Search found 706 matches

by Earendel
Fri Jan 06, 2017 11:46 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 98522

Re: [MOD 0.14] AAI Programmable Structures

Version 2.1 has been released. Anyone updating to this version that is also running AAI Programmable Vehicles should update that mod to version 0.2.1. The main difference for the Structures mod is that the Vehicle Deployer has changed a bit. It now has a built-in combinator to the bottom-right. The ...
by Earendel
Thu Jan 05, 2017 9:05 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

I will do proper instructions later but for now: The exchange data connection is to the top right, set it to coal 10000 or some other high number to accept coal. If you want it to give coal to other vehicles for fuel, set coal to -50 and have inserters put coal into the depot. You have to type in ne...
by Earendel
Wed Jan 04, 2017 11:36 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

If anyone is feeling brave I'm attaching a preview of the next version. Consider this preview unstable and probably save breaking so don't overwrite your old save. This version contains the Vehicle Depot, which seems to be working ok, but the main change is actually a huge shift in the code structur...
by Earendel
Wed Jan 04, 2017 10:15 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 113560

Re: [MOD 0.14] Alien Biomes

Yep, turns out it was the spitter's mod that was the culprit. Funny, I added that mod thinking it wouldn't impact worldgen at all, and that the biomes mod would be the one to mess with the generation. Thanks for the fix anyway Earendel! Luckily someone else had recently reported the bug on the othe...
by Earendel
Wed Jan 04, 2017 10:13 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Well that worked. Miner decided its path should be straight through my factory and it carved a path for itself. Maby until there is a way to improve the pathfinding, disable the miners causing damage to structures? xD I can't stop them causing damage, but I could update every structure to make it r...
by Earendel
Wed Jan 04, 2017 10:09 pm
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 37922

Re: [MOD 0.14] Text Plates

the crashing problem with bluebuild seems to be solved now, but there is one more problem when using both mods : when textplates are placed as ghosts (either as blueprints or by shift-clicking), they appear on the ground with a nice little icon that indicates what the ghost really should be. and wh...
by Earendel
Wed Jan 04, 2017 8:17 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

By return 1 green and green > 0 return Everything. Do you mean the Green Signal Item? Yes, he does. Still doesnt work: https://youtu.be/v8BU6a-8PwA I tried changing the "input count" and "1" option on both of them, and then one way on one with the other option on the other combi...
by Earendel
Tue Jan 03, 2017 8:50 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

1. I've placed Your (mining) blueprints in my factory. // na stronie gdzie Earendel opisuje swoje instalacje, podał sumy kontrolne do stworzenia schematów w grze, co by szybko układ chałupek z ich ustawieniami w grze postawić 2. I've built miner and Hauler, and place it on terrain. // stworzyłem i ...
by Earendel
Tue Jan 03, 2017 8:45 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Help! Trying to get a miner to go mine iron automatically. Nothing happens, my set up is in this video: https://www.youtube.com/watch?v=ZzQbIZcAdf4&feature=youtu.be It looks like the setup is nearly there. In the resource zone assignment system there are a few combinators not set up fully: Midd...
by Earendel
Tue Jan 03, 2017 5:24 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 113560

Re: [MOD 0.14] Alien Biomes

I am having an issue updating the mod on an existing save (one that has an older version of Alien Biomes). I did not notice any visual seams, but the water from the old seed seems to be placed differently in the new seed, and trees / alien nests seem to form in water. Is there any migration script ...
by Earendel
Tue Jan 03, 2017 5:17 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Hello! I tried your mod out, and I finally got it to work (just pasting your blueprints in and making the few adjustments), but I have a problem. I know it says in your description that the pathfinding AI is a little derpy.. But I had no idea it was so destructive! The miners seem to be built like ...
by Earendel
Mon Jan 02, 2017 11:31 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

So i finally finished my first bigger setup of AAI, which I called: Snail trail follow setup <snip> That's awesome :D Thanks so much for sharing that, I love seeing the contraptions people have made. Have you tried making a vehicle move using the SubX_tile and SubY_tile signals? If you get the targ...
by Earendel
Mon Jan 02, 2017 6:19 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Realistic Map Colors
Replies: 1
Views: 1024

[Request] Realistic Map Colors

A pretty simple idea, have all entities specify a map color that matches the average colour of the entity's main graphic. If the entity occupies a reduced fraction of a single tile the the specified alpha value would be reduced. The end result should be that the map would look like a heavily zoomed ...
by Earendel
Mon Jan 02, 2017 6:07 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 113560

Re: [MOD 0.14] Alien Biomes

Does it do anything other that Visuals? Do the various Biomes have any other impact in the game? (For example Walking speed reduced in Snowy biomes, Purple Forest has double Pollution absorption, etc.) Running speed on all cracked earth and tundra tiles has been increased. Running and vehicle speed...
by Earendel
Mon Jan 02, 2017 3:04 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Berkys32 wrote:How did you do those images? It looks nice, and Im want to post my setup for convoy AI...
Photoshop. There are a lot of layers. In hindsight maybe something like https://realtimeboard.com/app/ would have been easier to update.
by Earendel
Mon Jan 02, 2017 10:53 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Ah ok, I will update the instructions.
Edit: The flowchart style images have been updated.
by Earendel
Mon Jan 02, 2017 12:38 am
Forum: Mods
Topic: [MOD 0.14] Walls Block Spitters
Replies: 17
Views: 7834

[MOD 0.14] Walls Block Spitters

walls-block-spitters.png Title: Walls Block Spitters Short Description: Walls block spitter attacks. A few other stats balanced accordingly. Name: walls-block-spitters Factorio Version: 0.14 Mod State: Beta Dependencies: Base Optional Extras: Concrete And Stone Author: Earendel Downloads: Mod Porta...
by Earendel
Mon Jan 02, 2017 12:33 am
Forum: Mods
Topic: [MOD 0.14] Concrete and Stone
Replies: 0
Views: 1085

[MOD 0.14] Concrete and Stone

concreteandstone.png Title: Concrete And Stone Short Description: Stone walls retextured to look like stone. New concrete walls are twice as strong. Name: concrete-and-stone Factorio Version: 0.14 Mod State: Beta Dependencies: Base Optional Extras: Walls Block Spitters Author: Earendel Downloads: M...
by Earendel
Mon Jan 02, 2017 12:25 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 875
Views: 470829

Re: [MOD 0.14] AAI Programmable Vehicles

Which combinators are confusing? Is it the Xtile * 1 ones?
by Earendel
Sun Jan 01, 2017 11:17 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 113560

Re: [MOD 0.14] Alien Biomes

Version 0.1.4 now has snow footstep sounds.

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