting capacity. For comparison, floating cities are plausible in the atmosphere of Venus...
- Thu May 07, 2015 11:19 pm
- Forum: Ideas and Requests For Mods
- Topic: RTS - Command Units Mod
- Replies: 4
- Views: 7363
RTS - Command Units Mod
I'm thinking about making a mod to add a few RTS aspects to the game. The key feature is: Automated ground units that you can command. I'm envisioning that vehicle commands would mainly be managed by assigning the vehicle to a number of named regions. Regions would be created with a blueprint-like t...
- Sun Nov 23, 2014 3:34 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 133221
Re: RTS direction
Using the existing logic structure of the game, the next step would seem to be making combinations like: Car + Drone CPU + Weapon + Ammo. Train + Turret could be useful too. [Edit] Because these vehicles would be persistent, they would need fuel and ammo, or would need recharging. In terms of managi...