Search found 711 matches
- Sat Dec 10, 2016 11:45 am
- Forum: Mods
- Topic: [MOD 0.14] Programmable Warfare - command units via signals
- Replies: 13
- Views: 7254
Re: [MOD 0.14] Programmable Warfare - command units via signals
The replacement mods have been released now. https://forums.factorio.com/viewtopic.php?t=38475 Downloads will not be available from this thread, but it can still be used for discussion about new features that might be part of the other mods, such as new units (Shotgun Tank), new programmable structu...
- Sat Dec 10, 2016 11:35 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 530088
Re: [MOD 0.14] AAI Programmable Vehicles
Getting Started Examples Resource Zone Assignment Scan nearby tiles and assign zones to those tiles. Resource Zoning.jpg Resource-Zoning.png H4sIAAAAAAAA/91YXY+iPBj9KxMuN2DaKn5k0vePTDaklqrNQmtKcWQJ/30L4iCMICDOxeuVhvb06TnnOS368i2QlARvHk6Z0FxzFuE0FSRk2Iq0iql29kww xanDxTHWln2UkRkmBU7P2HFncLNBcL1y7QQ7Y...
- Sat Dec 10, 2016 11:30 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 530088
[MOD 0.14] AAI Programmable Vehicles
programmable-vehicles.png Title: AAI Programmable Vehicles Short Description: Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resou...
- Sat Dec 10, 2016 11:21 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 107749
[MOD 0.14] AAI Programmable Structures
programmable-structures.png Title: AAI Programmable Structures Short Description: Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and the...
- Sat Dec 10, 2016 11:10 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Hauler
- Replies: 32
- Views: 21467
[MOD 0.14] AAI Vehicles: Hauler
vehicle-hauler.png Title: AAI Vehicles: Hauler Short Description: A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Mine...
- Sat Dec 10, 2016 11:04 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 67959
[MOD 0.14] AAI Vehicles: Miner
vehicle-miner.png miner.gif Title: AAI Vehicles: Miner Short Description: An excavation and mining vehicle that can quickly mine solid resources such as coal, stone, ores, and quickly harvests any trees in it's path (and can consume the wood to fuel itself). The Miner was designed for use with AAI ...
- Sat Dec 10, 2016 11:00 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Zones
- Replies: 7
- Views: 10681
[MOD 0.14] AAI Zones
Title: AAI Zones Short Description: Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles m...
- Sat Dec 10, 2016 10:52 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Signals
- Replies: 11
- Views: 10470
[MOD 0.14] AAI Signals
Title: AAI Signals Short Description: Additional signals for things like health, speed, angle, land, water, position (X & Y), enemy detection, etc... Developed primarily for the Programmable Vehicles Mod but the signals can be used for anything. Name: aai-signals Factorio Version: 0.14 Mod Stat...
- Sat Dec 10, 2016 10:42 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Chaingunner
- Replies: 9
- Views: 8834
[MOD 0.14] AAI Vehicles: Chaingunner
vehicle-gunner.png vehicle-chaingunner.gif Title: AAI Vehicles: Chaingunner Short Description: The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with AAI Programmable Vehicles mod. Name: aai-vehicles-chaingunner Factorio Version: 0.1...
- Sat Dec 10, 2016 10:36 am
- Forum: Mods
- Topic: [MOD 0.14] Off-Grid Effects
- Replies: 0
- Views: 2102
[MOD 0.14] Off-Grid Effects
Title: Off-Grid Effects Short Description: A modding utility that sets the 'placeable-off-grid' flag for explosions, smoke, particles, and other effects so that they can be placed properly by other mods lua scripts. Name: off-grid-effects Factorio Version: 0.14 Mod State: Released Dependencies: Bas...
- Sat Dec 10, 2016 10:31 am
- Forum: Mods
- Topic: [MOD 0.14] Detached Gun Sounds
- Replies: 0
- Views: 1901
[MOD 0.14] Detached Gun Sounds
Title: Detached Gun Sounds Short Description: A modding utility that generates sound-only effects from any in-game gun entity types so that lua scripts can play gun sounds independently. The effects are explosion-type entities with no visual component. Name: detached-gun-sounds Factorio Version: 0....
- Sat Dec 10, 2016 10:21 am
- Forum: Mods
- Topic: [MOD 0.15] Bullet Trails
- Replies: 15
- Views: 13910
[MOD 0.15] Bullet Trails
bullet-trails-2.png bullet-trails.png Title: Bullet Trails Short Description: Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo. Name: bullet-trails Factorio Version: 0.14 Mod State: Beta Dependencies: B...
- Sat Dec 10, 2016 10:13 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Laser Tank
- Replies: 1
- Views: 1956
[MOD 0.14] AAI Vehicles: Laser Tank
vehicle-laser-tank.png vehicle-laser-tank-spin.gif Title: AAI Vehicles: Laser Tank Short Description: A high-damage laser tank with heavy armour. Can be automated with AAI Programmable Vehicles mod (Coming Soon). Name: aai-vehicles-laser-tank Factorio Version: 0.14 Mod State: Beta Dependencies: Bas...
- Sat Dec 10, 2016 10:04 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Flame Tumbler
- Replies: 0
- Views: 2883
[MOD 0.14] AAI Vehicles: Flame Tumbler
vehicle-flame-tumbler.png vehicle-flame-tumbler-spin.gif Title: AAI Vehicles: Flame Tumbler Short Description: A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can...
- Sat Dec 10, 2016 9:52 am
- Forum: Mods
- Topic: [MOD 0.14] Data Raw Prototypes
- Replies: 13
- Views: 10409
[MOD 0.14] Data Raw Prototypes
Title: Data Raw Prototypes Short Description: A modding utility to access raw prototype data from data.raw within control.lua. Prototypes are only loaded as required, cached to the save game for as long as the mods state is unchanged, and the cache is shared across all mods. To use: remote.call(&qu...
- Mon Dec 05, 2016 7:42 am
- Forum: Implemented mod requests
- Topic: Cause a player to open an entity
- Replies: 5
- Views: 1787
Re: Cause a player to open an entity
That's great thanks.
- Sun Dec 04, 2016 11:46 pm
- Forum: Mods
- Topic: [MOD 0.14] Programmable Warfare - command units via signals
- Replies: 13
- Views: 7254
Re: [MOD 0.14] Programmable Warfare - command units via signals
Zone Controller requires the signals: X-tile, Y-tile, and zone type. A zone tile is placed at the XY location. Zone Scanner requires a zone type to scan. The input count of the zone type selects the nth zone tile in order of placement. It returns the XY location of the zone tile (if found). So for e...
- Sun Dec 04, 2016 11:30 pm
- Forum: Implemented mod requests
- Topic: Cause a player to open an entity
- Replies: 5
- Views: 1787
Re: Cause a player to open an entity
That's too bad.
In that case can someone move this to modding interface requests?
In that case can someone move this to modding interface requests?
- Sat Dec 03, 2016 8:49 am
- Forum: Mods
- Topic: [MOD 0.14] Programmable Warfare - command units via signals
- Replies: 13
- Views: 7254
Re: [MOD 0.14] Programmable Warfare - command units via signals
Thanks Wildejackson. I will be releasing this stuff soon. It will be a collection of mods instead of a single mod so watch out for them. I will be splitting this mod into a collection of mods: Utility mods: Bullet Trails Gun Sounds Off-Grid Effects Data Raw Prototypes Signals Vehicle Mods: Vehicle -...
- Fri Dec 02, 2016 11:43 pm
- Forum: Implemented mod requests
- Topic: New GUI element: select-a-signal
- Replies: 10
- Views: 3546
Re: New GUI element: select-a-signal
+1
This would allow me to work around different issue.
This would allow me to work around different issue.