Search found 711 matches

by Earendel
Sat Dec 10, 2016 11:45 am
Forum: Mods
Topic: [MOD 0.14] Programmable Warfare - command units via signals
Replies: 13
Views: 7254

Re: [MOD 0.14] Programmable Warfare - command units via signals

The replacement mods have been released now. https://forums.factorio.com/viewtopic.php?t=38475 Downloads will not be available from this thread, but it can still be used for discussion about new features that might be part of the other mods, such as new units (Shotgun Tank), new programmable structu...
by Earendel
Sat Dec 10, 2016 11:35 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530088

Re: [MOD 0.14] AAI Programmable Vehicles

Getting Started Examples Resource Zone Assignment Scan nearby tiles and assign zones to those tiles. Resource Zoning.jpg Resource-Zoning.png H4sIAAAAAAAA/91YXY+iPBj9KxMuN2DaKn5k0vePTDaklqrNQmtKcWQJ/30L4iCMICDOxeuVhvb06TnnOS368i2QlARvHk6Z0FxzFuE0FSRk2Iq0iql29kww xanDxTHWln2UkRkmBU7P2HFncLNBcL1y7QQ7Y...
by Earendel
Sat Dec 10, 2016 11:30 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530088

[MOD 0.14] AAI Programmable Vehicles

programmable-vehicles.png Title: AAI Programmable Vehicles Short Description: Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resou...
by Earendel
Sat Dec 10, 2016 11:21 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 107749

[MOD 0.14] AAI Programmable Structures

programmable-structures.png Title: AAI Programmable Structures Short Description: Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and the...
by Earendel
Sat Dec 10, 2016 11:10 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Hauler
Replies: 32
Views: 21467

[MOD 0.14] AAI Vehicles: Hauler

vehicle-hauler.png Title: AAI Vehicles: Hauler Short Description: A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Mine...
by Earendel
Sat Dec 10, 2016 11:04 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 67959

[MOD 0.14] AAI Vehicles: Miner

vehicle-miner.png miner.gif Title: AAI Vehicles: Miner Short Description: An excavation and mining vehicle that can quickly mine solid resources such as coal, stone, ores, and quickly harvests any trees in it's path (and can consume the wood to fuel itself). The Miner was designed for use with AAI ...
by Earendel
Sat Dec 10, 2016 11:00 am
Forum: Mods
Topic: [MOD 0.14] AAI Zones
Replies: 7
Views: 10681

[MOD 0.14] AAI Zones

Title: AAI Zones Short Description: Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles m...
by Earendel
Sat Dec 10, 2016 10:52 am
Forum: Mods
Topic: [MOD 0.14] AAI Signals
Replies: 11
Views: 10470

[MOD 0.14] AAI Signals

Title: AAI Signals Short Description: Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything. Name: aai-signals Factorio Version: 0.14 Mod Stat...
by Earendel
Sat Dec 10, 2016 10:42 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Chaingunner
Replies: 9
Views: 8834

[MOD 0.14] AAI Vehicles: Chaingunner

vehicle-gunner.png vehicle-chaingunner.gif Title: AAI Vehicles: Chaingunner Short Description: The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with AAI Programmable Vehicles mod. Name: aai-vehicles-chaingunner Factorio Version: 0.1...
by Earendel
Sat Dec 10, 2016 10:36 am
Forum: Mods
Topic: [MOD 0.14] Off-Grid Effects
Replies: 0
Views: 2102

[MOD 0.14] Off-Grid Effects

Title: Off-Grid Effects Short Description: A modding utility that sets the 'placeable-off-grid' flag for explosions, smoke, particles, and other effects so that they can be placed properly by other mods lua scripts. Name: off-grid-effects Factorio Version: 0.14 Mod State: Released Dependencies: Bas...
by Earendel
Sat Dec 10, 2016 10:31 am
Forum: Mods
Topic: [MOD 0.14] Detached Gun Sounds
Replies: 0
Views: 1901

[MOD 0.14] Detached Gun Sounds

Title: Detached Gun Sounds Short Description: A modding utility that generates sound-only effects from any in-game gun entity types so that lua scripts can play gun sounds independently. The effects are explosion-type entities with no visual component. Name: detached-gun-sounds Factorio Version: 0....
by Earendel
Sat Dec 10, 2016 10:21 am
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 13910

[MOD 0.15] Bullet Trails

bullet-trails-2.png bullet-trails.png Title: Bullet Trails Short Description: Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo. Name: bullet-trails Factorio Version: 0.14 Mod State: Beta Dependencies: B...
by Earendel
Sat Dec 10, 2016 10:13 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Laser Tank
Replies: 1
Views: 1956

[MOD 0.14] AAI Vehicles: Laser Tank

vehicle-laser-tank.png vehicle-laser-tank-spin.gif Title: AAI Vehicles: Laser Tank Short Description: A high-damage laser tank with heavy armour. Can be automated with AAI Programmable Vehicles mod (Coming Soon). Name: aai-vehicles-laser-tank Factorio Version: 0.14 Mod State: Beta Dependencies: Bas...
by Earendel
Sat Dec 10, 2016 10:04 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Flame Tumbler
Replies: 0
Views: 2883

[MOD 0.14] AAI Vehicles: Flame Tumbler

vehicle-flame-tumbler.png vehicle-flame-tumbler-spin.gif Title: AAI Vehicles: Flame Tumbler Short Description: A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can...
by Earendel
Sat Dec 10, 2016 9:52 am
Forum: Mods
Topic: [MOD 0.14] Data Raw Prototypes
Replies: 13
Views: 10409

[MOD 0.14] Data Raw Prototypes

Title: Data Raw Prototypes Short Description: A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call(&qu...
by Earendel
Mon Dec 05, 2016 7:42 am
Forum: Implemented mod requests
Topic: Cause a player to open an entity
Replies: 5
Views: 1787

Re: Cause a player to open an entity

That's great thanks.
by Earendel
Sun Dec 04, 2016 11:46 pm
Forum: Mods
Topic: [MOD 0.14] Programmable Warfare - command units via signals
Replies: 13
Views: 7254

Re: [MOD 0.14] Programmable Warfare - command units via signals

Zone Controller requires the signals: X-tile, Y-tile, and zone type. A zone tile is placed at the XY location. Zone Scanner requires a zone type to scan. The input count of the zone type selects the nth zone tile in order of placement. It returns the XY location of the zone tile (if found). So for e...
by Earendel
Sun Dec 04, 2016 11:30 pm
Forum: Implemented mod requests
Topic: Cause a player to open an entity
Replies: 5
Views: 1787

Re: Cause a player to open an entity

That's too bad.

In that case can someone move this to modding interface requests?
by Earendel
Sat Dec 03, 2016 8:49 am
Forum: Mods
Topic: [MOD 0.14] Programmable Warfare - command units via signals
Replies: 13
Views: 7254

Re: [MOD 0.14] Programmable Warfare - command units via signals

Thanks Wildejackson. I will be releasing this stuff soon. It will be a collection of mods instead of a single mod so watch out for them. I will be splitting this mod into a collection of mods: Utility mods: Bullet Trails Gun Sounds Off-Grid Effects Data Raw Prototypes Signals Vehicle Mods: Vehicle -...
by Earendel
Fri Dec 02, 2016 11:43 pm
Forum: Implemented mod requests
Topic: New GUI element: select-a-signal
Replies: 10
Views: 3546

Re: New GUI element: select-a-signal

+1

This would allow me to work around different issue.

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